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EricJ

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Everything posted by EricJ

  1. Don't think there's much else to do unless it needs to be dirtied up.
  2. Well I have never played Ace Combat but I've flown the Wyvern for OFP and always liked that bird, but the Fenrir does look cool
  3. A VFA-111 pilot drops a GBU-12 during live training in preparation for a deployment to the Persian Gulf area.
  4. Well you could always use an F-16 cockpit as that I assume would be closest in lieu of a custom cockpit (they're actually very time consuming) but I know Monty CZ has done cockpits or Dels, but not sure if they can truly help.
  5. 3. which was an uneducated guess... not sure where it's 'read" now so needless to say the values are understood by the game (I don't know how sorry) but they are. 4. Yes there is GPS, such as JSOW, JDAM, etc. 2. Good question Maybe there's some distinction that TK makes that's different from the real world (such as the SA-2 a "Beam rider" which its not, as it's a radar guided SAM, but "rides" the radar beam would be the best approximation of it)
  6. 2. SACLOS means you have to keep the crosshair on the target in real life in order for it to hit (TOW, HOT, Dragon) and had wires trailing behind them while it flew. Essentially the weapon automatically flew but still required human control. Today's weapons like the Javelin and equivalents only require a lock. As far as SF2 Gameplay I've never played with it so I have no clue if it really makes any difference other than restricted firing arcs or the like. Inertial Homing = the weapon has a database of the terrain the weapon is to fly (Tomahawk, ALCM, ACM, so on), not modeled in SF series as a whole Radio Command Guidance= Requires a radar to lock onto the target, and provides mid-course and terminal data (I'm assuming while locked the radar is "painting" the target for this) for the missile, same as in real life. Beam Riding is laser-guided and in real life requires a laser designator and also in real life (best example would be Laser Maverick, Bofors RBS70, Hellfire, etc.) 3. I'm not sure but may be encoded into the Weapondata.dat file that is associated with that weapon so when the game reads that file, it applies those values without putting them on the appropriate Data.ini 4. Perhaps because SF series doesn't properly model the terrain following flight characteristics of a cruise missile which realistically game-wise point and shoot.
  7. Just take it easy on the values... (-90 degrees shpwn....)
  8. Anti-ship missiles are what's called "CGR": and use the Ground Mapping radar function. Simply load them up and while hunting for ships you press the E key to lock on to the target. Once you lock on you are generally in range to engage (I could be wrong but it should model radar cross section of the ship) you fire and it homes on the target. JSOW is GPS guided.while the Apache is TV Homing. I just had the Weapons Editor open (hint hint) and looked at the files myself and I'm sure Storm Shadow is the same, but you can go to the Thirdwire site, download the latest Weapons Editor and a lot of these questions can be answered with that.
  9. Go in the Options screen and adjust the Horizon distance. I had the same problem as you and I did that and it hasn't cropped up again.
  10. I use the modded VIEWLIST file by Silverbolt in the download section
  11. Taking the Shadowcat out for a stroll
  12. More tail work, this time got that riveted. Lexx_Luthor or FC, you think you can get me a text description of the access panels so I can start working on warning symbols or recommendations?
  13. More work. Haven't forgotten about the F-103 just doing this real quick. I figure (I'm guessing) I can start moving towards warnings and stuff like that since I'm sure the Thunderwarrior has enough rivets, though need to work the tail too.
  14. Logitech Extreme 3D Pro Review.

    I've never been much into FF sticks for some reason, just the plain jane stick worked fine for me.
  15. Poke around the downloads section, as there's a mod that speeds up the interval of takeoff, not so much the ability to allow dual aircraft takeoff.
  16. B61, SRAM, B63, and ALCM. and some weird missile I launched once from the KF1-AX (basicalty I can't remember at the moment). As for effects I can't help you there as I regularly don't use them.
  17. Wow Dave, did you put that skin together in a few minutes? Just heading out (Default A model texture)
  18. I'll second that as Column5's work is closer to SF2 standards so it'd take less of a headache than what you're probably heading for (again I don't discredit AD's work either but...) but hey have fun
  19. Thanks! Though I've asked Julhelm to see if he can't send a 3D mesh layer to help out with some of the bits...
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