Hellshade
JAGDSTAFFEL 11-
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Everything posted by Hellshade
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OFF & Seven - thread separated
Hellshade replied to simmelman's topic in WOFF UE/PE - General Discussion
For what it's worth, there's a history of first time posters dropping onto the forum now and then to post false information about the sim to make it look bad in the eyes of anyone just passing by and taking a quick glance. It gets a little old and after a couple of years it starts to wear thin. OFF:BH&H doesn't have a demo option so it's important to get the facts straight so people can make an informed decision about buying it or not. Usually it's the "kool aid drinkers" of one of the other WWI sims. and which two "punks" threatened you? I didn't see anyone threaten you. Maybe the "kool-aid drinkers" here aren't the only ones with thin skins, sir. Welcome aboard if you decide to buy. You will find the level of expertise about WWI around here to be exceptional and everyone is happy to help those with a positive attitude. Olham will probably want your info for the world wide OFF pilot map. There's a whole sticky section on survival. Well worth the time spent reading. Hellshade -
My goal in life is to be the person that my dog thinks I am. Hellshade
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OFF & Seven - thread separated
Hellshade replied to simmelman's topic in WOFF UE/PE - General Discussion
I run P3 fine on Windows 7 x64 as are a number of other people. No changes required at all for me to make it 'compatible'. Check your drivers and check your CFS3, OFF:BH&H & HitR installation procedures would be my recommendation. Sorry, but way too many users plus the Developers themselves run P3 on Windows 7 already and have been for a long time. It's not the sim sir. Maybe you are thinking of a different WWI flight sim where if you don't use a very outdated version of Nvidia drivers that is recommended (in a highly militant fashion) by their Dev team you can get lots of graphic issues when using higher settings? Hellshade -
OFF2 DEVELOPMENT Screenshots
Hellshade replied to Polovski's topic in WOFF UE/PE - General Discussion
And yet the world is so very fortunate that no one rushed the Mona Lisa. Masterpieces simply take time. Hellshade -
Bethesda is integrating Kinect support for the Xbox 360 into Skyrim so you can do a whole bunch of stuff, including give commands to your followers via pure voice commands. Dragon shouts fully supported too. They claim it's due out in the next month and will be totally free. http://www.gamebanshee.com/news/107693-the-elder-scrolls-v-skyrim-getting-kinect-support-dlc-will-be-exclusive-to-xbox-360.html Hellshade
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OFF2 DEVELOPMENT Screenshots
Hellshade replied to Polovski's topic in WOFF UE/PE - General Discussion
Yet another outstanding little detail that will just add that much more to the immersion. Hellshade -
OFF2 DEVELOPMENT Screenshots
Hellshade replied to Polovski's topic in WOFF UE/PE - General Discussion
You Are Awesome. Thank you! Hellshade -
OFF2 DEVELOPMENT Screenshots
Hellshade replied to Polovski's topic in WOFF UE/PE - General Discussion
If I might make but one small suggestion / request. Please, please, please don't ruin the immersion of all of that incredible scenery, terrain, aircraft models and damage modeling (not to mention the incredible flight models and improved AI) by having engines explode and fly out of the plane. It makes my poor skin crawl every time I see that happen. Takes me right out of the immersion because it's just so out of place. Of course, you have my money no matter what. Hellshade -
OFF2 DEVELOPMENT Screenshots
Hellshade replied to Polovski's topic in WOFF UE/PE - General Discussion
Utterly amazing work. The blended airfield is fantastic. The clouds, lighting and plane models are all superb. And the damage models? You have certainly outdone yourself gentlemen. I would never have imagined anywhere near that much detail being put into the damaged aircraft. Might I ask what the graphic setting that the terrain is set at? Are those 4s or 5s, I presume? Hellshade -
Screen Shots, Videos, Media, OFF Posters
Hellshade replied to MK2's topic in WOFF UE/PE - General Discussion
I have to concur. Excellent screen shots Shiloh. The lighting is fantastic. Thanks for sharing. Hellshade -
new Nvidia BETA Drivers 301.24
Hellshade replied to Hellshade's topic in WOFF UE/PE - General Discussion
I didn't care for the FXAA myself, preferring the 16xQ AA instead because it offered better fidelity in my person opinion. However anyone with a lower end Gforce card may appreciate the option. OFF flew just fine. No troubles at all for me. I couldn't say if there was a performance boost or not. Hellshade -
Welcome back, Creaghorn. I'm sorry to hear of your woes. Quality is definately more important than saving a few bucks when it comes to buying a power supply. Hopefully that's the last of your troubles for awhile. Good to have you back sir. Hellshade
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Probably hoping to drum up more funding or something, but the studio attempting to bring STALKER 2 to market has posted an animation video. Here ya go... http://vimeo.com/39690265 Hellshade
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Dungeon Master was simply amazing. I didn't know any self respecting Amiga or ST user that didn't own a copy. As for Legend of Grimrock, it looks like it's going to do a wonderful job of meshing the original '3d' type dungeon crawlers with todays technology. IGN already has a review up on it in case you haven't heard of it yet. http://pc.ign.com/articles/122/1222602p1.html Hellshade
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He also trashed Commodore just before he left it to go lead Atari, where he pushed out the Atari 520 and 1040 ST which were most noted for their built in midi port. Commodore fought back with their Amiga 1000 which had a custom chipset designed by, ironically, Jay Miner, who was the lead designer for the chipset of the Atari 400 / 800 series computers. I remember the Atari / Amiga "wars" back in 1985 - 1990. The Amiga won for graphics and preemptive multitasking but music fans who didn't buy Macs tended to go to the Atari 520 ST, at least here in America. I believe in europe, especially Germany, the Atari was the preferred machine. Correct me if I am wrong on that. Those were the days. Upgrading your machine was just putting some new RAM in it or maybe a second floppy disk drive. Everything else was pretty much set in stone. Of course a 2MB RAM expander for an Amiga 500 was around $500. Hellshade
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Beware BETA, but interesting FXAA feature allowing for AA up to 60% faster than 4X. Official Notes As Follows: This is the first unified driver from the R300 family of drivers (versions 300.00 to 301.99). GeForce R300 drivers are packed with new industry-leading, GeForce-exclusive features as well as some really nice performance increases in top games. New in R300 Drivers: New GPU Support – Adds support for the new GeForce GTX 680, the fastest, most efficient GPU ever built. Explore GeForce GTX 680 and its new SMX architecture on GeForce.com. Performance Boost – Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. GeForce 296.10 WHQL-certified drivers. Results will vary depending on your GPU and system configuration:GeForce GTX 570/580: Up to 23% in Just Cause 2 with SLI Up to 21% in The Elder Scrolls V: Skyrim Up to 17% in StarCraft II with SLI Up to 14% in Far Cry 2 with SLI Up to 9% in Bulletstorm Up to 7% in Civilization V Up to 6% in Deus Ex: Human Revolution with SLI Up to 6% in Dragon Age 2 with SLI Up to 5% in Metro 2033 with SLI Up to 5% in Total War: Shogun 2 GeForce GTX 560/560 Ti: Up to 20% in The Elder Scrolls V: Skyrim Up to 15% in Just Cause 2 with SLI Up to 13% in Far Cry 2 with SLI Up to 12% in Bulletstorm Up to 11% in Civilization V Up to 10% in StarCraft II with SLI Up to 9% in Batman: Arkham City Up to 4% in Deus Ex: Human Revolution with SLI Up to 4% in Dragon Age 2 with SLI Up to 4% in Metro 2033 with SLI Up to 4% in Total War: Shogun 2 NVIDIA FXAA Technology – shader-based anti-aliasing technology available from the NVIDIA Control Panel that enables ultra-fast anti-aliasing in hundreds of PC games. FXAA delivers similar quality to 4x multi-sample antialiasing (MSAA) but is up to 60% faster, enabling substantially higher performance in games. FXAA is supported on all GeForce 8-series and later GPUs. Note: This feature is disabled for games that already have built-in support for FXAA. Visit GeForce.com to learn more. NVIDIA Adaptive Vertical Sync – dynamically enables vertical sync based on your current frame rates for the smoothest gaming experience. Adaptive VSync is supported on all GeForce 8-series and later GPUs. Visit GeForce.com to learn more. NVIDIA Frame Rate Target – dynamically adjusts frame rate to a user specified target. Support for this feature is enabled via third party applications via NVAPI. Visit GeForce.com to learn more. NVIDIA Surround Technology – Adds the following new Surround capabilities. Visit GeForce.com to learn more. Add in a fourth accessory display to get access to your email, web, or other applications while you game. Maximize an application to a single physical display when in Surround mode (enabled by default). Confine the Windows Taskbar to the center display (enabled by default). Enable bezel peeking – a feature which enables users to temporarily ‘peak’ behind the monitor bezels using a hotkey (Ctrl + Alt + B). This feature is designed to be used in conjunction with bezel corrected resolutions. Add or remove resolutions from the list of Surround resolutions (only those selected will be available to applications). Full center display acceleration for single wide display modes (center display must be connected to the master GPU). NVIDIA SLI Technology – Adds or updates the following SLI profiles: Alan Wake Call of Juarez: The Cartel Counter-Strike: Global Offensive Deus Ex: Human Revolution - The Missing Link Left 4 Dead Orcs Must Die! Portal 2 Risen 2: Dark Waters The Darkness II NVIDIA 3D Vision – Adds or updates the following 3D Vision profiles: All Zombies Must Die! – rated Fair Ghosts 'n Goblins Online – rated Good Oil Rush – rated 3D Vision Ready Postal III – rated Good Rayman Origins – rated Good SevenCore – rated Fair Stacking – rated Good Unigine Heaven Benchmark v3.0 – rated 3D Vision Ready Wargame: European Escalation – rated Good Warp – rated Good Wings of Prey – rated Fair Krater – rated Poor Other Details Installs PhysX System Software v9.12.0213. Installs HD Audio v1.3.12.0. Supports OpenGL 4.2 Supports DisplayPort 1.2 for GeForce GTX 680. Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP. Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
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Jack Tramiel died. He was a pioneer in the early 8 bit days of computing. I remember speaking of his name with reverence when I had my Commodore 64. http://games.ign.com/articles/122/1222591p1.html Hellshade
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My standard answer for Aerial Gunnery Training: When the plane in front of you fills up 100% of your view, you are guaranteed to hit him. The only hard part then is turning away before you ram into him or his debris. Hellshade
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How does the pilot look around during flight?
Hellshade replied to oswaldboelke's topic in WOFF 1 2 3 / UE - General Help
TrackIR is basically a must for any flight sim enthusiast. Hellshade -
Screen Shots, Videos, Media, OFF Posters
Hellshade replied to MK2's topic in WOFF UE/PE - General Discussion
Nice screen shots Shiloh. As Olham says, the DR 1 is not for running away. If you have the choice to fight or not, make sure it is one that you feel confident you will win. Once you are committed in a DR 1, you are in it for the duration in most cases. If you stay on your side of the lines and run out of ammo, bob and weave down low and lead them to places where ground fire can finish the job for you. Pragmatic survivors are generally happier than heroic dead men. Hellshade -
Novel Idea: Thoughts and Opinions Welcomed
Hellshade replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
I'll buy your first novel sir. I enjoyed your work immensely. Please keep writing. Hellshade -
Screen Shots, Videos, Media, OFF Posters
Hellshade replied to MK2's topic in WOFF UE/PE - General Discussion
Theultimat, Great screen shot. How did you get the colors to be so vivid and have such contrast? It looks really nice. Hellshade
