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KJakker

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Everything posted by KJakker

  1. Just thought I would post this as an update on Star Citizen. Everything is pre-alpha but still interesting to see. I took note of the blackout effect at about 12:00.
  2. fallenphoenix1986, did you change the "AvionicsDLL=Avionics60.dll" line in the "Arrow_FGR3.INI" file to read "AvionicsDLL=AvionicsF14A.dll"? [AircraftData] AircraftFullName=Avro Arrow FGR3 AircraftShortName=CF-105 AircraftDataFile=CF-105_data.ini CockpitDataFile=CF-105_cockpit.ini UserList=CF-105_UserList.ini HangarScreen=CF-105_Hangar.jpg LoadingScreen=CF-105_Loading.jpg LoadoutImage=CF-105_LOADOUT.TGA LoadoutFile=CF-105_loadout.ini AvionicsDLL=Avionics60.dll <-------------------------Change to AvionicsDLL=AvionicsF14A.dll AvionicsDataFilename=CF-105_avionics.ini If the "Arrow_FGR3_AVIONICS.INI" file is set up for the "AvionicsF14A.dll" file structure and the "Arrow_FGR3.INI" file is still telling the game that it is using an "Avionics60.dll" format avionic file then the radar is not going to work . Secondly the lines below were taken from the "F-14A_AVIONICS.INI" file. You need the lines in bold to be placed under the [TargetTWS] entry in the "Arrow_FGR3_AVIONICS.INI" file in order for multi-targeting to work. [TargetTWS] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE ShowTargetDesignation=TRUE FlashOnShootCue=TRUE FlashRate=0.2 TextureName=cockpit\F-14A_TargetFull.tga Hit1Target=cockpit\F-14A_Target.tga Hit2Target=cockpit\F-14A_Target.tga IFFTarget=cockpit\F-14A_TargetIFF.tga TargetHeading=cockpit\F-14A_TargetHeading.tga ImageSize=0.08 TargetHeadingSize=0.16
  3. Sources listed below with bold text added for emphasis. From page 146 of the 1999 issue of Jane's Warship Recognition Guide. ISBN: 0-00-472211-6 From "NAVEDTRA 14909 Gunner’s Mate 3 & 2 – Chapters 7 through 8 (1996)" page 24 of PDF file. See also "Mk 26 GMLS Product Brochure by United Defense" for additional info.
  4. WBS, I just took a look at the Kidd Class's missile armament and I think you gave them too many SAM in their magazines. You have 80 RIM-66D missiles for 40 each fore and aft, however the Kidd class's forward Mk 26 Mod 3 GMLS only has a 24 round magazine while the aft Mk 26 Mod 4 GMLS has a 44 round magazine, which is a total of 68 missiles for both magazines combined. As I understand it they usually carried 52 Standard and 16 ASROC but I don't have any info on how they would have been distributed between the fore and aft magazines. I was thinking maybe one of these two arrangement might be possible alternatives. Idea 1 Fore: 20 Standard, 4 ASROC Aft: 32 Standard, 12 ASROC Or Idea 2 Fore: 24 Standard Aft: 28 Standard, 16 ASROC
  5. Thanks for another ship class.
  6. BeachAV8R, I took a look at the OP-8 and Road2Hell mission files and crossed out the aircraft in them that appeared in your earlier ODS mission reports. The following objects are called out in the Road2Hell mission file but do not appear in the OP-8 mission file. You might want to take a look at these objects. A-7E_Late_MF F-4E_86 F-5E BRDM BTR-60 M3A1 M113 ZIL-157 Zil-157Command Zil-157Flatbed ZIL-157Fuel
  7. TK may have rigged the Naval Maps that way on purpose so he did not have to provide lighting for the carrier decks.
  8. Food for Thought; A Flight Sim for the Ages

    Well I had been out of flight sims for a number of years just due to frustration over poor visibility and system complexity. Then I got a TrackIR 5 for Christmas 09 and I started looking for TrackIR games and help in getting back into flight sims. That lead me to SimHQ and some of the members there pointed me in the direction of SF2 which lead me to register here at CA in January 2010. It took me about a year to full migrate over since then I have never really looked back. In that time I learned a lot about INI editing, espesialy ships, guns, and weapons, and their behavor in SF2:NA. Then in the last year I have finally put up a few minor mods and a worked on some joint projects with a few people. As for my personal life I will just say that in the time I have been a CombatAce member I have become a Brother in Law and an Uncle.
  9. wiwa, what was the name of the empty folder?
  10. BeachAV8R, I just tested the Road2Hell single missions in my ODS install and they ran just fine. Maybe we can compare the files in our ODS installs to find out what the problem is?
  11. The pictures above do not match the thread title. This is more like it. LOL
  12. I came across this video on YouTube. What does everyone think about it?
  13. Thanks for confirming what I was thinking. I just did not want to make an assumption without a second opinion.
  14. I finally decided that I am going to get some of the DLC however I am setting myself a $20 limit for this month. These are the DLC that I am looking at right now. AI Plane Pack 2 AI Plane Pack 1 F-21A Lion United States Navy and Marines Hunter FGA.73 (75/82) Sultan of Oman's Air Force A-4K Skyhawk Royal New Zealand Air Force Any advice on whether or not I should swap any of the above DLC for another and if so which ones and why?
  15. I thought I had read something to that effect. Thanks you.
  16. I swapped the F-21A Lion for the F-4N. I'll get the F-21A and the Mirage IIIO Royal Australian Air Force next month. Thank you. Do I have to worry about the DLC installation overwriting anything?
  17. Oh No.....Drones?

    Thought I would mention that I found this 1986 review of Top Gun you might like to read. http://www.nytimes.com/1986/05/27/movies/top-gun-ingenious-dogfights.html
  18. Okay, I took closer look. Here is a T-55 in trees. If the T-55 is 2.4m (7.87ft) high and 6.45m (21.16ft) long then the tree is about or a little under 50ft tall in this case. More pictuers. T-55_In_Trees.7z
  19. Maybe I was mistaken but it felt right to me at the time. I guess I was thinking of some of the pictures I have seen of German Panzers being towered over by trees in the Ardennes. Comparing my picture to yours it looks like your trees have trunks six time as big around as the tank's gun barrel while the ones in my picture above look to have trunks about the same to twice the diameter of the tanks gun. Now that I am double checking the telephone poles in contrast to the buildings are also too large as well.
  20. wiwa, first go to the ThirdWire Tools and Utilities page and get the "CAT File Extractor for Strike Fighters 2 Apr 2012" you might as well grab the Weapons Editor and Guns Editor while you are at it. Once installed they will appear in your ThirdWire Start menu folder under Utilities. You can then use the Strike Fighters 2 Extractor to extract the aircraft data files from the CAT files in the "C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects" folder. It is a good Idea to have a separate folder to extract them into. Here is my SF2 Mods Library where I save all the stuff I download for SF2, 240 GB right now... ...and these are all of the CAT files after extraction. As for the sound files, they go in your SF2 sound folder. This picture is from my SF2:Europe mods folder. The engine sound needs to be in this folder and the aircraft data file's engine sound entry needs to match the file name it will be able to use it also the sound needs to be referenced in the SOUNDLIST.INI. I am not sure if the "sound list" step is needed just to hear the sound of the plane that you are flying in the cockpit. However you will need to change the data file of each aircraft individually if you want only certain aircraft to use the new sound. If you just want to replace the default sound so that all the aircraft used the old on use the new sound then just give your new sound the exact same file name as the default sound and place it into the sound folder and it will override the default sound for the new one. While I was at it I found what I believe to be all of the stock aircraft data file for you plus the default SOUNDLIST.INI file. Stock Aircraft Data Files.7z
  21. I cannot reproduce Fubar512's tree issue in any season. This screenshot is from Winter but it is the same in all of the others seasons. My specs: Intel i7 920 2.67 GHz Nvidia GTX 760 2GB DDR5 Western Digital Black WD2003FYYS 2TB HD CORSAIR XMS3 12GB DDR3 1600 Ram Windows 7 Ultimate I doubt it would have any effect but I am using an alternate ENVIRONMENTSYSTEM.INI. I made it by merging the one Rends included in the "Buildings mod v3" folder with the one from Stary's SARCASM 1.5 mod which I have installed in SF2:E. ENVIRONMENTSYSTEM.7z I did find this little oddity. Probably just needs a touch up to one of the TGA files.
  22. Here is a collection of 226 different aircraft engines sounds from my various installs that you can take a look at, or I should say, a listen to. Aircraft Engines Sounds.7z
  23. A lot of people get the location of where mods are installed and the games are installed mixed up because the Strike Fighters games (SF2 series) use a different location for mods that than the Wings Over games (SF1 series) did. You are not alone in having to work through this issue. You should read this. What is the "Mod Folder"? it should answer you issue on where mods go.
  24. You also might want to try and download the SF2 Series Range to give yourself a place to practice in. Edited for spelling.
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