krfrge
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Everything posted by krfrge
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From the album KRFRGE's work
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From the album KRFRGE's work
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From the album KRFRGE's work
Skin needs work -
make fakepilot invisible in cockpit view
krfrge replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nyghtfall Very nice work on the Malaysian Hawks. I am working on a SF2 South China Sea terrain project and have taken the SF1 OV-10D and added a laser designator thru ini edits. The problem is I get the designator view screen in the upper right hand corner but there is no radar scope in the cockpit as the model was built years ago. Do you know of any way to add a radar scope to the cockpit? And unfortunately I do not have any modeling software. Thanks for any help you can provide. -
[WIP] Target Area Editor
krfrge replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Mue, First off, this is a fantastic tool. Targetizing areas has gotten so much easier. A question is, how many target areas can the tool count? I am working on the South China Sea terrain that has over 1100areas but the tool stops at 984 targets. Kindest regards - Krfrge -
Sir, Have sent you a PM regarding a project. Kindest regards. Krfrge
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Chinese territorial claims
krfrge replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Quick update. 511 tiles..At max limit of game engine. Targets are 35,000+. Thanks Gerwin for the adjusted tool. Have reworked some tiles. Trying to get this out on the streets soon. Working to package it all. First release will be a BETA as I need the smart folks to pull this thing apart. No campaign(s) built. I need to build some custom missions for the project. Wrench's Island after the new landscapers showed up.- 409 replies
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- spain
- spanishnavy
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- super jolly green giant
- ch-53c
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