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Everything posted by KJakker
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Back After A VERY Long Time...
KJakker replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How long has it been? If you don't have SF2: North Atlantic be sure to get it as it adds a number of features to the game. -
Testing Naval Gunfire Against Surface Targets.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Colmack, I just added you to the conversation with WBS. Just download the attachment, It includes updated files for the NC. -
Testing Naval Gunfire Against Surface Targets.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will shoot it your way. It is still experimental right now. If I get it properly adjusted such that it could become a mod I was thinking about making it a separate add-on gun and data file pack that people could optionally install. -
Trying to find some sound files.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anyone know where I can find these sound files? AmbientSound LargeShellHit NukeExplosion - Note: I do have a file called "nuclear.wav" but not one called "NukeExplosion" which is referenced in a SOUNDLIST.INI file. ShellWaterHit -
Trying to find some sound files.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the help. -
Ship Help Needed - Naval Engineer Wanted!
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I would be happy to work on this ship's INI files. If you need references ask WhiteBoySamurai and Colmack. I have tested stuff for WBS and I did the INI work on Colmack's North Carolina. -
LargeNavalGun sound?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was just reorganizing my SOUNDLIST.INI and noticed that there is a "SoundFileXXX=LargeNavalGun" but no corresponding data block for it below in the file. A search of my hard-drive for it came up empty, it is cited in multiple sound list files but with no other data. Any idea where I can find this file? -
LargeNavalGun sound?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Used it on a 6 inch gun I am working on. It sounds good, you don't mix it up with the sound of a 5 inch. -
LargeNavalGun sound?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That you be helpful. Thank You! -
B-2
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe it is just doing its job and evading detection. -
http://www.barnesandnoble.com/u/nook/379003208 I have the HD+ model.
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Julhelm, would Pacific Fleet run on a nook?
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PAC-3 Missile
KJakker replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Will these help? http://www.globalsecurity.org/space/systems/patriot-ac-3.htm -
I saw this on the news last night. Vary cool. My grandmother was a rivet inspector at the Willow Run bomber plant during WWII.
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F-22 flies like a brick...
KJakker replied to ArturR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have to agree with Brain32. The last time I flew the F-22 in a WVR fight I was pushing an Su-27 around a turn circle with impunity. ArturR could you post your F-22 data ini file here so it can be compared with other? -
what did happen to the droptanks jettisonned over Vietnam?
KJakker replied to daddyairplanes's topic in The Pub
My grandfather had a story from WWII. He and another GI saw a USAAF plane drop a bomb in their direction and they dived for cover. When the "bomb" hit the ground it bounced, at which point he realized that is the an external fuel tank. -
Help with a Sci-Fi kinetic kill SAM.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I have been playing about with trying to make a sci-fi kinetic kill SAM with high acceleration and turn rates. What I would like to achieve is a missile that will go from the launcher to the target so fast that it can not be evaded and has enough kinetic energy to destroy a heavy bomber in a single hit without a warhead. The version below is a reduced power version with only a couple of hundred G's of acceleration but I have tried acceleration and turn rates in the thousands of G's. The problem I am trying to solve at the moment is how to make the missile fly in a smooth lead pursuit profile. So far it is flying in a snake like bob and weave profile that appears to be ruining accuracy. Any idea's as to what would make it fly smoothly? I am using WhiteBoySamurai's ESSM LOD and texture as a temporary stand in while testing the weapon data file. [WeaponData001] TypeName=HVM FullName=Hyper Velocity Missile ModelName=ESSM Mass=280.000000 Diameter=0.254000 Length=3.660000 SubsonicDragCoeff=0.160000 SupersonicDragCoeff=0.320000 AttachmentType=NATO,USAF,USN,UK SpecificStationCode= NationName=USN StartYear=1950 EndYear=2050 Availability=3 BaseQuantity=1 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=400 MaxTurnRate=200.000000 MaxLaunchG=50.000000 LockonChance=100 LaunchReliability=100 ArmingTime=0.000000 SeekerFOV=30.000000 SeekerGimbleLimit=240.000000 SeekerTrackRate=180.000000 SeekerRange=250000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=250000.000000 Duration=250.000000 CounterCountermeasure=200.000000 NoiseRejection=200.000000 CapabilityFlags=0x10000038 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=10.000000 BoosterEffectName=ShipMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.750000,0.000000 SustainerDuration=5.000000 SustainerAccel=200.000000 SustainerEffectName=InFlightMissileEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.750000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 -
Delta Dart Weapon Bay Animation
KJakker replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
DaniloE31, I had this issue as well back when I played around with the F-106 after Expansion Pack 2 came out. Let me take a look at some of my backup files and see if I have a solution. -
Unrotated Projectile
KJakker replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
colmack, I have an idea on how it might be simulated using an AA rocket with a sub-munition warhead. Let me test it and get back to you. -
My three most anticipated mods
KJakker replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mirage F.1 F-5A USS Zimwalt DD-21/DDX -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WBS, if you need someone to test the overhauled Kirov's data files I am available. -
Seeking updated data for Aspide & Aspide 2000.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was editing a ship data file the other day to give it Aspide in place of SeaSparrow when I noticed that all three versions of the Aspide missile from MGunny's Ordnance Shop II have identical booster and sustainer data. Given that Aspide-Albatros is supposed to be the naval SAM version of Aspide I can understand that but according to what I have read the Aspide 2000 has a new more powerful rocket motor giving it extended range. I was wondering if anyone would be willing to point me in the direction of a source for accurate data on them or provide a newer data file for these missiles? -
I don't have OFF but I do have a TrackIR 5. I would be willing to help troubleshoot the issue with you. Could you give some more information on your system. Is the TrackIR software up to date and have you updated your TrackIR games list? Also does OFF use a TrackIR DLL file? If so you might want to check that the file is okay.
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Great find MigBuster. There are a number of pictures their that I have never seen before. Some of the development concepts have me wishing for some more what if aircraft in SF2. Also I did not realize that they actually proposed equipping the Eagle with the AIM-54.