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Rampstrike

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Everything posted by Rampstrike

  1. <sigh> Sorry, Dave, I forgot... the MF makes no mistakes, nor do they release anything that everyone doesn't instantly fall in love with. I am obviously mistaken. Back to the vanilla install it is... Thanks guys.
  2. I just DL'd and installed the Mirage Factory Weapons Pack into my WOE install, mainly to get access to the finless F-14A fuel tanks, but after installing the pack, it seems that several previous weapons are no longer avaliable... important ones, like the AIM-7! I tried to fly a mission in the Tomcat circa 1983 and the only Sparrow variant was the AIM-7E-2, and before I'm pretty sure I was able to select an F or M model. Also, when I tried to fly a mission in the stock WOE F-15A, the AIM-7F is no longer available, again I could only use the E-2 variant. If I fly a mission in the Eagle dated after 1984, then I have NO Sparrows availabe at all! I saw nothing in the readme for the MF weaps pack that indicated any special instructions (it was a single .exe file), and no searches of the Knowledge Base turned up anything I could understand, either. What gives? I thought this would enhance the game, not pork it. Has anyone else had this issue? (And yes, I did try to do a search first). Confused, Rampstrike
  3. Title says it all. If this has been discussed, please point me in the right direction! Thanks, Rampstrike
  4. Just a question... I really want WOI, as I have, play, and absolutely love all of the previous titles in this series, but after reading about the sytem requirements and the framerate hits, I just wanted to ask everyone's opinion. My system is an HP Pavillion zd8000 laptop: P4 2.8, 768MB RAM, ATI X600 128M Graphics, Windows XP. I can play all of the previous TW titles just fine, with grahics settings on High and in 1440x900 widescreen. I only notice slowdowns when flying near lots of active ground units and/or in areas with LOTS of air activity going on. WOV used to bring it down to a slideshow with all of the SAMs over Hanoi, but I used the mod to cut down on the SAM activity and now all is fine again. So, in your expert opinion(s), will I be able to play WOI with decent graphics settings and without droppig down to single-digit framerates, or should I just wait until I can afford an upgrade? Thanks for any (constructive!) input... Cheers, Ramp
  5. Interesting topic! I am still just a wannabe... but I have come 'close' over the years. In the Marines I was an AO/Gunner on CH-53D's for about 6 months, but only got on to a few flights. I went through the training to get a backseat ride in an F/A-18, but never got to take the ride (though I did get to fly the simulator for an hour, and landed it on a virtual carrier). I spent about 8 hours in the CH-53 simulator. Just a few months ago, I got to fly a Cessna 402 over the Outer Banks for a few hours, and the pilot even let me land it at Elizbeth City USCGB. That was pretty cool. I still get to go up from time to time with our pilots (I'm an avionics tech for a small air freight company), and some of them give me some stick time, but mostly I'm under the panel hooking up wires and swapping instruments, which isn't nearly as fun. Perhaps I'll get my pilot license as a mid-life crisis present to myself (it's coming up fast), so I hope I have the money by then... :) Cheers! Ramp
  6. 70,700
  7. Absolutely! Didn't you do a version for the default WOE F-15 as well? Thanks! -Ramp
  8. Thanks for the helpful input guys... Dave... Dave... Yes, I do like the latest and greatest MF Crusaders, but truth be told, my lowly laptop takes a noticeable frame rate hit when I use them, and I don't really use all the bells and whistles (opening canopy, folding wings, etc...) so that's why I stuck with the 'obsolete' version. Not to mention, I had gone through the trouble of altering the skin from the VF-111 'D' model to work with the 'E' version (so VF-111 could acually do strike missions before getting re-assigned to their F-4B's), and I didn't want to go throught the hassle again. Not to bag on the newest Cruds at all... they're gorgeous, and I have them, but it's just a personal preference thing. As for my original problem, I checked in the .ini for the carrier (Forrestal), and the cat lauch times were all set to 2.0, so I'm not sure what the problem was. I fixed the issue by porting in the Coral Sea from my OTC install, and now it all works like a charm. Thanks again for the helpful suggetions, guys! Cheers, Ramp
  9. I'm talking about the 'original' F-8E Crusader - not the newest bells and whistles one, and not the WOV one... you know, the first one that was released on C5's site a long time ago. Anyway, I just recently modded my SF:P1 (SP4) Burning Sands campaign to add the USS Forrestal on Echo Station with an A-4 and F-8E squadron on board. All works well in the campaign (thanks to the well-written tutorial here on CA!), save the problem mentioned in my topic. My main gear rips off on the cat shot, 100% of the time, even with the autopilot taking off for me, or no matter what I do or don't do with the stick during takeoff. I tried looking through the .ini for the Crusader, but I didn't see anything that was obviously related to the structural strength of the landing gear. I also checked the knowledge database here, but didn't see anything, so I guess this isn't a common problem. Any ideas? Thanks, Rampstrike
  10. Actually, if I may interject (and sorry to derail your Holy Grail joke, Dave, which I liked BTW), here's how I saw the whole head-through-the-portal thing... If you watch closely. ONLY the terminator's head came through the time warp, as it was blown off of the rest of the body at the precise moment the machine fired, and only the head came forward into the "time sphere" with the other three (the two Connors and the she-terminator), presumably with enough flesh still on it to allow it to transport. The rest of the terminator's skeleton remained in the wreckage of the bank, where it remained in the scrap heap for the 8 years that the head "warped" forward, so when the head re-activated, it summoned it's dormant body from the scrap heap wherever the wreckage of the bank had been dumped. Makes sense, right? Cheers, Ramp
  11. My question is in the topic. I have F4:AF, but I don't play it because I do my simming on a laptop using 1440x900, and the game looked 'squished' when I loaded it and tried it out. Have any patches or mods come out in the last couple of years to allow for widescreen use? Thanks for any help in advance! Cheers, Ramp
  12. I would really appreciate it is someone could take this F-15 skin: http://forum.combatace.com/index.php?autom...mp;showfile=453 ...and convert it so that it would work on the default WOE F-15A model. Could someone with the appropriate skills (and hopefully some spare time) do this? I don't have the knowledge or programs to attempt it myself... Please? Thanks, Ramp
  13. Oh yeah? Well, here's what I have to say to that! ... That said, I can now look forward to next weekend, when we will see who the biggest losers in Div 1A are: my (still) beloved Wolverines or the Flailing Irish... Go D.C. United!! Cheers, Ramp
  14. AAAAAAUUUUUUUUUUGGGGGGGHHHHHH!!!!!! :cray: I hope everyone else has a good season. At least I have DC United to pull for still... Cheers, Ramp
  15. I think we're all missing the point of his post here... and that is that EA needs to bring back Mutant League Football!!! Possibly the greatest football game ever. My best friend in the Corps and I spent countless off-duty hours (and some on-duty!) playing this game. How fondly I remember calling the "Bribe the Ref" play and seeing my opponent flagged for "Flatulence." Or the pure joy of tossing dynamite at the band during half time and high-fiving when we completely wiped them out. Or the wondrous sight of the ball carrier getting blown to bits as he stepped on a mine after juking around the defensive end. Or the scream of a player who got knocked off of the field (when we played on an asteroid) as he drifted off into oblivion. I still laugh when I recall the game that I was beating my buddy 42-7 only to lose with :04 seconds on the clock because he killed my last player. What a great game...
  16. I'd have to agree, Dagger! Mine came up the Corps as well. Go figure... I was in the Corps! Though, in all honesty, I did like Top Gun back when I was in high school... Cheers, Ramp
  17. I care... Actually, I'm a big Man United fan (yeah, I know... join the crowd), but I was happy to see West Ham beat relegation. Of course, I would have been a lot more concerned about the outcome of that game had the title not already been won. I must admit, I am a late comer to the fantastic game that is known round the world as football. I'm basically a Man United fan only because they were the first team I ever heard of (and only as recently as the Beckham/Treble days, of course), but I have really become somewhat of a fanatic of the sport, and the Premiership in particular (thank heavens for the Fox Soccer Channel!). I am also a big fan of the MLS, and hope that the league here continues to grow and produce better players, as well as draw talent from around the world like the other top leagues do. We've got a ways to go, but I think the future is bright for American soccer. Now, if only my other beloved United - D.C. - can get their heads out of their butts and start winning some games... Long story short, congrats on your team earning another season in the Premiership! Cheers, Ramp
  18. Don't know if anyone is taking this Yukikaze addition seriously (I really hope someone is!), but I found this: http://www.3d02.com/html_3d_Model/3d_model_main.asp?id=5183# If I'm not mistaken, it's a complete 3D model of one of the planes already made, in a couple of different formats. Is it possible for someone to import one of the formats into SF/WOV/WOE? Giving it the FM from the aircraft in the movie may be another thing altogether... ;) Just curious... Cheers, Ramp
  19. Okay, maybe asking for new skins on the stock F-15A is asking too much. But can someone at least tell me how to change the national insignia on the stock skin to a low-vis version? Keep in mind, I don't have Photoshop or any other editing program besides the cheap "Paint" program that comes with Windows. Anyone? Please... Thanks in advance. Cheers, Ramp
  20. Just wondering if anyone could do a couple of more modern skins for the default WOE F-15A. This is my favorite version of the Eagle to fly, but I haven't been able to find any later skins for it, i.e. ones with the newer subdued grey national insignias, gray canopy frame (as opposed to red), and slightly darker color schemes. If there are already some out there done for the default WOE model, please point me in the right direction. If not, is there anyone with the talent willing to do a couple? And since I'm asking, my faves are the 44th TFS, 18th TFW out of Kadena AFB, circa mid-90's (yes, I know they fly the C-model), the 71st out of Langley, and the 54th out of Elmendorf. Thanks in advance! Ramp
  21. MK2, I just installed the latest weapons pack over my lunch break to fix another problem (see F-15A weirdness post), which it did, so I'll give the campaign_data.ini another go tonight and let you know if that did the trick there as well... Thanks for all the help so far! Cheers, Ramp
  22. Ding! Ding! Ding! That did the trick, mate... Thanks! Ramp
  23. Okay, I just don't get it. 2 days ago I d/l'd and installed the F-15A addon from this site, along with the new F-15A cockpit. I loaded up a single mission and went for a spin, arming my Eagle with AIM-9Ls and AIM-7Fs, along with some external tanks. All worked wonderfully! I then decided to d/l a bunch of other addon aricraft to give it some contemporaries, which I did, and now I notice that when I go in to fly the F-15A, the loadout menu has completely changed! I can no longer select AIM-9Ls or AIM-7Fs (though older versions of these missiles are available), and there are no external tanks of ANY sort available. Also, there are about 15 different bomb/gun pod/rocket pods available, which I know for a fact that the F-15 never carried. I double checked the F-15A loadout.ini file and all seems in order. I then tried looking at several of the other addon airplanes and noticed similar results. Although loadouts did vary, none of them seemed to be correct for the selected plane. It's almost like the game for some reason isn't bothering to read the specific aircraft's loadout.ini file and is just assigning some sort of default. Anyone have any ideas on how to fix this? Thanks in advance! Cheers, Rampstrike
  24. Hmmm.... That's pretty much what I did. I went to every aircraft's loadout.ini file and copied and pasted the weapon name into each aircraft's corresponding unit entry in the campaign.ini file in the format that you showed (and which was already present). Still no weapons available in the loadout screen. Something fishy going on, I guess.... Anything else to try? Thanks, Rampstrike
  25. Greetings, MK2! Thanks for the encouragement. I have been working with a downloaded file... it's just a Burning Sands campaign that someone sent me a while back that added the F-8D as a flyable to the default campaign. I edited quite a bit last night, but I am having some definite issues that hopefully you can help me with... I found and was able to change the start date of the campaign (to Feb 1978), as well as edit the starting dates for all air units involved (didn't think about doing the ground units yet... I assumed if it was after they're starting date, they'd show up). I did make some changes to the lines in the .ini that you mentioned, but I haven't flown enough missions to see what the effect on the sortie rates/dates are yet. That's largely because of the biggest problem I'm having: Although I was able to add several new add-on aircraft to the lineup (specifically, the F-111E, F-15A, A-1H, F-14A, and for the Paranis, the MiG-23B), and the squadrons/aircraft all are available as hoped, they don't show up in the campaign with the appropriate weapons! The F-15A and the F-111 don't have ANY ordinance at all available in the loadout screen, and the Tomcat has only some AIM-9 and AIM-7 missiles available, but no AIM-54 or fuel tanks. The A-1H has some dumb bombs and a rocket pod, but nowhere near the loadout that shows for the aircraft in it's own loadout.ini file. I am pretty sure I added the weapons that I needed to correctly (for the Tomcat and Aardvark, which I think were the only ones that came with ordinance not already in the latest Weapons Pack, which I also have installed), with the proper entries cut and pasted and sequenced in the weaponsdata.ini file. I tried to see if adding the proper re-supplies for each unit in the campaign.ini would help, but it didn't, and I also tried changing the starting supply value for each unit (in most cases, from 50 to 100, which I assumed was a percentage), but that did nothing either. And what's even more confusing and disturbing is that now, even in single missions, the improper ordinance shows up for several planes, most notably the F-15A. Now there are no fuel tanks available, and only the older AIM-9 and AIM-7 versions, plus a ton of bombs and rocket pods... none of which are listed in the loadout.ini file for the F-15A. What's really strange is that it worked just fine when I first installed the F-15A and the new cockpit, but all I've done since is add some more planes and mess with a backup campaign.ini file. Needless to say, I'm getting kind of confused. Any more help is greatly appreciated! Cheers, Rampstrike
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