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Everything posted by KJakker
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I wanted a real challenge and got it :)
KJakker replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There should be a lot of AAA. I recall Robin Olds saying in an interview that according to his intelligence reports there were more AA weapons within 100 miles of Hanoi than the Germans had in all of Europe in WWII. -
"WRIGHT-PATT". Would their school happen to be near a certain Air Force museum?
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Rookie Modeling Work in progres
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"Weapons Pack 2 vers 1.0" by ravenclaw_007 has the Penguin listed under its US designation AGM-119A. There is both a "WeaponDataType=1" IIR Homing variant and an SF2:NA "WeaponDataType=7" ASM variant in the pack. Be sure to credit ravenclaw_007 if you use it. -
You beat me to it by a minute smokey.
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Missing planes
KJakker replied to Tommy2Fast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try this, open the missing aircraft's folder and look at its main INI file. Under [AircraftData] is it missing "CockpitDataFile=" entry missing? -
Missing planes
KJakker replied to Tommy2Fast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What SF2 titles do you have and which aircraft do you think you are missing? -
The Mods Thread For Dillon
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To make some of the Migs flyable try these two. http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ http://combatace.com/files/file/9488-mig-21-complete-pack-sf2-18/ -
The Mods Thread For Dillon
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Link to SF2 at ThirdWire. It is presently 10% off. https://store.thirdwire.com/project_sf2.htm -
Wings over Korea all-in-one pak?
KJakker replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do335, how much are you using from the "SF2 Korean War Era Misc Items" pack? -
Wings over Korea all-in-one pak?
KJakker replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I did not just mean the ones in those links, I meant a look over and edit of the data.ini for every ship you are including in the pack. It would not interfere with any other mods as KAW is meant for a standalone install. -
Help using Laser Guided bombs?
KJakker replied to Dillon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes it does. It is running in my SF2:NA mods folder. It will appear as a terrain named "Range" that you can select in the single missions screen. -
Help using Laser Guided bombs?
KJakker replied to Dillon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try the "SF2 Mescalero Proving Grounds - All-in-One 1.0" link to download page below. http://combatace.com/files/file/11877-sf2-mescalero-proving-grounds-all-in-one/ -
Wings over Korea all-in-one pak?
KJakker replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do you want me to do a pass over the Data INI files for the included KAW ships? Also I found two different KAW AD-4NL downloads. Whats it the difference? SF2 KAW AD-4NL Skyraider (3W) SF2 KAW Era AD-4NL Skyraider (by MontyCZ) -
Gunsight + HUD possible?
KJakker replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I believe you should be able to have a non moving gunsight element and also have a separate sight component that will adjust from default depression when AG Rockets or Guns are selected the level of depression being in accordance with the entries "RocketDepression=" and "GunDepression=" under the [GunsightFront] section of the cockpit.ini file. Taking a look at the F-8 and F-5 cockpit.ini files and testing them in flight might be helpful. -
Piecemeal, is your gaming rig completely out or do you think it could be fixed by just replacing one or two components like the PSU or the GPU?
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Mission Start Position option issue.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just noticed that in the "Options->Gameplay->Mission Start Position" drop down menu only gives me the options of "In the air, near target" and "On the ground, at home base". The third option "In the air, near home base" is not displayed. Any ideas what could cause this or how to fix it? -
Mission Start Position option issue.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the info. I remember having that option when I first started playing SF2 and was just reminded of it while playing FE2 and so I thought I had done something to break that option. I had no idea that TK had removed the option. -
This is not the first time I have heard about a jet pilot pushing a fellow jet to safety. I think this story must have circulated during Vietnam because I remember hearing a story of a Navy F-4 crew who pushed a fellow F-4 out over the Gulf of Tonkin so they could eject. They did the same thing with the tail hook. The pilot of that crew mentioned that he got the idea from a story he had heard of an Air Force pilot doing it. Unfortunately I don't know what documentary I saw it in. Also in an episode of Dogfights F-86 pilot James Robinson "Robbie" Risner pushed his wingman Joe Logan out over the sea so that he could eject after Logan's fuel tanks were damaged by flak. Unfortunately in that case Logan go tangled in his parachute lines and he drowned. Link to the Dogfights video at the time index of the event provided below.
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Pacific Fighters US aircraft performance.
KJakker replied to Bladerunner's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
It has been a long time since I played IL2/Pacific Fighters but as I recall the AI has perfect trim settings at all times, hence the difference in performance between player and AI controlled aircraft. However you will have to talk to someone more experienced with IL2 than me to find out how to fix it. -
Gun smoke
KJakker replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try the attachment below and see if you get the smoke you want. Place the effect into your Effects folder and the gun into your Objects\Guns folder. Gau8FireEffect.7z Gau8FireEffect.7z -
SF2:NA Nelson Class Battleship
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2:NA Nelson Class Battleship File Submitter: KJakker File Submitted: 19 December 2014 File Category: Battleships ------------------------------------------------------ HMS Nelson class battleship Ver 2.0 ------------------------------------------------------ By YEYEYE & KJakker --------------- DESCRIPTION --------------- This update of the Nelson class battleship by YEYEYE improves the appearance of the 40mm Bofors & Pom-Pom mounts. It also fixes an issue with previous version of the Nelson that caused the ship to sink from only a hand full of light hits no matter what the "StructuralFactor=" in the Data.INI file was set to. The ship also now has proper Engine Power, EmptyMass, Armor Thickness, Radar Range & Radar Frequencies, and all gun mounts have been given their correct Field of Fire, Rate of Train, Rate of Elevation, and Ammo Capacity. Note: Three "Data.INI" files for the Nelson class have been included. The Alt1 and Alt2LR data.ini variants use alternate guns from the default file. The Alt2LR is the same as Alt1 but has special long range 16 inch and 6 inch guns. --------------- INSTALLATION --------------- Extract all the files(sounds,object,effects,etc) from the archive to your StrikeFighters2 folder. --------------- CREDITS --------------- Ship basic model, Multiple-LOD, Damage model, Skin by YEYEYE. New Data INI files and the guns listed below are by KJakker. 2pdr_MkVIII_HVT 4.7IN_40_QF_MkX_H 6IN_BL_MkXXII 6IN_BL_MkXXII_LR 16IN_L45_MK1 16IN_L45_MK1_LR 20MM_L70ww 20MM_L70wwL 40MM_L56 40MM_L56L Guns below are from the "ETO/MTO Naval Units Pack". 6IN_MKXXII 16IN_MKI QF4.7AAGun Guns below are from the "Guns Collection for SF2 Series 2.0" by FLOGGER23. 2PDR_TYPE_S 20MM_L70 40MM_L60 Effects are by Stary or based upon Thirdwire. Do not distribute, repackage or post without consent from YEYEYE. No Modifications without previous consent is allowed. And this is freeware, it must not be used in any commercial product. Copyright ? YEYEYE. All rights reserved. --------------- Special thanks --------------- Thirdwire and TK for their sim and some instruments. Hope you enjoy it. YEYEYE & KJakker December 2014 =========================================================== Click here to download this file -
Version 2.0
290 downloads
------------------------------------------------------ HMS Nelson class battleship Ver 2.0 ------------------------------------------------------ By YEYEYE & KJakker --------------- DESCRIPTION --------------- This update of the Nelson class battleship by YEYEYE improves the appearance of the 40mm Bofors & Pom-Pom mounts. It also fixes an issue with previous version of the Nelson that caused the ship to sink from only a hand full of light hits no matter what the "StructuralFactor=" in the Data.INI file was set to. The ship also now has proper Engine Power, EmptyMass, Armor Thickness, Radar Range & Radar Frequencies, and all gun mounts have been given their correct Field of Fire, Rate of Train, Rate of Elevation, and Ammo Capacity. Note: Three "Data.INI" files for the Nelson class have been included. The Alt1 and Alt2LR data.ini variants use alternate guns from the default file. The Alt2LR is the same as Alt1 but has special long range 16 inch and 6 inch guns. --------------- INSTALLATION --------------- Extract all the files(sounds,object,effects,etc) from the archive to your StrikeFighters2 folder. --------------- CREDITS --------------- Ship basic model, Multiple-LOD, Damage model, Skin by YEYEYE. New Data INI files and the guns listed below are by KJakker. 2pdr_MkVIII_HVT 4.7IN_40_QF_MkX_H 6IN_BL_MkXXII 6IN_BL_MkXXII_LR 16IN_L45_MK1 16IN_L45_MK1_LR 20MM_L70ww 20MM_L70wwL 40MM_L56 40MM_L56L Guns below are from the "ETO/MTO Naval Units Pack". 6IN_MKXXII 16IN_MKI QF4.7AAGun Guns below are from the "Guns Collection for SF2 Series 2.0" by FLOGGER23. 2PDR_TYPE_S 20MM_L70 40MM_L60 Effects are by Stary or based upon Thirdwire. Do not distribute, repackage or post without consent from YEYEYE. No Modifications without previous consent is allowed. And this is freeware, it must not be used in any commercial product. Copyright ? YEYEYE. All rights reserved. --------------- Special thanks --------------- Thirdwire and TK for their sim and some instruments. Hope you enjoy it. YEYEYE & KJakker December 2014 =========================================================== -
Fortification Objects
KJakker replied to Geezer's topic in Thirdwire - First Eagles 1&2 File Announcements
The "Fort-12.LOD" does not have the "Fort-12.bmp" texture properly assigned. -
Where is the Crash Info log?
KJakker replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Those are the WO/SF1 variants of the Udaloy and do not have the correct data.ini structure for post SF2:NA installs, I would recommend removing them. Go to the SF2 download section and get the two downloads pertaining to the Udaloy class that I have linked below. http://combatace.com/files/file/12800-udaloy-class-upgrade-package/ http://combatace.com/files/file/14526-udaloy-i-ii-class-data-file-modupdate/ -
Which game? You forgot to mention the title in your post.