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amariani

JAGDSTAFFEL 11
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Everything posted by amariani

  1. Some Jugs I've been working on (French and Brazilian still wip's).
  2. I've been pretty busy repainting the Mustang (and other stuff)...
  3. This is what I'm trying to fix...
  4. And the 56th gets its ponies!!
  5. Did somebody say jugs?? Some of the following screenshots are rated R, viewer discretion advised!
  6. I modified the _5.jpg file to reduce the shine from the rudder (rudders were fabric-covered so they weathered diferently) and applied a decal there and it worked fine. So that posibility is scratched out. I'm more convinced now that it has to be mesh name issue. Will keep trying!
  7. Thing is I'm adding a decal that covers the side of the nose and part of the antiglare panel. When in game the part of the decal on the side of the nose shows up but the portion that goes on the antiglare panel doesn't. I'm pretty sure it's a mesh name thing. So far none of the suggestions above have worked. Also Wrench, could it be possible to get a copy of the unlocked .lod? I thought about that too.
  8. "Nose" only works for the sides. I'm refering to the area above the engine stacks (the antiglare area).
  9. Does anybody knows what the mesh name is for the upper nose portion of TW's P-51?
  10. To check the coordinates try placing the decals on the wing itself where the flaps should be. That way you can quickly see if they are in the proper place, then all you need to do is change the mesh names.
  11. On gimp I use the "Show Grid Lines" command to line up camo patterns. Also I some times just add a new layer named "reference" where I draw lines over the skin and see "in-game" where the pattern needs adjustment.
  12. The world famous No. 112 squadron, RAF.
  13. These will be included as part of the re-release of the ETO pack as a Mustang Mk. IV.
  14. New RAF camo skin for TW Mustang.
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