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KJakker

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Everything posted by KJakker

  1. How Very Sweet! :)

    Good to know there are still parents teaching their children to take responsibility for their actions and good going Faith on taking the initiative in doing so.
  2. Fubar512, thanks for the info, I as remembering this post by Wrench. I think I might update the Torpedoes in the V/W pack. acesfakia, what ships are you working on? I might be able to help out with Data INI work and testing.
  3. Yes, I know that AAA is "Anti Aircraft Artillery". Actually in looking up Italian Army equipment I found a listing of all of their present AA systems so I thought I would list off all of them for completeness sake.
  4. Just to confirm, I copy all of these files? And paste them into these three locations. 1) C:\Users\User Name\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Flight 2) C:\Users\User Name\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Menu 3) C:\Program Files (x86)\ThirdWire\Strike Fighters 2 If so then I am missing something because when I do that I get a CTD any time I try to run SF2. When I remove the SweetFX files from the "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" folder the game plays again. Any idea what I am doing wrong?
  5. Fubar512, post about the PBS Documentary "Carrier" reminded me about the 1976 BBC Sailor. I found it on Youtube and thought I would share it with you. Episode 1:Last Run Ashore. Episode 2:The Squadrons Are Coming.
  6. Episode 11:Eight Years On Episode 12:Mediterranean Patrol
  7. Episode 9:Homeward Bound Episode 10:Back Home
  8. Episode 5:Puerto Rican Banyan Episode 6:Officer Territory
  9. Episode 3:Happy Birthday Episode 4:Thoughts of Home
  10. I remember watching that when it first aired.
  11. acesfakia, ship launched harpoon missiles are already working in SF2:NA based and merged games on a number of ships, the Ticonderoga class, the CG-16 Leahy class, CGN-25 USS Bainbridge, the DDG-51 Arleigh Burke class, and I think the Iowa class battleship update 1.1 as well. As for torpedoes, there are no real torpedoes in game as the game engine does not support them. The torpedoes that have been made for mods are really just specially configured Cruise Missiles.
  12. The Italian Army, uses the SIDAM 25 mobile gun system along with the FIM-92 Stinger, MIM-23 Hawk, Aster 30 SAMP/T, Spada 2000 SAM systems. The HAWK and Stinger are available in the SF2 SAMs Pack. I don't think there is a SIDAM 25 in any pack but there are a number of other gun vehicles that you could use as a stand-in, in these packs, SF2 AAA Pack (Redux), Marder Roland and Gepard for SF2E, JGSDF Vehicle Pack 1 1.0, Republic of Korea Army Vehicle Pack 1.0. I think we may have the missiles for the Aster 30 and Spada, I know there is an Aspide in the MGunny's Ordnance Shop II for SF2 pack, but I do not know if anyone has built any ground launchers for them as they are also naval SAM's. If not then you might try and use the Patriot launcher with a modified data INI file to launch the missiles.
  13. NORAD and Santa

    Thought I would add this from 1965. http://www.youtube.com/watch?v=eOrw49-OyhQ
  14. Hello everyone, as you may or may not know, I often make my own variants of guns based on data I have available. I have decided that because I already do this for a number of guns that I would put together a set of gun packs. So far I have RN gun USN gun packs mostly assembled and I am thinking of doing NATO and USSR naval gun packs as well. However I need some help. I am looking for information on what color of tracer various guns used historically. I would like to start with Royal Navy and US Navy tracers from 1939 to present if possible but any info would be appreciated. Secondly I also would like to ask if anyone is interested in the possibility of putting together a few more "Gun Fire Effect" for a greater variety of muzzle flashes/muzzle smoke?
  15. Inside the "BULLETOBJECT.INI" file is this entry "BallisticData=G1.dat". Anyone know what is in the "G1.DAT" file that is referenced? This is all I see when I look at it with a HexEditor and a notepad see the same thing except for the dots. ......?....Ôš†>Ž–_>..ö>–>%?.x)?.A&?<b!?Hy.?.é.?¡ê.?4….?'..?Z9.?*@.?.›.?.<.?³..?‚).?¡g.?ÇÐ.?kZ.?‡ù.?í¨.?li.?.'.?Ûî.?³Á.?°..?Í..?Âe.?)L.?Ö7.? I was hoping that if it is possible to determine what is that file then maybe a modified version of it, or an INI file that "BallisticData=" points to, could be created that would fix the issue with gun ballistics in game.
  16. Recent Seven-G Video

    I am glad to see further development on this. It is one sim that I am looking forward to playing.
  17. Thanks to Do355's comment above I found the topic with the file in it over at the ThirdWire Forums. http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=14&t=7398&hilit=ballisticdata.exe Edit: If you download the ballisticdata.exe program get the one on the last page of the thread. Edit 2: The G1.DAT editor is by HoneyFox and I don't see it listed under utilities in ether the SF1 or SF2 download section.
  18. Learn Geography... ))))))))

    Will I just corrected my mistakes.
  19. Learn Geography... ))))))))

    Here is my attempt off the top of my head without looking at a map. There are probably some spelling errors. Let me know what mistakes I made.
  20. Biggest Mistakes of WW2

    To add some perspective on this mistake here is an article I copied for you on the issue. Link to the source: http://www.combinedfleet.com/economic.htm
  21. I hate to do this to you guys...

    My grandfather carried an M1 Garand with the 80th Infantry Division through France, Luxembourg, Belgium, Germany, and Austria. I own a reproduction M1 Garand and the first week I owed it I was holding it and feeling the weight of it in my hand it hit me emotionally thinking about him having to carry one through all of that. I wish I had an original.
  22. Lets hope that the Air Force does not render itself obsolete. I am remembering the Hammers Slammers series of military Sci-fi by David Drake. In those books all of the ground combat vehicles mounted energy weapons, be they tank canon, dedicated AAA, or the counterparts to auto cannons & machine guns, could hit targets in orbit and were networked into an integrated mobile air defense system. Any aircraft that flew higher than a hovercraft would be engaged and killed by any guns that had a line-of-sight the moment is was above the horizon.
  23. SF2 V&W Class Destroyer Pack

    Version 1.1

    348 downloads

    V/W Class destroyer pack for World War II in SF2:NA installs. ---------------------------------- Model and Skins by Stephen1918. Data files, Names list, decals, guns, and weapons, by KJakker. The Mk VIII torpedo uses the "Mk48 Torpedo.LOD" and "Misc.bmp". If you made these let me know and I will credit you. ---------------------------------- Ships included represent four variants of the V and W Class destroyers. A general V/W Class, the Fast AA Escort, Short Range Escort, and the Long Range Escort. Included are Decals for each ship's pennant number, as wall all necessary guns and weapons for each ships type plus some optional guns. ---------------------------------- These models are not to be used in any commercial or for-profit packages. However, they may be used in freeware mods. Installation for SF2: Simply extract each folder into the matching folders in your mod directory.
  24. I don't often Cry

    I am a dog lover so these kind of stories get to me. Thanks for sharing.
  25. Maybe you could do one of the "What If" refits of the Hood. http://www.hmshood.com/history/construct/repair42.htm
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