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Velvet

JAGDSTAFFEL 11
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Everything posted by Velvet

  1. I just had my 10 yr anniversary at Pratt & Whitney. I'm an aerospace engineer. Velvet
  2. Siggi Never mind, I've just found your website with the rules. Velvet
  3. Siggi, Is there a reference to the DiD rules based on the current version of OFF. Weather settings? Gunner settings? etc? Thanks, Velvet
  4. Now I know why Olham want the rear seater to do all the shooting. DFW didn't design this crate with a forward vista in mind.
  5. Velvet reporting for duty! I will begin my first training flight now.
  6. The LEGO WWI collection: http://www.flickr.com/photos/brickmania/sets/72157611455527243/ The LEGO WWII tanks are really cool: http://www.flickr.com/photos/brickmania/sets/72157610697586341/ Velvet
  7. I'm in. I alternate sides of the war, so stick me on where you end up short a pilot or two. Velvet.
  8. Try Roden, they've been making 1:32 scale WWI kits lately. Alb DIIIs and Pfalz DIIIs. No DV or Dva. Maybe you can convert at DIII to a DV. http://www.rodenplant.com/HTML/framemodels.htm http://www.rodenplant.com/HTML/framemodels.htm
  9. If your flight has rockets and you're attacking a ground target, it's best not to lead them in for the same reason.
  10. I plan to be there on Sunday.
  11. That would be awesome.
  12. It should be great for scaring the wits out of an unsuspecting two seater..... Anyway you should hit a Zeppilin or a fly broad side of a barn that way.
  13. I recall hearing the theory that Albert Ball might had influenced the SE5 design. Since he was familar with the Nupes with a Lewis MG mounted on the wing, he wanted the same with the SE5. See SE5/5a Aces of World War 1 by Norman Franks. But this appears to be speculation One big plus to this configuration is that you can pull the gun down and fire at targets forward and above you. Maybe a future P4 feature? Velvet,
  14. Hey Househobbit, I see you're from Dayton. My family hails from Fairborn. Welcome to OFF.
  15. I think it might have happend to me while flying a Pup. All of the sudden, after recovering from a dive, I was out of control. That was a number of patches ago. I don't think Pups are known for having a weak structure, but that was after surviving a serious furball earlier in the mission.
  16. I really like the new flak (currently mod f with normal setting). I can actually use it to spot enemy aircraft when I'm on my side of the lines, just like the real pilots did. It really helps make the game come more alive.
  17. How could I forget Yuengling! Probably because they don't sell it in CT. PA = yes, NY = yes, even FLA, but not CT. I need to load up the next time I pass through PA. Great stuff.
  18. My fav Hawaiian beer: Kona Fire Rock Pale Ale http://www.konabrewingco.com/beers/fire-rock-pale-ale My fav lower 48 beer: IPAs and ESBs of various sorts, Hefeweizen on hot days. My fav non-snob beer: PBR or MGD. My fav German brew: Whatever she's got Velvet
  19. Thanks for the info Homeboy
  20. Check Six, Olham's file location was the one that worked for me on the Vista system, but it was a hidden file in a hidden directory. If you can't find that directory, change your options to show hidden files or type the directory address into the address bar directly. Velvet
  21. What would be the advantage of setting a max frame rate?
  22. Thanks Pol, I think that's the answer I needed. I was looking for AA to smooth out modeling curves. Winston, thanks for the link.
  23. Hi All, I've been tweaking my Antialiasing features on my ATX 280 card, and I've not had too much success. I'm beginning to suspect that I'm using the wrong criteria for success. I've been using my virtual cockpit view of my own aircraft as a reference. I've been looking for things like the Pup's rounded and padded windscreen to become less polygon shaped, or the SE5A's headrest to become a smooth arc instead of a polygon. No setting changes seem to effect this. I guess my question is: Does Antialiasing settings have an effect on the virtual cockpit? Thanks, Velvet
  24. Thanks Sandbagger, I wasn't finding the address in the directory structure, but when I typed it in, I was able to find it. It must be one of those "hidden" locations. I'll have to look into turning that Vista feature off. Velvet
  25. Winston & Sandbagger, I seem to be having troubles... I also run a Vista 64 bit (kind of new to it). I don't seem to have a directory path like Sandbagger discribed, but I changed all the ViewUI.xml files I could find on my system to BGScale = "0.15" (yes, I'm changing both lines of code). None seem to have an effect. Am I missing something? Velvet
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