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kreelin

+MODDER
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Everything posted by kreelin

  1. Guys, We can't let this tool not to be compatible with SP4... According to what you guys said above, I think there is a way to make this tool fully working with SP4 ;)
  2. Ok could you try this one _______________________________ [MissionHeader] AircraftType=AH-1G MissionMap=VietnamSEA MissionType=CAP StartDate=06/18/1977 StartTime=09:00 [Weather] WeatherType=CLEAR WeatherAlt=4000.0 WeatherThickness=500.0 HasHighLayer=FALSE HighLayerAlt=8000 FogAmount=0.6 ContrailAlt=8000 StartWindDirection= StartWindSpeed=17.57222 WindGustingAmount=25.57222 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=1 EnemyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=TRUE AdjustBaseWaypoint=TRUE [AircraftMission001] AircraftType=AH-1G Name=Showtime FormationType=USFighter Texture= Squadron=-1 AircraftNumber=1 Size=1 RandomChance=100 MissionType=CAP CarrierBased=FALSE ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE Position=600000,522000,0 StartTime=0 Heading=0 Speed=75.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Attack TracerMixRatio=50 PilotTrainingStandard=NORMAL TargetArea= Nation=USAF Waypoint[01].Position=600110,522228,0 Waypoint[01].Speed=0.00 Waypoint[01].Size=200 Waypoint[01].Command=TAKEOFF Waypoint[01].Objective=TRUE Waypoint[02].Position=593037,526857,500 Waypoint[02].Speed=75.00 Waypoint[02].Size=200 Waypoint[02].Command=ATTACK_OBJECT Waypoint[02].Objective=TRUE Waypoint[03].Position=496111,555727,500 Waypoint[03].Speed=75.00 Waypoint[03].Size=200 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=544323,501547,500 Waypoint[04].Speed=75.00 Waypoint[04].Size=200 Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=599974,522137,0 Waypoint[05].Speed=75.00 Waypoint[05].Size=200 Waypoint[05].Command=LAND_TOUCHDOWN Waypoint[05].Objective=FALSE [GroundMission001] GroundObjectType=T-55 Name=Tank FormationType=SovietTank NavalObject=FALSE Carrier=FALSE ShipNumber=10 Size=16 RandomChance=100 ObjectiveID= RatingForSuccess=50 Position=600435,522881,0 StartTime=32400 Heading=0 Speed=0.00 Alignment=ENEMY Nation=Soviet Loadout= Texture=Green Waypoint[01].Position=600435,522881,0 Waypoint[01].Speed=7 Waypoint[01].Size=1 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=600214,522482,0 Waypoint[02].Speed=7 Waypoint[02].Size=1 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE ___________________________________________
  3. Bingo, Could you copy / paste your mission here ? I'll see what goes wrong...
  4. Ok Bingo... This is because you have a little difference between the doc and the version of KMD. Please take a look at the readme file you can find in the zip file. The essantial is there ;)
  5. Scrapper, It seems the ThustVectoring works for pitch down only... This is a game engine limitation ;)
  6. Duh... That's a sad news Dave... But I fully understand your feeling. As we discussed it in another board, maybe we, sfp1 modders vets, all need some break ;). Need to see anything else (RL stuff, another game or whatever). see you around ;)
  7. Well it just need a little training... And of course you have to do everything very gently
  8. And this is another training video with teh SeaHarrier FRS1 SHAR FRS1 somewhere near Falklands ;)
  9. There are lots of incoming Russian birds around (SU-27, SU-25; new Mig29A, maybe a Mig27...) They are still WIP so be patient ;)
  10. You can take a look a this little vid (little it old now..) AV-8C in WOE
  11. 5,884 downloads

    This is a generic mission designer for Thirdwire engine based games like SFP1, WOV, WOE , FE, WOI and all SF2 series (updated 06-15-2009)
  12. Do you mean that you cannot select the A6A's loadout ? If so, verify that you have the file A6A_LOADOUT.INI in you A6A folder.
  13. Grif, Only the AV-8C is fully modeled (3D, pit and FM) actually ;). The others are a melt of original 3D and the AV8's pit and FM. The next revamped Harrier will be the SHAR with a new FM (not a copy of th AV-8C) new pit (hud and radar) and new 3D model ;) And yeah the vince is its way (by Polak) but the game engine doesn't support the ramp. Hope TK will do something for it soon... But here is a little vid The Vince and its Harriers
  14. Well, First of all, you have to assign a target to your Migs Zerocinco. Unfortunately, one target to one flight. Then be sure that you have the "OBJECTIVE" waypoint around the place where migs have to hunt the other planes. Otherwise they will not attack. Timing is very important.
  15. PM inbound Scary ;)
  16. Hey Dante, Really happy to know that you like the AV-8C's FM. I did it with Deacon as betatester. Real life pilot's feedbacks are the point with this kind of stuff. I'm working on the GR3 and the SHAR at moment. I wish them to be better than the AV-8C ;)
  17. BUFF You have to play on these (_cockpit.ini) [CockpitSeat001] ..... ..... NightLightOn=0.25 <- 0 to 1 Light intensity NightLightColor=0.6,0.3,0.4 <- Light color R,G,B 0 = 0 and 1 = 255
  18. Very promising screenshots guys... Can't wait the demo ;)
  19. Errr... In fact "Dogfight" is not a "Mission Type". It's one of the AI "state". For instance when an AI a/c is about to take off, its state will be "TAKE OFF". So if you try to shoot it down during this time, it will not try to evade... In the plane's _DATA.ini
  20. Hey Fubar, You can upload this mission here if you want ;)
  21. Really amazing... Wonderfull video. Thanks for sharing Subarug.
  22. YES, you get the point about this issue... Of course FREINDLY plane cannot takeoff from ENEMY AB
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