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EricJ

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Everything posted by EricJ

  1. Also as I said for Arma 3 I'm trying to take a hiatus from modding and waiting until after the 26th to do just that, so after I clear up (or if it doesn't take too long) that I'll get back into it. And I'm looking at a "What If" European 1 Su-25T. Been flying that off and on and starting to enjoy it a bit.
  2. Organized the first post a bit better so there's always that link, And will just post the changes as the link will stay static.
  3. Iron Eagle... OLD and the continuity errors always screw it up, but that was then...
  4. Starting to slip in my old age... anyway on my "hiatus" I really shouldn't be modding but overall when you realize that your old skin needs tweaking, you do so as well... it doesn't look right you gotta fix it.
  5. File Name: Ka-50 HMLA-167 Early [Fictional] File Submitter: EricJ File Submitted: 21 December 2014 File Category: Misc/AI Aircraft Skins Ka-50 USMC HMLA-167 Early Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today. To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly. Click here to download this file
  6. Version

    13 downloads

    Ka-50 USMC HMLA-167 Early Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today. To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly.
  7. Thanks! All I have to do now is upload it as I moved that roundel up more so it looks better.
  8. - Refined Efficient use of your bombas - Alibi, added some Multiplayer stuff in Appendix 2.
  9. DCS-JFO-JTAC-Pilot-Guide - Expanded Urban Warfare section in the JFO/JTAC section - Playtime - Miscellaneous Section - Expanded Maverick/Vikhr gunnery due to practice, focusing more on the Vikhr. - Moved Using your Cool TGP for ISR to the pilot's section (more appropriate) - Spelling and some grammar fixes.
  10. Now that I'm taking a hiatus (a bit anyway for a week or so) from A3 I managed to finish the USMC Skin: And if you've noticed I've never applied (the only exception was the inside of the engines for the A-10A/C. Reason being as while in some instances baked shadows on a skin sometimes complement the object, most of the time I just don't believe in them as real world aircraft don't have baked shadows so I remove them due to that fact. Also I don't add baked shadows because to me it defeats the purpose of a company spending thousands of dollars (just a handy monetary unit) to render shadows in the game or simulation, and then applying baked shadows, which to me defeats the purpose of using shadowing anyway. But as such if somebody was actually curious why I don't add them to skins as it's simply unnatural (baked shadows).
  11. Decided to go the Ka-50 route, working off some rust but coming along nicely so far:
  12. About damn time...! Congrats will definitely download this!
  13. - Expanded "Before we Begin" - Multiple JDAM - Efficient use of your bombas
  14. - Before we Begin - Changed it from "Maverick Gunnery" to "Maverick/Vikhr Gunnery (A-10A/Su-25T). Been spending some time with the Su-25T and starting to get a basic hang of it. - Added more Mission Editor stuff, will get to the Multiplayer portion as well.
  15. File Name: A-10A FT 75-308 File Submitter: EricJ File Submitted: 16 December 2014 File Category: A-10A/C Skins FT 75-308 This skin represents an A-10A from the 75th Fighter Squadron, 23rd Fighter Group (“Flying Tigers”) in an European 1 scheme. To install this skin simply cut and paste the “FT 75-308” folder in your DCSWorld\Bazar\Liveries\A-10A or if preferred, A-10C folder. In the Payload Editor select “23rd FG, 75th FS, Pope AFB” and go fly. Disclaimer: The original supplied artwork was used to trace the outline of the Shark Mouth. Click here to download this file
  16. A-10A FT 75-308

    Version

    26 downloads

    FT 75-308 This skin represents an A-10A from the 75th Fighter Squadron, 23rd Fighter Group (“Flying Tigers”) in an European 1 scheme. To install this skin simply cut and paste the “FT 75-308” folder in your DCSWorld\Bazar\Liveries\A-10A or if preferred, A-10C folder. In the Payload Editor select “23rd FG, 75th FS, Pope AFB” and go fly. Disclaimer: The original supplied artwork was used to trace the outline of the Shark Mouth.
  17. - Added Appendix 2, which goes over basic mission creation. If its needed I can add some targets as well as a download for the created mission.
  18. And looking complete. I need to tweak the tails so the checker is aligned better but overall she's good to go: Oh yeah, disclaimer: Yes I used the original textures supplied with the simulation to trace the shark mouth.
  19. Added the 23rd FG Insignia and the TAC badges. From Airliners.net I found out it's from the 75th FS out of Pope, AFB so I'll roll with that:
  20. Finally got off my lazy butt and did this one. I've always liked the Shark Mouthed Hogs: Example is from Pope AFB (which the aircraft is from) as I just don't like the default grey one. Well done mind you but I like Euro better than Two-Tone grey.
  21. Requires: A-10A module for DCS. This is a track I discussed on the SimHQ forums, track file included, no ACMI http://562.50megs.com/DCS/Tracks/a10MavTor1211.zip Takeaways: As mentioned above the Tor has a really good ability in the current level to shoot down your missiles. By diving and launching you give the Maverick a straighter profile in engaging the Tor and helping it not get shot down by the Tor. The key things are to immediately turn away (take it easy on the stick) but if your missile gets shot down, you're outside it's threat radius and moves you in the direction away and allows you to set up for another shot. And once you get a confirmed lock on the vehicle throttle up (as you'll notice I was throttle down to increase the time) if you've throttled back to get a solid lock. If you feel like you'll end up getting shot at, simply turn around and setup. It's not going anywhere. And the use of the ALQ-184 is also recommended (turned on when I took off and turned off when I landed). No ACMI DCS 1.2.11
  22. http://562.50megs.com/DCS/Tracks/BaitNKill1212.zip Required Module: A-10C Tor Huntin Version 1.2.12 Me: A-10C with 6 x AGM-65D, 1 x ALQ-184, TGP Opposition: Tor set on Excellent Takeaways: Figuring out the CMSP does wonders for you when you load a jammer, unlike the FC3 E key, it's all automatic and you'll see that in the track. Since DCS defaults to the next skin there's no worry about playback issues either. But in the long run long-distance Maverick shooting practice pays off in the C as it makes you more comfortable with the locking system as well as proficient when under the threat of the Tor. Unlike 1.2.10 or even 1.2.11 the Tor fires one missile instead of a few, which is good but also bad. Good because it lowers the chance of intercept and bad because if it shoots it down, you have seven more to go as well. Personally I would recommend sticking with the A program but everybody has their preference and set to AUTO. Reason being that you can worry about making the shot and the CMSP does all the rest as well as being prepared for an incoming missile since I drifted into the threat radius but thankfully not too far in, but it was far enough for me to get out of there as well and setup for another run should I not lock, which happened the first time when I tried for a shot.
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