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Everything posted by KJakker
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Some interesting info in this video.
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Crotale SAM system
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Check out the Clemenceau update I did. I worked on a data file update of the naval version of the Crotale that is included in the pack. I think I also did some variants as well for game play reasons. -
Might get a laugh out of this.
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Latest update from Michigan, 2200 known infected and 43 confirmed deaths from COVID-19. Details in the link below. https://www.freep.com/story/news/local/michigan/2020/03/25/coronavirus-updates-michigan/2911805001/ Also while most people seem to be behaving respectfully there are also some idiots who are out in force as well. A man has been charged with making terrorist threats due to licking merchandise on store shelves while making comments about the virus.
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Hello everyone here at Combat Ace. While I was talking last night with some people in the World of Darkness RPG Discord Group I am a member of I had an idea. In order to help us get through the cabin fever effect of the social distancing necessary during this time of crisis I would like to propose that CA members who are interested can put together groups to play online/multiplayer PC game that member may have. Those interested could create a CA online gaming thread to list available PC games to find out who has what and organize groups and play times. Maybe use the poll feature to list what multiplayer cable games are available so member an vote to indicate game ownership by member. Secondly, with an increase in free time we could put together coordinated joint mod projects that we could work on intensively and maybe add in some mod items that we have been longing for but just never had the time to work on. Members interested could start some brainstorming threads to work out some viable projects. Maybe some people who have not been involved in mod creation before could delurk and get your hands dirty now that you have the free time. CombatAce could really use some more modders. Jump on in, the INI files and object LODS are fine! Just watch out for the .TOD files. My third idea was that there has to be some table top RPG gamers here on Combat Ace. Would any CA members be interested in putting together some groups to play some table top RPG games online via Discord and/or roll20? In addition to the RPG gaming, with regard to Discord my thoughts also go to last night when I and some of the other members on the game server spent the evening watching a movie together and then played Skribbl.io, a free multiplayer drawing and guessing game, before going to bed. We had a great time just being able to talk, watch videos, and spam pet pictures at each other as well. As such I thought that even though we can not leave our homes, go to meet our local friends, talk to our bartenders, or even our therapists , we can still talk to our fellow Combat Ace members and we can all help one another through this crisis with some kind words and a sharing of our mutual worry's. Maybe we can even have some fun in the process! I went a bit Hallmark card at the end there. P.S. I have set up a "Combat Ace: Cabin Fever" Discord server. Still in development with regard to categories, channels, and rules. Link: https://discord.gg/gAmYxKQ Roll20 is a free to join website that brings pen-and-paper gameplay right to your browser. Link: https://roll20.net/
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@russouk2004 Given your reaction in this thread I thought you might get a kick out of the YouTube channel SciManDan. He has three series he does called "Tinfoil Tuesday", "Flat Earth Friday", and his "Flat Earth Fail Compilations" where he logically destroys FlatErthers and/or lets them humiliate themselves.
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Michigan, now has a shelter in place order. https://www.freep.com/story/news/local/michigan/2020/03/23/michigan-shelter-in-place-order-coronavirus/2887578001/
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M51 Skysweeper
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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@Erik I have a suggestion, could you add some additional like options? Another forum I have been on has "Hugs", "Informative", and "Insightful" options in addition to "like" and "funny". Given present events I thought the ability to give members one of those like options would be helpful for moral.
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DPD has 2,200 officers but if this continues at the rate it is the situation will get overwhelming in short order. I am also worried about the fire fighters. Some units had stocked up on protective equipment during the Ebola and Swine Flue epidemics but they said in an interview that those supplies would go fast in a full pandemic and that was a couple of weeks ago. What the federal government should do is what was done during WWII. Give all national industries a list of the things that are needed and let them each decide what they are best set up to produce and let them get to work on production.
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P-14 tall king
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You might find this info useful. https://www.ausairpower.net/APA-Rus-Low-Band-Radars.html -
In Michigan Governor Whitmer just had a press conference. 549 confirmed cases in the state and three deaths. She has asked for sufficient Federal funds to fully activate the National Guard for the purposes of distribution of necessities to residents in need. Martial Law rumors are False! Michigan businesses are working to locally produce protective equipment and ventilators. Edit: I missed a couple of things. The Governor ordered all evictions in the state halted. Also 152 members of the Detroit Police Department are quarantined following 10 members testing positive for COVID-19.
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You might find this useful as well. https://en.wikipedia.org/wiki/Warrant_officer_(United_States)#Ranks https://en.wikipedia.org/wiki/Template:United_States_uniformed_services_comparative_ranks
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Here is something that puts things is perspective regarding social distancing and quarantine.
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This is just rumor but a friend knows a Michigan National Guard member who says the whole National Guard is being called up and the state borders are going to be closed. Also all nonessential businesses are to be closed, possibly all businesses. Again this is just rumor.
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P-14 tall king
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Have you looked at the SAMSIM subforum at SimHQ? The SA-5 used it for target acquisition so there may be info buried in those threads. -
I thought people might find this interesting.
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In Michigan we have 110 confirmed cases of COVID-19 and our first death. The USA-Canada border here is closed to nonessential travel.
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TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My mistake. I had a Mig-23MLD mod in my SF2 install. Just checked it in another install, you were right about to stock aircraft. -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AnimationID=1 is the wing sweep. AnimationID=3 is the speed breaks. AnimationID=4 is the landing gears. AnimationID=5 is the left main gear shocks. AnimationID=6 is the right main gear shocks. AnimationID=7 is the nose gear shocks. AnimationID=8 is the canopy. AnimationID=9 is the drag chute. AnimationID=10 is the engine nozzle. I could also work on fixing the hit boxes if you want. They are off on just about all of the TW AIrcraft. I was working on a fix for all TW Aircraft and Ground Objects but got distracted from completing it. -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just looked at a Mig-23 manual and wing sweep settings are 16, 45, and 72 degrees. @dtmdragon said that the Mig-23MLD changed this which implies a change to 16, 33, and 72 degrees. Would this fix the issue? [SwingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH FullyDeployOnGround=TRUE Setting[1].Angle=16.0 Setting[1].DeployValue=0.80 Setting[1].RetractValue=0.85 Setting[2].Angle=33.0 Setting[2].DeployValue=0.60 Setting[2].RetractValue=0.65 Setting[3].Angle=72.0 Setting[3].DeployValue=0.40 Setting[3].RetractValue=0.45 MaxDeflection=72.0 MinDeflection=0.0 ControlRate=0.25 AnimationID=1 -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found another issue. [SwingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH FullyDeployOnGround=TRUE Setting[1].Angle=36.0 Setting[1].DeployValue=0.80 Setting[1].RetractValue=0.85 Setting[2].Angle=56.0 Setting[2].DeployValue=0.40 Setting[2].RetractValue=0.45 MaxDeflection=56.0 MinDeflection=0.0 ControlRate=0.25 AnimationID=10 <------------------------------ Wrong AnimationID number in the stock data file. According to Mue's LODViewer this should be animation number 1. Disregard, I was looking at the wrong LOD file. -
Guns not working and ECM in lieu of chaff
KJakker replied to Foug84's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am not sure if "FIRE_SECONDARY_GUN=" has ever worked as a separate trigger. Normally you have to use the "NEXT_GUNGROUP=SEMICOLON" command to cycle through gun types and use the "FIRE_PRIMARY_GUN=" command. This works on the stock F-8 Cusaders, all four 20mm cannons, one pair, the other pair, and back to all. You may be able to get the FIRE_SECONDARY_GUN= command to work by changing the "InputName=" for the given gun group on a specific aircraft. Note that other aircraft like the A-1J Skyraider with its four 20mm cannons and the Mig-17 with its two 23mm and one 37mm cannon do not have this setup like the F-8 does. You would need to edit the aircraft's data files to see if it works. From the F-8D_Data.INI file. // Internal Guns --------------------------------------------------------- [InternalGun1] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=1 <---------------------------------------- Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition=-0.58,5.35,-0.25 LightPosition=-0.68,5.35,-0.25 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition=-0.65,2.77,-0.33 MaxExtentPosition=-0.45,5.33,-0.17 [InternalGun2] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=1 <----------------------------------------Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition=0.58,5.35,-0.25 LightPosition=0.58,5.35,-0.25 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition= 0.45,2.77,-0.33 MaxExtentPosition= 0.65,5.33,-0.17 [InternalGun3] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=2 <----------------------------------------Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition=-0.55,5.44,-0.50 LightPosition=-0.65,5.44,-0.50 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition=-0.62,2.87,-0.58 MaxExtentPosition=-0.42,5.43,-0.42 [InternalGun4] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=2 <----------------------------------------Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition= 0.55,5.44,-0.50 LightPosition= 0.65,5.44,-0.50 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition= 0.42,2.87,-0.58 MaxExtentPosition= 0.62,5.43,-0.42