-
Content count
1,938 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by KJakker
-
What If Screenshot Thread.......
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
What if an uncompleted Essex class carrier was finished? Edit:You can get these decals here. Link to "CV-34, CV-35, & CV-46" decal post. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you forget to place the "CV-14_Essex\CV-14 Essex class\Objects\Decals\Essex" folder from the download into your "C:\Users\User Name\Saved Games\ThirdWire\SF2 WWII PTO\Objects\Decals" folder? Also the "FilenameFormat=" entries are wrong, the Decals.INI for CV-14 USS Ticonderoga should look like the entry below. Each ships has its own number and the one in the USNGrey folder is the same except for lacking the three numerical digits on the end of each file name. [Decal001] MeshName=flightdeck DecalLevel=2 DecalFacing=TOP FilenameFormat=Essex/CVnuma014 Position=-1.0,112.5 Scale=18.00 DecalMaxLOD=4 [Decal002] MeshName=flightdeck DecalLevel=2 DecalFacing=TOP FilenameFormat=Essex/CVnumb014 Position=-1.0,-131.0 Scale=18.00 DecalMaxLOD=4 [Decal003] MeshName=hull DecalLevel=2 DecalFacing=BACK FilenameFormat=Essex/CVname014 Position=0.0,6.5 Scale=6.00 DecalMaxLOD=4 ;[Decal004] ;MeshName=stack ;DecalLevel=2 ;DecalFacing=LEFT ;FilenameFormat=USNSHIPNUM014 ;Position=-3.5,27.5 ;Scale=5.00 ;DecalMaxLOD=4 ;[Decal005] ;MeshName=island ;DecalLevel=2 ;DecalFacing=RIGHT ;FilenameFormat=USNSHIPNUM014 ;Position=-3.75,22.5 ;Scale=5.00 ;DecalMaxLOD=4 You should not be using stock numbers for the flight deck numbers as all of the necessary decals for the Essex should be in your "Objects\Decals\Essex" folder. Note that each ship has two flight deck decals, I am using CV-21 USS Boxer in the following example. The CV-14 variant has "Essex/CVnuma021" for the fore number and "Essex/CVnumb021" for the aft number. The CV-14_50 variant in contrast uses "Essex/CVnumw021" forward and "Essex/CVnumx021" aft. Both version use the same "Essex/CVname021" decal for the ship's name on the stern. Only the CV-14_50 variant is supposed to have numbers on the side of the island and they use "USNSHIPNUM021". Also do not reduce the "DecalMaxLOD=4" to match the number of entries in the "CV-14.INI" because then the textures will not display on the ship and they will appear as completely black LODs. Edit:(Note: letters in bold set by me to emphasize the difference in file names.) Wrench, how does this work? When I set the "DecalLevel=" to 0 all the decals disappeared. In order for all decals on the CV-14 and CV-14_50 to be visible I found that all "DecalLevel=" in all Decals.INI files need to be set to 2 like in the example I posted above. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I thought you might be interested in decals for the CV-14 & CV-14_50 that represent CV-34 USS Oriskany, and the never completed CV-35 USS Reprisal, and CV-46 USS Iwo Jima. They are set up as though the war lasted another year and so these ships were completed on time. Also included in the ReadMe file is the necessary data to manually set them up to your liking as well. In addition I have included updates of the optional data files which now also include files for the CV-14_50 variant as well. CV-34, CV-35 & CV-46.7z -
Now That's a Cockpit.
KJakker replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thought people might find this interesting. From the B-47A manual. -
Weaponspack 3
KJakker replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would not the "VeryLargeBombWaterHitEffect" work for a depth bomb explosion? -
Sarcasm 2.0 Beta By Stary
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just a notice to everyone, if you are using both SARCASM 2.0 beta and Mue's Distance Fix you need to make sure that the "SkyDistance=" entry under [sky] in your EnvironmentSystems.INI matched the FarClipDistance= under [backgroundSceneClip] in your FlightEngine.INI or you can have Sky appearing in front of the terrain. -
Aircraft carrier Accidents, Mishaps and Fails Compilaton
KJakker posted a topic in Military and General Aviation
Found this and thought people might be interested, 40 minutes of carrier accidents. https://www.youtube.com/watch?v=84eVxXXdy-E -
Snailman's post of "Trial by Fire" in the Carrier mishaps thread reminded me of this documentary so I did a search for it and found it on youtube.
- 2 replies
-
- 1
-
-
- uss forrestal
- situation critical
-
(and 5 more)
Tagged with:
-
new graphics cards and the "flightengine.ini"...
KJakker replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It should, but it will need to be configured for FE2. See the links below for Mue's original threads. Extending the drawing distance for fading objects shimmering TODs and target objects -
A question occurred to me that I hope someone here might know the answer to. The B-36, B-47, B-58, and B-66 all had 20mm cannon in their defensive armament yet the B-52 still used 50 caliber machine guns until the G model was produced. Why was that the case?
-
You mean this clip? https://www.youtube.com/watch?v=wBV-sNWq3RY?t=129 Also read the article below. B-52 Tail-gunner Recalls MiG Downing (Vietnam) Edit:Why is the Youtube Video not showing?
-
new graphics cards and the "flightengine.ini"...
KJakker replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here, try dropping this into your Mods folder and see how things appear in game. Meu's distance fix Preconfiguered.7z -
Vietnam, during Linebacker II, 24 December 1972, a Mig-21's downed. But there were a number of simulated tail gun kills in training up until the tail guns were removed. I remember reading that the crews at the time weren't happy about lousing the guns.
-
Object Role and System Types
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I rarely go over to the Third Wire forum anymore so I did not think to look there. That is numbers 4-9 answered. Thanks Do335.- 12 replies
-
- system type
- object role
-
(and 2 more)
Tagged with:
-
Cargo Objects and craters
KJakker replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
To bad that "SystemType=CARGO" is a ground object only system type. I am not sure what it does for ground objects but given that there appears to be unimplemented data that indicates player controlled Transport missions I think there was an intention of having delivery missions at one time. From the MISSIONSUMMARY.STR file. MSN_OBJ_TRANSPORT_1_1 MSN_OBJ_TRANSPORT_2_1 MSN_OBJ_AIR_ASSAULT_1_1 MSN_OBJ_AIR_ASSAULT_2_1 MNS_OBJ_TRANSFER_1_A Transport cargo to %s. Safely land at airbase to deliver cargo. Perform aerial assault into %s. Drop paratroopers over the designated target area. Transport aircraft to %s. -
Need help with Mirage F1CG's cockpit
KJakker replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Removed the previous attachment. I missed a step in the Cockpit.INI file. Here is the Updated AoA light fix. MF1 AOA Color Light Fix Update.7z -
Need help with Mirage F1CG's cockpit
KJakker replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here, had the time so I decided I would save you the trouble. All Mirage F-1's that looked like they had the issue are included along with backups of the files that will be overwritten. Attachment Removed -
Need help with Mirage F1CG's cockpit
KJakker replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Never mind the above, I think I solved the issue. Go in to your MF1CE\cockpit folder and copy the "lights_on.tga" file and then past it into your MF-1CG\cockpit folder. That should fix the lights issue. Edit: You need to do it with the "lights_off.tga" as well. -
Need help with Mirage F1CG's cockpit
KJakker replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just checked my SF2 ZIP files for what is in the downloaded files. The "F-1CG" has the "F-1Pit_C.LOD" in its file while the "F-1CE" on the other hand is packaged with the "F-1Pit_C_ALE40.LOD". While looking at them in the LODViewer I think I might see the issue that skyknight0721 indicated with the lights. In the Pictures below you can see that in the F-1CG pit only the green light is colored the rest being gray, while... ...in the F-1CG pit there are blue, green, yellow, and red lights visible. Might this be a cockpit LOD error? -
SA342 Gazelle. Anyone can help ?
KJakker replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will do some testing on the missile and all WGR weapons in my install and see how they preform. The get back to you. -
SA342 Gazelle. Anyone can help ?
KJakker replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you setup the Gazelle_LOADOUT.INI file properly? Your wingman may not be automatically equipping the weapons at mission start. -
Defeating an SA-10/S-300
KJakker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
We are lucky in SF2 that SAM's have no multi-target capability, the real SA-10B has six target channels with two control channels each. I other words it can guide twelve missiles against six different targets simultaneously. See the link below for a good thread on the SA-10B. Link: S-300PS/PMU (SA-10B Grumble) -
Need help with Mirage F1CG's cockpit
KJakker replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I took a look at the cockpit LOD and the cockpit INI file. As far as I can tell Wrench is right. Those lights are not an Accelerometer that indicates G-forces but part if the Angle of Attack indicator. Try seeing how those lights illuminate when you pitch the aircraft up or down sharply. -
Who can do a helo FM?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While you are on the subject of helicopters, have you considered trying the AircraftRole=HELO? That does exist in the AircraftObjects.DLL file. -
@ stary...
KJakker replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stary, you were right about the new effect looking a little odd on other guns. Still I always thought that the stock 30mmFireEffect was a bit week for some of these rapid fire 30mm canon. It would be interesting to come up with a number of new FireEffects that match video of various guns. The bottom most video has test footage of a number of Russian naval guns firing on a test range. https://www.youtube.com/watch?v=Hj5H3qfRIQI https://www.youtube.com/watch?v=aNmt7go9wfc