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EricJ

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Everything posted by EricJ

  1. Me: F-15C (10) with 4 x AIM-9M, 4 x AIM-7M and 1 center tank Opposition: F-4E (78) with gun. The F-4E isn't a bad dogfighter when you're flying similarly heavy aircraft so in a sense you're kinda matched even though realistically again I had the advantage. Ended up in an energy fight after the merge and it devolved into another missed shot with one 'winder and then he extended and set himself up which is starting to become quite common. Or its just they try and "retire" from the fight and accept the inevitable. Me: F-4E (78) with 4 x AIM-9J and 4 x AIM-7M Opposition: F-15A with gun Suffice to say this is another case that I really do not enjoy the heavy legacy fighters anymore (the only exception being the F/A-18A). Again inexperience and I remember that daddyairplanes mentioned that the E is not a great dogfighter. And this time it was agreed as I had the F-15 following my every move. The best way to not get in a dogfight with a more maneuverable aircraft is to shoot him down WAY before he gets anywhere near the merge. But again that's just my opinion based on inexperience with the aircraft rather than just a totally informed and experienced opinion. But if you are an F-4 driver I would like to see more DACT using this jet as well apparently I'm not doing it right OR I am doing it right and just need a more experienced view on the matter.
  2. Me: JAS-39C with 4 x IRIS-T and 2 x AIM-120C and 1 tank Opposition: Su-35 with gun First time with the JAS-39 and it's pretty good though I found out that puling on the stick too hard isn't going to get me what I want but in the end I got him. Less dramatic (though it was still a beautiful explosion) than the F-22 kill but anyways... Same setup made the merge and he nearly began a circle fight which it ended up being. For some reason which I gotta fix on my own the Su-35 disappears due to visible distance settings. Managed to finally get behind him as the Su-35 initially has a high energy state but after a bit gravity slows him down and all that massive energy goes away, which left me an opportunity (which I managed to unsucessfully gun him, bad focus on my part as I'm still going for the missile and not guns kill). Missed with my first IRIS-T (taking a shot when it seems good but its not) but once the Su-35 slowed down it was just a push of the fire button and he was exploded again. Again the sequence is bottom from top so not sure what the deelio is anymore with the filenames, I guess I gotta use the gallery as it would look much better...
  3. That dude is a retard fo sho
  4. Check the specific terrain ini then "ISRAELME.ini" and so on. If that stuff is there then do what FrankD suggested. Or just delete it altogether it's just set by the game that's all and won't affect anything.
  5. Me: F-22 w/2 x 9X, 4 x AIM-120 Opposition: Su-35 with gun I would say that this one was pretty interesting in that most of the time I flew in circles and he flew circles around me. The Saturn-Layulka (should be right) engines put out a lot of thrust and he even managed to get a gun pass on me. So after a little bit more of floundering he extended and I shot him with a 9X. And one thing about planes with a lot of fuel? They blow up easily. LIterally no plane left just one explosion.
  6. Me: F/A-18F EPE w/ 2 x 9X, 6 x AIM-120 and 1 tank Opposition: MiG-23MLD with gun Started off the same we merged and I turned to the left (port) and saw him go near vertical as he tried to reacquire me. As soon as he did he kept in an energy circle for a little bit and I went vertical and came over the top. He climbed up to meet me and started the circle again and I fired my first 9X, missing him. He slowed down a bit (pics below) and banked right and the geometry was better for a kill and I took the shot killing him. Total time may be less than two minutes as I wasn't in the mood to toy with the opposition today and as mentioned before the light fighters exhibit the same behavior so there was no point in drawing it out.
  7. Looking good Stary! A couple rifles and a bomba drop
  8. Fixed an issue with the RAAF skin and the ATFLIR. It seems that the Jan 2011 patch is getting more stringent (anal retentive was the real phrase I want to use but hey...) on nation assignments and the like, at least with SF2E. This file updates the ATFLIR ONLY that is mounted on the Super Hornet. Simply drop in and overwrite. ATFLIRSH.7z
  9. It's allright as long as they're your creations but you can't upload the aircraft itself. Merely mention its for the A-Team model and you'll be fine.
  10. I prefer Kreelin's Mission Designer over Le Missioneur due to just KMD isn't too difficult to use and reads better IMHO. As for the series yes but you have to patch them at the same level in order to make sure your mods work as they should.
  11. Nope, it was the "TEWS" line that also makes the difference since TEWS isn't modeled in Strike Fighters 1 series.
  12. If you're going from SF2 to SF1 try this: [RWR] Type=3_RING AirSearchTexture=cockpit\RWR\RWR_airSearch.tga AirTrackTexture=cockpit\RWR\RWR_airTrack.tga AirLockTexture=cockpit\RWR\RWR_airLock.tga GroundSearchTexture=cockpit\RWR\RWR_groundSearch.tga GroundTrackTexture=cockpit\RWR\RWR_groundTrack.tga GroundLockTexture=cockpit\RWR\RWR_groundLock.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav
  13. The reason you don't give them gun ammo is that they tend to want to do gun runs in say Afghanistan or ANW. Plus they keep on engaging targets that you tell them not to but they do anyways. So when they're completely winchester save for any self-defense missiles they start to want to link up with you.
  14. I see SEAD flights get in the same way exactly on the last issue... Then again I hate waiting on them which is something to be expected when forming up but they could move a bit faster.... Ahh! Lt. James Cater can help you with the care and feeding of your wingman as he seems to have a good system down. Though you'll find him in the SF1 section
  15. The only mission I fly with wingmen are CAS missions so while this post is useless it shows how much I really use wingmen in SF2... which obviously not much. However during CAS flights I have good success with them if not sometimes they take forever to take a shot any nugget could make. And they usually hit because I give them accurate weapons to begin with.
  16. Year: 2011 Aircraft/My loadout: F/A-18F EPE with 2 x AIM-9X and 6 x AIM-120 and one tank. Aircraft/Opposing loadout: F-15C(85) with gun I've done bouts with the F-15A,C, and D versions and I always liked to "play" with them as they can be quite fun to spar against, even though in all cases I am unfair since I give them no missiles and I got everything. Regardless the intent is to get a maneuverability idea. i started off with the standard fare, merge and maneuver. Instead of rolling and turning into him I banked hard left and brought my nose to him. Immediately for some reason he went vertical and I went' vertical as well. Locking him up with my 9X I could have really taken the shot and probably gotten him good there. I attempted a couple of times to shoot him with the gun but he was a bit far off for me to hit him. However I came up on the top with him and maneuvered for an AIM-120 lock. This again wasn't going to the point of a quick shootdown but again to "play" with him. Down lower we got into a vertical scissors and then I took my first 9X shot misjudging the angles and it flew somewhere... Pulled the nose up and tracked him again and then fired another 9X shot. That missed again so I had two options, go for a guns kill or use an AIM-120. Since I was far off I took the shot by locking him up and firing my first AIM-120 killing him. In all honesty the F-15 is a nice plane as well as the older ones just I got a maneuverable jet.... So I will be eventually be going against the older ones with older planes. And for some reason it's from finish to beginning so...
  17. File Name: F/A-18E VFA-106 Centennial Scheme NAS Oceana 2010 File Submitter: EricJ File Submitted: 19 February 2011 File Category: SF2 Series Add On Skins This is the VFA-106 scheme as part of the Centennial of Naval Aviation shown at NAS Oceana in late 2010 Can be sued in either SF1 or SF2 Eric Johnson 2010 Drop in the aircraft folder and go fly. Click here to download this file
  18. Version

    121 downloads

    This is the VFA-106 scheme as part of the Centennial of Naval Aviation shown at NAS Oceana in late 2010 Can be sued in either SF1 or SF2 Eric Johnson 2010 Drop in the aircraft folder and go fly.
  19. Non-standard report. Me: F/A-18F EPE w/ 2 x Tanks, 2 x GBU-32 (1 x time of engagement), 2 x AIM-9X, 3 x AIM-120) Opposition: 2 x Su-27 with 6 x R-27 and 6 x R-73 (Assumed as I'm going off of the Loadout.ini, did not visually look at loadout in-game due to engagement), GSh-301 full load. Was doing a strike mission against a train South of Hanoi (want to say near Bai Thoung but KMD is acting retarded). Approximately five minutes into the engagement I pickup two Su-27s heading north. I push on and continue to the target, jamming the airwaves delaying the inevitable. Managed to get altitude releasing the bomb and destroying the Full Train. Heading back the two Su-27s are pushing north hard so I fire up the radar, Red Crown is telling me they're coming so I lock up the first one and fire an off-boresight shot with one AMRAAM. Unfortunately (but fortunately) the wingie that was heading south for some reason took that hit and one down, one to go. After watching the kill on the terrain map I see the lead is within five kays. Again lock up and fire another AMRAAM. Guess it couldn't make the intercept because the Su was still alive. Switched to 9X and padlocked and turned into him firing. That one connects I drop flares just in case as I yank my bird west and to home. Not particularly a "typical" report but shows how 1 v1 duelling is working out so far.
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