Jump to content

Olham

MODERATOR
  • Posts

    14,636
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Olham

  1. Guys, you should report that to OBD I guess. Never heard of that "error".
  2. Thank you, Bucksnort/Lausbub, I'm here as well as at SimHQ. I may only respond much later, cause I have little time for flying, and I'd need to test the original FM as well as yours. I'll come back to you, when I have done so. Good luck with your login - maybe you just had the password wrong?
  3. Cities are often placed wrong. Metz or Cambrai are also not at their correct locations, which you can recognise by many roads coming together. That's why I thought: fly from Cappy - where MvR started. If you fly north-west, you MUST get to the Somme.
  4. Just start at Cappy and fly west. Maybe the river appears smaller-looking in WOFF than you expected? But lakes and waterways are pretty precise in WOFF - even bridges crossing rivers are often only some hundred yards off the true bridge - I checked that with GoogleMaps.
  5. Yes, that sounds alright - the rather heavy craft (compared to canvas planes) is an energy fighter, and "energy" means "forward speed". All your moves in a fight must be so, that you constantly regain any lost energy; after a climb, the next turn will go better, if you dive before turning. A nimble little turnfighter may be able to "hang on it's wings" a bit longer before it stalled - the Albs need energy. Thank you for testing, Robert. I just had no time yet; could only make one campaign flight 20 minutes ago, and that was with a D.III. What you report doesn't sound to me like there is an issue, or that the FM needed to be modified. As I just realised again in a fight against two SPADs - the strongest "factor" for how it all goes sits in the cockpit. Can I have a mod that makes me an 'instant ace', please?
  6. You shouldn't say that, gavagai - this thread only started today, and has already two pages. Me, I just had no time for testing yet - give the people some time, I'd say.
  7. DaveP63 - Indiana, USA added MajorMagee - Ohio, USA added The maps are in post 1 of this thread
  8. Hey, elephant, nice to see you joined in. You have your facts together MUCH more orderly and precise than I ever will. I am curious what you guys will come up with. Wilhelm, I did not see the "instant stall" on the last D.III trips. I may have had them in the beginning, not sure (derfinitely on the D.V though), but I don't pull the stick so suddenly back anymore, and then the craft behaves rather nicely. We must not forget: not only may the WOFF Albies be "cut down" to more realism - also a Sopwith Tripe, which I fought, could not do the crazy things they used to do back in OFF. Had I treated my D.III even more careful, I could have shot him down (but I didn't and so my wings broke - Mmuahahahahaaa!!!)
  9. Gavagai, those weights for Albatros D.Va are not their empty weights. I have a clear photo of Albatros D.Va Serial-No. 7098/17 (the well-known "Gisi"), which was from the last production batch ordered October 1917. It's weight table reads: Leergewicht: 680kg (empty weight) Nutzlast: 235kg (live load) Gesammtgew: 915kg [strange they wrote it with two "m" - may be an old form of German] There were also OAW-built Albatros D.Va (Ostdeutsche Albatros-Werke). A weight-table in a historical photo I found a "WingnutWings", reads: Leergewicht: 717kg (empty weight) Nutzlast: 220kg (live load) Gesamtgew: 937kg I think it is most safe to go after weight tables shown in historical photos, where we also see the serial number of the plane, so we can say, which production batch it was. Any researcher - even the good ones - make mistakes; I much prefer a first-hand source. PS/Edit: There were Albatros D.Va with 200 hp, which might have been those heavy weights. Unfortunately I don't have any data for those - neither prod. nr. nor weight tables.
  10. Good point, Buck. I wonder what you guys will come up with, but keep your attention to the fact, that the FMs and AI abilities, their actions, responses, overall behaviour, are like a "three-dimensional grid" where one thing is connected to another. So I believe to understand from recent posts, that there may be good reasons, why a specific aircraft has a WRONG weight - maybe the whole interaction and desired overall FM could only be achieved this way? After all, they have "knitted" this complex interactive Monster-AI over four years to get it all right. Watch not only your own craft; make sure to check, what your comrades can or cannot do with their crates now - it won't help you much, if you must win the war single-handedly. Me, I am the total Albatros-Lover, and I was surprised and disappointed to find my favourite bird changed so much, compared to OFF. But then it was very unbelieveable in OFF, and I'm getting to a point, where I feel it is much more believeable in WOFF. I will see after some time, if there are still points I'd like to see changed, or if I will learn to fly these birds again, like I did before in OFF. In OFF I always broke my lower wings in the beginning, and I was cursing the devs (you may remember that, Pol...) for "building such crappy Albatros". In the end, I was perfectly able to take up fights even against the nemesis, the Sopwith Camel - and win most of them. However - maybe there is always room for slight improvements - so I wish you all good luck for the tweaking. Me, I'd never dare to touch the digits. PS: Buck, is your mod only for QC, or for campaigns too?
  11. HumanDrone, you first select "Engine Commands" top left (A) Then you select the controller device you want to use - it should be in the list at the right (B) Now you unbind everything you don't want - see "Current bindings" © And at last you bind the axis for "Increase mixture" and "decrease mixture" (D)
  12. After some tossing and turning, the left wings broke off. No joke.
  13. Our latest tackle - the RNAS boys had come for a visit.
  14. Cripes, the screenshots here are getting epic as Ben Hur! Great! I love the little Pup.
  15. nhill40 - Colorado, USA added The maps are in post 1 of this thread
  16. PS: Second degree joking too. After all, they are still called "Smileys". Mmuahahahahaaa!!!
  17. Hauksbee, I only found the docu in German. It seems to be quite well made, and maybe you can hear the original English below the German. http://www.youtube.com/watch?v=voKyOwaEkDg
  18. Welcome back, Dej! Never been in Felixstowe - could you post some pics of the nicest pub, or any other? That Felixstowe seaplane is another work of digital art - looking great already!
  19. You just press F1 repeatedly, to get to the pan-able outside view. Paused, you can then pan around your aircraft, and up and down, zoom in and out - that's the way I do it, Hauksbee.
  20. Yep - we had a well-made documentary about his last flight earlier in this forum somewhere. It was on YouTube, but I couldn't find it anymore.
  21. Nefaro - Missouri, USA added The maps are in post 1 of this thread
  22. Yeah, thanks - well, I'm not THAT stupid. I meant to ask, if a mod may be written for a specific directory, so it works alright. And if so - how to change that. But it doesn't seem to matter - as long as it works. And it does.
  23. You mean, I can see what directory a mod uses, and even change that? How do you do that?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..