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Stratos

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Everything posted by Stratos

  1. DAT site is not open to everyone, and I requested the 26/32 military tactical transports.
  2. Happy Birthday Wrench

    Happy Birthday mate!!
  3. 0021 02 2 8

    From the album Stratos

  4. an32 3v

    From the album Stratos

  5. Donde mierd... estan todos?

    Creo que las cosas en el foro en español están muy paradas. Es bueno ver que alguien está de vuelta.
  6. I know the Tomcat is not a dogfighter and If I reach a dogfight is that I made something terribly wrong, but sometimes shit happens and is always fun to dogfight against Floggers and Fishbeds, so my question is, how can I dogfight properly in the Tomcat? Is a terrible horizontal turner, should I extend or is possible somehow to turn?
  7. Searching for them, thanks for the recomendation. BTW to use the Phoenix against more than one target is, enter TWS mode, select the target and lock, then move to the next, right? Can't get the damn priority number so I can only launch one Phoenix.
  8. A Rolling Thunder campaign for the VA-153 Blue Tail Flies in the A-4C. Two mission so far.
  9. I have been reading about the Tomcat recently and found the response times for the A were realistic and is a nice touch on the sim, I think it will be nice to have new engines once I try the B and D. BTW have been searching a good book about the Tomcat, a book that talk about development, versions and weaponry without costing 200$. Any idea?
  10. I can imagine it bombing Indonesian targets on Eat Timor!
  11. It's ok mate. Make something fun and recharge your batteries.
  12. This one is cool, but can I request more pics and If possible a backstory for the danish version please?
  13. I use the Tomcat usually in "real" combat, so no 1vs1. I need to practice more to get properly on the corner speed and don't get lower than that cause the A is a slow reacter to thottle inputs. Do you guys recomend to have dead zones on the stick? I'm not planning to use the Phoenix as a dogfighting missile, but the Sparrow works pretty well, specially once the M version arrives, now I need to learn how to select VSL high. BTW is very rewarding to fight properly in the Tomcat, really enjoyable!
  14. Yes, the corner speed is the key I think together with the use of the rudders during combat. The fact that the Sidewinder is a reliable missile helps a lot too. Problems I encountered at the moment, I still lose too much speed, sometimes I find myself at 275 kts or something like this, (maybe too much stick?), and I cannot use the dogfight mode with Sparrows, is that realistic? Not related to dogfighting but it seems the Phoenix was never carried during Mediterranean cruisers, why is that? Also, is not possible to use any kind of ILS to get back on the carrier?
  15. Great fun on "el Dorado Canyon" op.
  16. img00001

    From the album Stratos

  17. Wish it's true, but don't want to have my hopes too high.
  18. A bit of feedback from TK will be great, he's the game producer with the lowest hype in the entire industry.
  19. The canopy is already ejected when you use the current "eject" button. How I will improve avionics? I will give ground radar the hability to lock the targets the same way the A-A radar works now, the same will go for the Electro Optical Systems, those with the hability to zoom in and out. (selectable ground targets will be enough, no need to do the same for the currently non selectable buildings) And with that the hability to use CCRP mode. The hability to use NVG adding a filter that let the player see better at night. With that I will be happy
  20. Killerbee you think that means we will be able to eject from the plane and see an actual animation for it? Man If he can add more avionics for post 1982 plane, ejection and MP... What a big seller will this one be!!
  21. Jug Has Passed Away

    RIP
  22. Looks like a Panther to me.
  23. I'm now reading the DACT post, but basically is to keep speed between 325 and 425 knots, and use the rudder to help you turn right? What about the B and D versions?
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