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EricJ

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Everything posted by EricJ

  1. EricJ Release Thread

    ADuke Kiowa Warrior Alpha AC17 - Removed access to BIS weaponry, limited to the weaponry it used in real-life
  2. EricJ Release Thread

    Right now things are again at a dull roar. I've been dealing with some family issues at home so been somewhat busy as can be, but it's not too bad and things are going okay. Anyway, BradMick from the Project Hatchet should hopefully give up the HeliSim profile for the Kiowa, so I'll be learning how to integrate it into the helicopter. I'm thinking of just basic texturing the gun pod with the closest coloration that it had. As for the GAU-19 I'll get to it sometime pending reference shots and whatnot. Wiki shows no use of the ATAS so I may not do it. In a future update I'll be removing the BIS pylon weaponry and stick to operational use weapons, which will be pretty soon after this post probably, just to wean players off of it, unless there is a desire to keep it. Other helicopter news just doing some minor tweaks for the UH-92s, and adding some wire strike stuff to the MH-92s, so not much on that front. I did submit (and it's live) a Pilot UH-1Y mission to the Workshop, so if you enjoy that helo and want to fly it SP, then check it out sometime. Other than that not much else going on unless there are of course some requests I can furnish and the like
  3. Okay thanks Coupi, I'll mess with it and see if that helps, much appreciated!
  4. EricJ Release Thread

    EricJ Cherokee Containers RC22 - Containers should have a shadow when lifted
  5. EricJ Release Thread

    ADuke's UH-1Y Venom RC16 - Fixed a missing texture - DAGR variant available via Zeus
  6. EricJ Release Thread

    EricJ Helicopter Pack RC111 - Added a requested new helicopter, the "S-70 Utility Blackhawk", which is basically a stripped-down civilian version of the Blackhawk chopper. It is only available for use by the civilian faction, along with the S-94s - UH-92s have improved sensors, IR and visual sensors are improved. https://drive.google.com/file/d/104KY51R5MsIx5JnVadv6T2OrOdT47PLv/view?usp=sharing
  7. EricJ Release Thread

    ADuke Kiowa Warrior Alpha AC16 - Added a "finished" M3P machinegun for the Kiowa. I need feedback on how it feels and if it looks right on the bird. I think I did a good job and in the future will be textured. But it works, and a very much thanks to John Unden on LinkedIn who provided some good reference photos of the pod so I can get it in A3. In the future sometime it will be textured, as I want it to look good.
  8. EricJ Release Thread

    EricJ Helicopter Pack RC110 - M230, M197, and M134 pylon pods now have working muzzle flashes - Containers have shadows when lifted https://drive.google.com/file/d/103YckTuMjQlL_hT1E8LdlVVZZKRWF8G4/view?usp=sharing
  9. EricJ Release Thread

    For news I've been somewhat hanging out at the Project Hatchet Discord and they're talking about doing a project called HeliSim. It's a way to improve the flight models of the vanilla and 3rd party mods that have helicopters, tilt-rotors, and some other ways of doing things. For now I'm going to implement this into the Kiowa rather than the EricJ Helicopter Pack. I feel that the flight model is good enough and no real complaints, and also I want to test the waters with the Kiowa first, as I may change the mind and work on the EricJ Helicopter Pack. for additional mods it will require the Hatchet Framework and the HeliSim mod to utilize these features. if you're like me and don't have much use for ACE3 it won't require it, so that's a good thing if you look at it that way. Personally, I don't like heavy mod dependencies in the first place, and if I can keep it within a mod that just requires the base game, I'll do it, like some of my work, with the only one so far being the EricJ Weapons Pack, which requires CBA of course, but that's a very common mod and most if not all milsims have it for their use. So the Kiowa first, and if it works out pretty good and not overly complicated I can see about the other helis and so on. But that's when it comes out, whenever that will be. As for everything else again I'm at a little breathing room and now that I'm getting some help with the Kiowa, I can model the gun pod. It's coded and modeled (which isn't finished right now, but it works) more or less, with me finishing up the M3P sometime maybe tomorrow or Friday, or within that timeframe.
  10. EricJ Release Thread

    EricJ Helicopter Pack RC109 - Refuel probes on the MH-60 SOAR aircraft now has collision https://drive.google.com/file/d/102sqUPuYClfoJk_P7DJuLatAyyRiagXe/view?usp=sharing
  11. Also does anybody know how to adjust the HUD symbology so it looks right? I'm working with Soulfreak on a project, and the HUD symbology is low, and not centered on the HUD as it should be. How do I adjust that?
  12. Indeed Got a PM from dtmdragon, and he enhanced the Block III cockpit a bit. Personally I do like the coloration and how it looks closer to the real thing. It'll go in the next update, which is in two weeks again.
  13. There's already an A-6E, but if GKABS does one I may replace it with his.
  14. Was it from the Downloads section? I don't fly those types so I don't know if they have bomb bays working or not. And if they were working before then maybe the key went out or something, because if it was working before and not now, then maybe check the key itself.
  15. Lol or ALT+F4... Seriously though sometimes also they automatically open when bombs are dropped. But given that we can't read your mind a clarification on what plane would help immensely combstace44
  16. That's why I disable it, assaulting an enemy battle group never seems to work out for me anyway.
  17. I know Wrench will tell you to use normal font. But the game works with each other game by merging content. So if you have SF2 Vietnam and SF2 Europe you only need to use one exe instead of two, and so on. Just open the game and you'll be able to use the content from the other game no problem.
  18. EricJ Release Thread

    EricJ Helicopter Pack RC108 - Removed M260 Rocket pods from MH-60/92 DAPs - Added a 19-round M261 rocket launcher taken from my UH-1Y mod. Currently only the M151 HE is used for the warhead. This is only available on the MH-60/92 DAPs. https://drive.google.com/file/d/1-oJUt5YZb1kJ_36PASBPBcbxYR3w7sj0/view?usp=sharing
  19. EricJ Release Thread

    ADuke's UH-1Y Venom RC15 - Added a DAGR variant
  20. EricJ Release Thread

    Okay, some breathing room... I'm working on some Strike Fighters 2 stuff, mainly skin work right now slowly but surely. I have a few more to do. For the Kiowa, the next thing is the gun pod. I did get a request for the three-barreled .50, but that's not a priority as far as I understand, it wasn't exactly used that much. Even the MH-60M DAPs didn't use it that much, if at all if the website is correct. So in a few days I'll grab some photos and begin the process. I'm honestly not too excited as I doubt my own skills, but it is what it is I guess. Anyway, I don't have much planned for the EricJ Helicopter Pack. I need to do the 19-round rocket pods sometime, and thinking of stealing them from the UH-1Y as I have nothing else comparable, and it should be correct. I tell you learning the pylon system is daunting at first, but once you look at other configs and do it yourself, it gets pretty easy as you learn the steps, despite no Samples from BIS on how to do it, you just kinda look around and figure it out more or less. So that's on the horizon, as for the other mods I don't have much need to work on really. Oh if somebody knows how to update scripts for 2.18 for my Pilot XX missions, I would like somebody to fix those missions as some people enjoyed them, and me as well, so I'm keen on getting those worked on so I can upload (along with honorable mentions of course) them and get back to playing something given that I'm not in a milsim unit.
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