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paulopanz

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Everything posted by paulopanz

  1. Volker what a beauty! .... not a Buc (...) but very, very good indeed!
  2. View File USAF RF-101A 2 skins pack USAF RF-101A When Enrico made this fantastic plane, there was only with a Rocaf skin in the pack. So I made these 363rd TRW & 18th TRS, 363rd TRW skins for USAF recon mission (maybe over Cuba!). The serials, as usual, are historical. I hope You like them. As a bonus I included a new RF-101 loadout.tga, true SF-2 Style. Instal instructions - if needed - in readme. A little service note is in the pack, too. This a very great plane/model, for me one of the best ever. Enjoy it. paulopanz Submitter paulopanz Submitted 01/10/2011 Category F-101  
  3. Well this was (in Indian hands) a very effective machine .... maybe the best Mig-21 ever. So I'm with You. The plane that was in testings for Indo-Pak mod I think that's in stand by from several months ... .... the reason is probably that in SF-2 there is yet a very good one and all new mods are coming for SF-2. So I think that the quick & perfect solution should be SF-2. Otherwise maybe the new FL one of these days suddenly will arrive .... I'm sorry. Paul
  4. A real beauty. Nothing else to say.
  5. 128 downloads

    USAF RF-101A When Enrico made this fantastic plane, there was only with a Rocaf skin in the pack. So I made these 363rd TRW & 18th TRS, 363rd TRW skins for USAF recon mission (maybe over Cuba!). The serials, as usual, are historical. I hope You like them. As a bonus I included a new RF-101 loadout.tga, true SF-2 Style. Instal instructions - if needed - in readme. A little service note is in the pack, too. This a very great plane/model, for me one of the best ever. Enjoy it. paulopanz
  6. I hoped so. I'ld like to make some Turkish planes skins (starting from F-100C/D), waiting for Your wonderful dedicated scenario to fly! Paul
  7. At the moment I have built these 'awesome Danish' as stock F-100D skins. But You are right it'is better make a new plane without probe (like French ones), with proper seat and dedicated loadout. It'll be done. Thank You master. Paul
  8. .... I have also found and made ALL Turkish F-100C serial numbers to apply on a stock SEA skin. But I woul like to make some proper squadron skin, too. I found these (for 3 wing at Konya? - other last 3 serial's digit): 3-89; 3-91; 3-732; 3-950; 3-059; 3-766; 3-746; 3-883; 3-732. Anyone could help me to find more or for other wings? Thank You in advance.
  9. Well, the great Chief HENRIK (What oustanding temps!) invited (and helped) me to this great 'Viking Hun party', so I came ... All historical DKDF squadrons numbers done. Esk 730 silver is in being. Thanks Hgbn. Paul
  10. Super!!!! I hope the first of a new TMF serie. Thank You Guys!!! :yes:
  11. Hey Guys very interesting I have a long time project about a 1964 scenario. If You find some OOBs for that here please PM to me. ...but what we will need is to add some forgotten airfield on the map borders to put new units. Paul
  12. Ok, I haven't tell You: the decals numbers should be in order so try: [Decal005] <------------ MeshName=Nose DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=6.50,-0.02 Scale=0.55 DecalMaxLOD=2
  13. Simply fantastic, Max. Stupendo.
  14. Tanti cari auguri a tutti.
  15. The program keep your own pilot kill score in pilotdata folder. decal level is the key for markings: 0 is for insigna or fixed decals;1 for squadron badges; 2 for numbers; 3 for kills If You use stock star leave simply kill entry. If not, You have to point to decals folder like mykills/kill_. With tga format decals like kill_000; kill_001; kill_002 and so on. To place the killmarks You have to do some tests (I use nothighess ultra light terrain for fast loading times) the format is: lenght, high on the fuselage/nose/tail left/right side. Look at the other placed decals as a guide. Remember to set the proper scale to allow 99 kills, too (I use to edit pilotscore in pilotdata folder to find the correct room) And last keep this line DecalMaxLOD=2 because in sf2 or sf1 last patched without it decal don't show. I hope i have helped You a little. Paolo
  16. The answer is yes x 2 .... and You have to place killmarks properly on the plane's meshes (nose, fuselage, tails or similars, according with model ...) There are some nice non-red stars killmarks to use in SF1 decals/temps d/l section if You want not use the stock ones (btw VVs & NVPAF pilots, too used red stars). If You use the stock red stars You have only to add in bottom of the decals.ini the lines You posted, changing only position. Cheers Paul
  17. The b-36 is at A Team site. But the shadows are not good with a lot of black ropes, that should be fixed. A beta tornado is avalaible, too. A b-50 is realy missing.
  18. We could fix the B-58, too. But the white box (named 'box01', I think) is inside the bomb pod, so I can't use the same tricks as B-47E .... .... so if someone don't find the way the only solution is remake that pod. These planes are quite old but realy gold and for me worth some cure. Paul
  19. View File B-47E SF-2 FIX B-47E SF-2 FIX Hi Folks, here isn't a full plane (that You can download at Colum5 here http://www.column5.us/aircraft.shtml) but only a fix for removing white crosses and tailfin issue (no material assigned). The input came from our friend Gaunt aka Imre, who reported me that noisy bug. To complete the SF-2 standard conversion I added the userlist.ini (a very very simple task indeed). You have only to put the included folder in you mod/objects/aircraft one and let overwrite. This little work is dedicated to original makers of this fantastic plane (very good for an early '50 campaign). Enjoy. Paul Submitter paulopanz Submitted 12/23/2010 Category B-47  
  20. 492 downloads

    B-47E SF-2 FIX Hi Folks, here isn't a full plane (that You can download at Colum5 here http://www.column5.us/aircraft.shtml) but only a fix for removing white crosses and tailfin issue (no material assigned). The input came from our friend Gaunt aka Imre, who reported me that noisy bug. To complete the SF-2 standard conversion I added the userlist.ini (a very very simple task indeed). You have only to put the included folder in you mod/objects/aircraft one and let overwrite. This little work is dedicated to original makers of this fantastic plane (very good for an early '50 campaign). Enjoy. Paul
  21. Wov! I never saw that roundel! It'ld be easy to make ... I wait Your tables. What about the badge on engines? Could we found it in good color picture?
  22. Bonjour (and here finish almost all my French ... ) Frank these are BAF the OOBs I have taken from Midland book: ... but You just remembered to me Hunters: I remade from TMF only 7^ Smaldeel sometimes ago, but now why to limit us? Let's make the hunters, too! Help me.
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