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Everything posted by KJakker
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I just found this out.
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I thought I should share these.
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I just got back from seeing Midway and it was better than I thought it was going to be. I did feel like it was a bit too much the story of Dick Best and VB-6 and not enough the story of the Battle of Midway. I think that the overall story in the 1976 version was better in that respect.
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30MM GSH CORRECT DATA
KJakker replied to Avrillav's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You need to change the tracer tga file. Tracers.7z [GunData001] TypeName=30MM_GSH30 FullName=30mm GSh-30 Cannon Caliber=30.000000 ROF=3000.000000 MuzzleVel=870.000000 AmmoWt=0.390000 WarheadWt=0.040000 Reliability=95.000000 Accuracy=66.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=30MMGUN EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga <-----------------This is what you need to change. TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE- 5 replies
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FYI, I received the motherboard back from ASRock after having sending it to them RMA. I have the system reassembled and the system ran the BIOS and booted up to Windows. However Windows does not seem to be recognizing my USB connections (keyboard, mouse, and internet adapter), although the keyboard and mouse do work in BIOS so the physical connections are not an issue. I have managed to get an old keyboard with a PS/2 connection to work in windows. An advice on getting my mouse and internet adapter recognized? Issue resolved.
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Guy's I received the parts that I ordered to overhaul my system. However it has been ten years since I did more than plug in a new component and I have a question. Can I install the drivers for my new motherboard and GPU on my existing system then swap the motherboard and associated components, reconnect everything and have it run? I really don't want to have to reinstall everything.
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"JB-3 Tiamat" AKA "MX-570" WWII Air to Air Missile.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Did anyone else know about this US WWII AAM prototype? I stumbled across it while looking up info on the mythological Tiamat. https://en.wikipedia.org/wiki/JB-3_Tiamat -
ZSU-23 variants?
KJakker replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is my work in progress adjustment of the M163 & M167 VADS data files for testing. The UserList files are WIP due to lack of data on who received units when. WIP Update M163-M167 VADS 11-7-2019.7z -
Death of a Valkyrie: The 1966 XB-70 Midair Collision.
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B28 FI (full fuzed internal)
KJakker replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Menrva I think you are over focused on the 5 psi ring on NukeMap. Check the definitions of the overpressure effects listed below. 5 psi is for residential building, not hardened aircraft shelters which are reinforced concrete. As for putting together a group in PM for anyone interested in working as part of a modding effort to update the in game nukes then yes I think such a project is a good idea. However we should keep a public thread to share info with others as I am sure their are people who don't have time to join a group but could offer advice if shown periodic updates. I have attached the Surface Burst counterpart to the Air Burst list of NukeMap effects of in game US bomb yields. Note, the casualty figures are significantly off from the Air Burst list above because I used a different target but physical effects should still be correct for our needs. Nukemap_SB_Data_for_SF2_bomb_effects.docx Also here is the list of bomb effects from NukeMap broken down for easy reference. NukeMap Effect Details.docx -
B28 FI (full fuzed internal)
KJakker replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just had an idea. We could modify the "Range" terrain's Target Areas to clear them of the present arrangement of targets. Then we can then place different types of buildings, reinforced concrete, cement, steel, brick and wood frame houses, etc at a series of known distances from ground zero and see what type of effect bombs of known yields have upon each object type. Then compare that effect observed with the one for that yield bomb indicated by NUKEMAP. I have already collected the NukeMap data for air burst of all necessary in game US bomb yields. I just need to do so for ground burst then. I am working on updating the nuke explosion effect for each bomb yield as well, hence the data collection I have been doing. Nukemap_AB_Data_for_SF2_bomb_effects.docx As an aside, try changing the WarheadType=14 to WarheadType=0 (High Explosive) and WarheadType=5 (Fuel Air Explosive) and test the bomb again to see how things differ from when set to Nuclear Fission and WarheadType=15 (Nuclear Fusion). Bombing Range Target Area -
ZSU-23 variants?
KJakker replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Consider this very much a work in progress. Especially the "UserList" files. Edit: Oops, I forgot to adjust the radar frequency, will fix later. Edit2: Adjusted the radar frequency. KJakker WIP Russian Defense Pack Update 0.1.7z -
ZSU-23 variants?
KJakker replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I downloaded that SF1 Shilka pack. I have some source info that shows some erors in the data files so let me do a data file update for them. -
Nuclear Weapons Redux (70s and 80s)
KJakker replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There are two Genie models that I know of. I have attached the better of the two for you to look at. AIR-2A_GENIE.7z As far as I know no mod for the AGM-129 ACM exist. -
Nuclear Weapons Redux (70s and 80s)
KJakker replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Don't bother. Ravenclaw_007 made a better one. -
Modelling in Blender
KJakker replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There is this. Blender 3D: Noob to Pro on WikiBooks. Blender 3D: Noob to Pro in PDF format. -
Heberth's F-22A Raptor Project
KJakker replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Be sure to give the ventral bays a modified "EjectVelocity=0.0,0.0,-98.0" in order to throw the missiles clear when launched. Here are AIM-9/120's that I have been using on the existing F-22A & F-35A/B/C. F-22 F-35 Launch Bay AAM.7z -
Tactical Air Navigation System
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here are a couple of other images for you. -
Extending the drawing distance for fading objects
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have notice that new SF2 players are often unaware of this threads existence. Could both the Extending the drawing distance for fading objects thread (this thread) and Mue's shimmering TODs and target objects thread be pined or moved to the Knowledge Base? -
Freespace 2 for FREE on GOG until 1 PM UTC on September 27th, 2019.
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Is the mission you are having trouble on "Bearbaiting" with the SJ Sathanas, or are you referring to the "Good Luck" mission with the SD Lucifer in the FreeSpace 1 campaign? Remember that the heavy bombs do more damage if you go to full burner before you launch them as they will carry the additional velocity with them. Also you often have to launch from the inner side of each claw of the SJ Sathanas to hit its beam cannon. Remember to be sure that the targeting bracket on the targeted subsystem is showing a square before you launch or your shots may not be hitting the targeted subsystem/turret. https://wiki.hard-light.net/index.php/Bearbaiting https://wiki.hard-light.net/index.php/Good_Luck
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Nuclear Weapons Redux (70s and 80s)
KJakker replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will be happy to help out like I did with the internal B28 bombs. -
@Wrench How has FreeSpace 2 been for you over the past month?
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Just a quick update. I am RMAing my motherboard with the manufacturer so that should solve the issue. Thanks for all the help.