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EricJ

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Everything posted by EricJ

  1. EricJ Release Thread

    A NATO themed UH-92 (NATO). This version has a metric HUD: As well as a UH-60M (NATO), so factional skins can be done for that specific faction. Given that the HMD is not present it so far is an appearance rather than most other things, as well as a basis for any NATO-esque skins. Also for the S-94s I'm going to remove the skin variations in lieu of the Appearance system, since it limits selections based on faction, and since the S-94s are Civilian there is no need to maintain different versions, just the base S-94 with the ability to set various colors in the Eden editor (for those mission makers who actually use them).
  2. EricJ Release Thread

    Some texture tweaking: As well as Hellfire/Rattler launchers:
  3. EricJ Release Thread

    On a whim an RDA SEC-FOR (Avatar) skin (non-faction, don't want James Cameron to shut me down): As well as some texture work from Sig [uSMC] on the Kiowa:
  4. EricJ Release Thread

    Also added a non-functional MFD to replace the old geometry as part of the cockpit facelift: Also managed to move around the sticks for the pilot area given the current animation, still WIP.
  5. EricJ Release Thread

    And taking the suggestion about re-adjusting the seating position of the Coyote:
  6. EricJ Release Thread

    Spent some time last night (as well as this morning currently) and did manage to get a Medic Container working: It can also like the Medic HEMTT and Huron container heal wounded (just basic game logic). I'll add the ACE3 config entries and hopefully it maybe, can heal players that way too, but again contents are strictly BIS. Some more facelifts of the XX-92s: And some tweaking of the not real missiles (still working on that issue, may just have to make a new one....
  7. EricJ Release Thread

    And thanks to LordJarhead:
  8. EricJ Release Thread

    Updated Weapons pack readme: http://562.50megs.com/Arma3/Doc/Ultimax100readme.pdf Also updated (for RC25) UH-60 pack readme: http://562.50megs.com/Arma3/Doc/UH-60Readme.pdf
  9. EricJ Release Thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtdEJQazZoenAwSjA/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's OH-58 Kiowa AC6 - Replaced A2 textures with the Ghost Hawk textures for window geometries
  10. EricJ Release Thread

    And a couple videos showing the MH-92 (or just plain XX-92 series) and the AH-96 with the sound values in an "outside" environment"
  11. EricJ Release Thread

    A short video of the sound setup so far for the AH-96 and the XX-92s:
  12. EricJ Release Thread

    Some basic Container enhancement work:
  13. EricJ Release Thread

    Moving on, for now I am not worried about using a custom sound for the XX-92s and favored the default Ghost Hawk sounds instead given that for now it's good enough to use. I am trying to contact LordJarhead and replacing the sound for the H-60s (all versions) with the JSRS Ghost Hawk sound given that its time to also take a look at the sounds as well.
  14. EricJ Release Thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtZld3NVRzUEZ5dEU/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ HeloSkins RC5 - Added a Desert Digital scheme, pattern courtesy of SkateZilla
  15. EricJ Release Thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtMm40aGU1UUtMeUk/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Weapons Pack RC85 - Fixed ACOG transparency values, now can work in varying light. - Added suppressor capability to the M249. - Respective weapons support the new APEX suppressors and silencers. - Added a fictional "New" ACOG, the TA64, which is a 4x sight and otherwise has the same settings as the ACOG 3.5x35/Ibex sight combos. It is available in black and tan, and in 2D versions as well. - Renamed various ACOGs, from Tan to (Sand), etc. Future ideas for units in the Weapons Pack: - For those who know, I have played The Division quite a bit (and it's a fun game for a 3rd person shooter) and those who have, is all too familiar with the Last Man Battalion. Frankly that is a concept that I will likely explore and will probably do, given that not all the good guys stay "good" (please no political discussions, we all know where that's going to go), but the Raven PMC is a good flexible option (Good, Bad, Indifferent, etc) as a "western" themed unit, but the Black River PMC will entail a completely hostile (for whatever reasons, just a good unit setup) OPFOR sided organization for the weapons pack. Whatever theory is up to mission makers as it's pretty much going to be set in stone that they'll be on the OPFOR side (stranded in some location, took matters into their own hands, and instead became the oppressors, or just a bunch of shitheads, whatever) and will be mainly vehicle and infantry based with some helo support (Orcas and the like) but have M4s and all other styled gear, etc. - Tan P99, forgot that in this version as well as maybe a few other camo variations, we'll see. UH-60s - Again given I can me more flexible with skins with the AH-96 more than likely a standard Black scheme and a Black River PMC scheme will be done. - Plans to put more detail into the Cargo Containers is ahead and I'll be able to make that a standalone mod again if there's interest for those who like the containers but don't need the helos, etc. - More TLC on the AH-96 as well as more improvements as well as a PMC specific version (no ATGMs, I know Executive Outcomes had Hinds but we'll see on that issue but more than likely the hardpoints will of course stay).
  16. EricJ Release Thread

    Managed to mess with the vertices to fix the MARINES and UNITED STATES ARMY on the tails, a bit better than the initial release:
  17. EricJ Release Thread

    Some things planned (to get sometime next week): - Upload new version of weapons pack (more than likely tomorrow) Watched Avatar (The Director's Cut) and decided to revise the XX-92 ducted fan sounds, since the movie ducted fans somewhat sounded like a helo anyway, so I downloaded a royalty-free sound and hopefully that will sound better. The original sound isn't looped as I would like so maybe changing it out will make things better, maybe. Everything else will come as it comes, just been taking a few days off dealing with other things.
  18. EricJ Release Thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmteS15VHpCU21uSms/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Taliban Fighters RC17 - Fixed path error for the Taliban flag.
  19. EricJ Release Thread

    Other than being intentionally TK'd by PVT B Cliffe on the 173rd server... Some thing: - Got the AH-96 mini to rotate the barrels, just have to make sure the turret animates properly - Cleaned up some configs and got the camo selections and tweaked some things to look proper, so faction specific textures now show up. - Not much planned for the other helos, other than the previous mentioning of the glass retexturing and stuff. Weapons pack: - Probably tomorrow will upload what I have so far, not much else in the works given I can't access the APEX .ebos, just need to go through it and double check some things.
  20. EricJ Release Thread

    Reticule difference of the TA64. I chose to stick with a black look as opposed to the red one, basically to show some "difference" between the various other ACOGs and the like. And so far testing on various servers has not really affected gameplay too much anyway, and the 3D scope has the same color: Also for the helos removed the old A2 textures and used the Ghost Hawk glass textures, to do some updating as well as reducing the amount of textures needed as well:
  21. EricJ Release Thread

    Okay stuff that popped into my head before going to bed: Weapons Pack: - Can't open the .ebo files (a program does so?) So no APEX themed Titan-Ds and such. - 249 has the suppressor capability - Still have to do the TA64s and get them setup properly. For now it'll only have the Ibex ring sights as optional sights. - Not much else on my mind on the weapons pack, I want to focus some more on the helos and stuff. Helos: - Faction specific schemes now work, which is of course good for the current build - Have to work on the AH-96 some more, refinements and allowing the pilot to have control of the gun and rockets. - More TLC on the Ah-96s - I have an idea for an "HH-92", i.e. a USAF AFSOC UH-92. More development such as a futuristic looking .50 cal on one side, as well as an IFR probe. Since the USAF Mod has some specific guildelines to set it up making it permanently fixed is an option. Custom scheme of course (in line with the current HH-60s). - Not much else to work on. Kiowa: - More on that later when I have some news to tell everybody.
  22. EricJ Release Thread

    Finalizing the TA64:
  23. EricJ Release Thread

    Anyway earlier yesterday worked on the "TA64" ACOG: Other than being 4x there's not much of a difference between the 3.5x35 optics (again uses the same reticule pattern) and just in a sense a more compact and sleeker looking of the classic ACOG look. For some reason the bottom of the tube felt the need to be flat but in itself easy to fix.
  24. EricJ Release Thread

    Weapons Pack so far: - M249 can mount suppressors - Added APEX suppressors for the respective weapons (again not my responsibility if you don't have the DLC, not my job to manage your finances) in case you like them. - I have been floating an idea on an "ECOG" given i like the look of the ERCO but given it's a shit scope I may make something equivalent or whatnot, Overall it'll have the same reticule pattern as the 3.5x35 ACOGs. So far "ECOG" is just a WIP name, may come up with something better or cooler, who knows. Helos: - Will tweak FM so it's on average tolerable and acceptable. - Fix some shadow errors - Figure out what's up with the default USMC skin showing up on all versions, when its setup for Skins. I may have to just use the Hiddenselections commands and see if that helps it. - Tweak the containers to work better. I'm sure down the line once it matures I'll make that a standalone item since I'm sure a lot of milsim units would like the capability to use smaller helos for supplies, etc.
  25. EricJ Release Thread

    Okay talked with the ACE3 team and so far it seems that the hitpoints reflect the ability to repair so given I use vanilla hitpoint designations it should repair fine, I guess with AFM it fixes wheels too but really not so much a priority given I want to get it out given some glaring problemes with the other birds that needed to be addressed. Right now I can upload "as is" and get some leeway with the AH-96. Other than some obvious things (barrels don't rotate, no muzzleflash, as well as glitched missiles as far as proxies). Other than that it's pretty much still WIP and will hopefully get some more feedback on it for a later version. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtSjlDeG5qcFgtS0k/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Pack RC24 - Fixed Shadow LOD of the M197/DAGR MH-60S. - Added an "MH-67", and other than being a reskin, has the typical SOAR equipment that can be found on the MH-80. - Tweaked various geometries on the -60 models. - Fixed mapping issues on the M230 Chain gun on all models. - Added another variant of the UH-92, the UH-92 MEV, which is equivalent to the H-60 version. It of course supports ACE3 Medical operations. - Moved the UH-92 and MEV to the US Army faction (will show up in Eden as such). - Fixed the shadows for the ESSS equipped H-60s. - Added an "AH-96 Coyote", which is a ducted fan version of today's AH-1Z Super Cobra, it is available for the USMC, US Army, and the NATO faction (Metric HUD as well). - Darkened Rattler seeker heads. - DAGRs fire from the correct positions on the wings for the MH-92 DAPs. - Fixed XX-92 series Formation light strips. - Fixed various file paths for textures. - Fixed MH-92 DAP (M230/DAGR/Rattler) action menu, now has same (other than no door controls) menu systems as the other -92 series. - MH-92 DAP (M230/DAGR/HF) changed to MH-92 DAP (M230/DAGR/Rattler), classname is the same - Added a non ESSS equipped Medevac UH-60. - Tweaked roll rates on the XX-92 series, as well as the S-94s. - Cleaned up UH-60L cockpit, instruments look correct on the frame as well as fixed various needles, improving the look slightly. - FIxed a missing leg on the door gunner seats on the XX-92 military/PMC versions. - Rattlers have improved performance - Military/PMC XX-92s can self designate (along with MH-60 DAPs) via ACE3 if used. KNOWN ISSUES (RC24) - AH-96 barrels don't rotate - No muzzleflash (AH-96) - Proxies is wrong for some reason (even when linked properly) for the ASRAAMs, but otherwise functional - Repair Container no worky, still need to work on some more with finding out what config entry fixes it.
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