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EricJ

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Everything posted by EricJ

  1. Agreed, but sometimes it is aggravating when your target gets hit before you get there... but hey, nice AAR BTW if you want a pretty PDF file of the locations in Vietnam I can make one up.
  2. Okay it looked like my editing skillz was good to go... but then my AI flights had no dual rails... NO GO. So... after a little experimentation, I created another LAU-115C with the values of the one I posted, which allowed the player, but not the already loaded AI flights to utilize. So now there are two types in the folder, one that allows AI flights to load them normally, and then allows the player to do the same. Confusing? Weird? Yes for me it is, and therefore just to make things right... using a modded form that Dels brought indirectly to my attention... LAU-115CA.7z LAU-115CB.7z
  3. Okay it looked like my editing skillz was good to go... but then my AI flights had no dual rails... NO GO. So... after a little experimentation, I created another LAU-115C with the values of the one I posted, which allowed the player, but not the already loaded AI flights to utilize. So now there are two types in the folder, one that allows AI flights to load them normally, and then allows the player to do the same. Confusing? Weird? Yes for me it is, and therefore just to make things right... And no problem topcat II! LAU-115CA.7z LAU-115CB.7z
  4. Just remember to give Sony Tuckson a PM in regards to modifying Mirage Factory stuff and things will go okay. Not just for this but for any other projects should any others be reading.
  5. As posted in the download topic, after "reverse engineering" Dels's dual AHM racks, I've got the LAU-115C racks working for AMRAAMs so you can select it in the loadout menu.
  6. Since I've been doing math most of the afternoon my mind is kinda mush... but I think I know what you're talking about, in regards the LAU-115C launchers for the Supa Bug. I noticed that Dels were loading, and not mine. So I kinda did some reverse engineering, and it works... Reason being? Probably because it is USAF as an attachment. So now I can select LAU-115Cs for my AIM-120s when I need them without having to worry about a loadout.ini fix.
  7. As always Spinners great work! Heading out for another strike mission in 'ghan.
  8. Well.. I've done two Recon missions and well... I've been bothered by Flankers and Floggers... So don't get too excited And to be honest with you Baltika, I just looked up the name after seeing the image in the file... honestly one of the more imaginitive things on a map fo sho!
  9. If I remember from the NATOPs manual I had years ago, the flight software had to be adjusted to account for the drag and such like that. Going from virtual experience even at full load I don't have major issues trapping, with even five full tanks. You load a tank, and 24 Mk.82s, then you will definitely have a serious sink rate.
  10. Right now with OEF/OIF going on still, they're returning with the tanks, to include the birds tasked as tankers. So as of now they're obviously keeping them.
  11. Good thing I know KMD... I admit it does give me the heebie jeebies... However on a reality note, for SF2 now I can actually have a use for the F-2 I got in my Aircraft listing... nice work!
  12. Let me guess, there's a crashed Dalek spaceship there right???
  13. Thanks! South to north and a Flygvapnet pilot engages Taliban targets in Afghanistan
  14. As Dave said, he helped get the color right from another perspective (as well as others) and other things as well. I had at the time been out of the "action" of skinning, so I wanted the challenge of shaking off the rust and creating something new, rather than just using a template
  15. Alot of flight simulations use what are called "sprites" for trees, simple "panels" that have a .tga texture applied to it. It keeps the poly count waaay down, saves processor (doesn't have to render a full 3D object), etc. Besides, the opinion and view is that really, flight simulation isn't about looking at trees anyways
  16. Objects: Aircraft/Ground Objects/Guns/Pilots/Weapons Terrains Sounds Campaigns
  17. Unfortunately that only applies to player selection, not AI, as this is my Afghan setup: [AllowedMissionTypes] FriendlyMissionTypes=STRIKE,SEAD,ARMED_RECON,CAS,RECON And I still get them. I think its controlled by a .dll and not ini...
  18. You don't need to put the modded files in the .cat files, no reason too. In your User/Thirdwire/SF2/ folder, simply create an "Effects" folder, and place the modded files in there. The game will read those instead of the files in the .cat file, so you don't have to worry about losing the base (unmodded) files with an overwrite.
  19. OV-10(X)

    Cool find!
  20. Thanks! Ukrainian AF Flanker on patrol in Afghanistan (I truly wish you can disable AI Escort and CAP missions from some maps, truly a waste of processing power).
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