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Jimbib

JAGDSTAFFEL 11
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Everything posted by Jimbib

  1. Jimbib

    f-5e.jpg

    From the album: South West USA

  2. Edwards AFB has found some secret squirrel friends to the north end of their dry lake bed...
  3. Lots of heavy traffic at Travis AFB, latest WIP for the SW USA terrain...
  4. MCAS El Toro set up for double take offs...
  5. Groom Lake was looking a little quiet so I've sprinkled it with extra clutter... lots of space to hide away some sneaky beaky projects.
  6. Welcome to CombatACE Chugster! The two links below are to the downloads section for F-4M and F-4K mods by one of the modders here Sundowner (an absolute skinning wizard). Would thoroughly recommend having a good rummage through the downloads section like the other people in this thread have mentioned, it's a treasure trove full of 3rd party mod goodies. I believe there are some pre-requisites to using these mods however - I think they require the cockpits that come bundled with the game so best to download first and check the readme for what is needed.
  7. Re-posting this here as it's a handy lifehack for modelling and mapping any curved roads for target area / airbase mods... very useful for taxiways, roads, other curved paved surfaces The fact that increasing interpolation will vary the poly density in order to smooth tighter curves as necessary is very handy too. Remember to adjust the handles of the vertices of the path to get the curves spot on. (When doing this I recommend switching the object to see-through mode - Alt+X keyboard shortcut) Whereas in the video the guy using the tiling feature in the Material Editor, instead I edit the object in Edit Poly mode... then delete all polys EXCEPT for the top surfaces of the rectangular render. Then I apply an "Unwrap UVW" modifier, this is where I then scale the UV's to the width of the road texture, and then scale the UVs length to my liking so that the texture doesn't appear squashed / stretched.
  8. Found this upload of the full film on YouTube.
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