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EricJ

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Everything posted by EricJ

  1. After knocking out some request work managed to tweak the tail a bit: The checker is a bit high but overall I like how this one turned out.
  2. I think you're just not realizing the name you should be looking for: F-18E/F/G 480 Gallon Tank Open the game, and go through the pylons and you should see that name above as the "Name" for the tanks.
  3. That sucks man, I used to use the FLY 5 stick... and the damn thing broke just sitting there, out of two one key broke. Novel concept for the deployed Soldier but seriously the Logitech has never failed me... Nice shots too! And enjoy sitting on that seat man, guess it's a South African thing
  4. Yeah I made a "night" vision system given that SF2 can't model it properly.
  5. Yeah I tried the Mi-8 and can't fly for nothing so I guess it is a patch issue (sucks as it looks fairly cool) and the Huey is marginally better though.
  6. And fairly complete, though I'll probably resize the TAC badges to be slightly bigger and add the checkered tail too:
  7. And the USAF version but the shark mouth isn't as extensive as the other one you can get via the "Aggressor" pack from ED, I chose to keep it more subtle and some decals jacked from the A-10C templates to start rounding out the nose area:
  8. DCS JFO-JTAC-Pilot Guide - Generating a 9-Line - Not using a 9-Line
  9. File Name: Su-25T Aggressor 1 File Submitter: EricJ File Submitted: 02 January 2015 File Category: SU-25T Skins This is a fictional skin, of an Su-25T of the 412th AB, 1st Squadron, Eastern MD, 2015. It is completely fictional and based off of the old USAF “European 1” scheme for the A-10A Warthog, before they switched to the two-tone grey scheme currently applied. To install this skin simply cut and paste the folder into the “DCSWorld\Bazar\Liveries\Su-25T” and go fly. In the Payload Editor this one is named “Aggressor No.1” in the Paint Schemes drop down menu. Click here to download this file
  10. Well the reason I despise flying in A3 for fixed-wing is the size of the islands, which is great because while it does take time, can be added without waiting for years of development. And one reason I don't like DCS is man you'll be in your 90s before a real good module comes out. Granted the A-10C is a real good module but overall still... years is what some people just don't have the patience for.
  11. Su-25T Aggressor 1

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    9 downloads

    This is a fictional skin, of an Su-25T of the 412th AB, 1st Squadron, Eastern MD, 2015. It is completely fictional and based off of the old USAF “European 1” scheme for the A-10A Warthog, before they switched to the two-tone grey scheme currently applied. To install this skin simply cut and paste the folder into the “DCSWorld\Bazar\Liveries\Su-25T” and go fly. In the Payload Editor this one is named “Aggressor No.1” in the Paint Schemes drop down menu.
  12. Yeah don't get me wrong the article is cool as hell, but I actually started helo flying around March or so ish around last year and been hooked since. Given though DCS does realistic modelling I think while A3 is making great steps to finally improve the modelling, I just think I'm better off fixed-wing for DCS/A3/SF2 and helo flying for A3. I just don't have the care I guess for the helos, given (with the exception of the Huey) they're all Russian and would appreciate an Apache for DCS or at the minimum a Cobra. I like flying Russian iron but I've done it for over a decade so I need a change
  13. And... that is it for this version, and going to do a USAF version next:
  14. I've taken a dislike to helo flying (maybe because I've done fixed-wing for so long), especially the Mi-8 since it rotates uncontrollably and easy to break. The Black Shark is alright and have yet to fly the Huey but overall I honestly prefer Arma 3 for helo flying compared to DCS.
  15. Any pod is "good" as they're very generic (other than some operating procedures). Since I'm sure you've probably operated the real thing then you're not going to get the same amount of use of it. The pod automatically goes to the nearest target you hit E with (or the main target for your mission). If you want to use a real TGP with any effect simulated go to DCS and get the A-10C module. But here's a small guide I wrote four years ago and not surprisingly still works even with the July 2013 patch: Like real life you need to just practice, and highly recommend getting the Bombing Range map as that way you can practice unmolested if needed. Guided Weapons.pdf Guided Weapons.pdf
  16. Happy New Year! After some thought, figured the scheme would make a good Russian Aggressor jet, the (if I read it right) the 1st Squadron, 412th Airbase, East MD (linky here http://www.defencetalk.com/forums/air-force-aviation/russian-air-force-news-discussion-10781-7/:
  17. And some more work this time in-sim. Still needs some finishing touches but overall looks pretty good so far.
  18. And the tailplanes are pretty much done:
  19. More progress, working on the rear section, and added the supplied weathering, which in all honesty gives it a good look to it: Current plans is to release (like the A-10) a "blank" skin for just those who may like to add his or her stuff to it, and a couple units.
  20. The weapondata.ini is part of the game, not so much part of the aircraft mod. I'd recommend downloading Bunyap's weapons pack and installing it, and then adding the tanks to the list. And the pack is one of the best for that series (the SF2 version is just as good, but I recommend updating the GBUs with Ravenclaw's models) and has a larger assortment of weapons to play with.
  21. No problem man, kinda missed doing Super Hornet/Hornet skins
  22. Finally got the wings sorted (other than the wingtip pods) and going to the next template...
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