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EricJ

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Everything posted by EricJ

  1. That is a big problem.. and come to mention it, I noticed a flight of Escort planes make it through GermanyCE without getting picked off by SA-10s (however were shot down by other SAM types) despite the numerous "SAM Launch! SAM Launch!" calls. Guess it's time to find an SA-10 site and get shot at.. Actually looks strange for a intercept geometry. It theoretically could be that the missile is acting like it's "level" and trying to intercept you the old fashioned way rather than making a direct line of sorts to you (as a VLS missile should). So it could be game logic that's throwing it off, as it's trying to lead you but it's not making the intercept due to the initial launch trajectory. And with a turn rate of 20g, it should be able to make the turn towards you easy. You jamming by the way? or are you not?
  2. No worries man, I haven't really messed with viewlist.ini editing other to adjust the zoom level on the cockpit view.
  3. AIM-120 on Hornet wingtips?

    True enough, but I'm not giving the enemy a mission kill either
  4. Yup it is, how do think I figured out how do defeat the SA-10? It's not hard at all. Just create a custom mission, go to where a known location is and rock and roll. Besides, you can visually spot the missile trail (on a good day and that looks like one to me) and do your best to evade it.
  5. Looks like he remembered the position of his aircraft versus the missile's location. Pretty easy to figure out.
  6. Well despite my fears, and some tweaking, it runs quite good. There's a little stutter so far (no aircraft, just me flying around for a "feel" of the terrain). Still prefer Jan Tuma's HFD, but still the terrain is very nice
  7. Low Altitude Training (and mid altitude)
  8. Anti Radiation Missiles

    Also if you got enough to do it, fire one, slow down, and if it picks off one, fire another to get the other. I'd use common sense though, if you pick off a Sidenet and a Shilka is there, may not be worth the missile.
  9. F-35 Production to be Cut

    Having spent a good wonderful year in Afghanistan, COIN isn't difficult (but don't get me wrong, it is aggravating), you pretty much have to understand how they fight, and hit them back, fast and hard. Having been on the ground, it's not going to make any difference whether it's an A-10 or an F-35 dropping a bomb, it still is the same fight. And the reason we suck at COIN is people are stuck in the conventional mindset. The world changes, you have to change with it. So the loss of two CVBGs? Yeah it'll make an impact some places, but overall, the F-35 being cut back isn't the end of the world, especially since now we're dealing with dudes wearing turbans in some valley. The Russian threat? Always been out there, and always will be, along with China, India, etc. But seriously, if Russia can't afford it's own toys, not likely the whole world will be flying Flankers with ultra maneuverability with advanced whatchamajigs either.
  10. AIM-120 on Hornet wingtips?

    It depends on the mission though. Even though you're not dogfighting, you're bound to pull a lot of G's (evading terrain, SAMs, etc.), so it does sound plausible, but not realistic and put the same amount (or more, remember you got bombs on the plane?) of stresses on the aircraft as if it was dogfighting.
  11. I'll download that tomorrow, very nice, reminds me of LOMAC... Finishing up at the Range.
  12. File Name: GBU-38 New Model File Submitter: EricJ File Submitted: 22 Dec 2009 File Updated: 22 Dec 2009 File Category: SF2 Series Add On Weapons Here's the new model GBU-38 done by rusty_hawk and textured by me, original weapons ini by wpnssgt, which was converted by 331Killerbee. Note: while setup for SF2, it can be adapted for the SF1 series. Texture by EricJ 3D model by rusty_hawk read the readme.... Click here to download this file
  13. Version

    514 downloads

    Here's the new model GBU-38 done by rusty_hawk and textured by me, original weapons ini by wpnssgt, which was converted by 331Killerbee. Note: while setup for SF2, it can be adapted for the SF1 series. Texture by EricJ 3D model by rusty_hawk read the readme....
  14. You have to copy the data from the readme, open the weapondata.ini remembering to keep the numbering in sequential order. Save the ini file, and open the weapons editor, then click on Save, and after its done, close the program. Open whatever game you're playing and it should show up.
  15. Let's not delve into politics.
  16. It'd be a good Asian campaign fo sho, though more like Vietnam vs. China...
  17. PM rusty_hawk and he may be able to do it for a fee.
  18. As far as in SF2? I've noticed it's for some reason trying to do the same, but methinks I know why. Open the missile in the Weapons Editor, and click on "Terminal Guidance" and "Target Memory". I noticed that when AI fires AIM-120s, and me, the weapons with this not checked tend to self-destruct at any nuance of enemy fighter movement (if it farts, turns, takes a smoke break, etc.). I can't test the theory right now but my AIM-120Ds are solid killas with AI use, so I've started to mod some missiles that way. It should alleviate the problem, hopefully...
  19. It's using AAA against infantry, proportionate force and all that. And I'm quite sure the Eagles fired 20mm, not a winder at the Fucik in Red Storm Rising.
  20. Nothing shows love like High Explosives
  21. That's making it more complex, it's best for the game engine to have the smoke pop for friendly position, especially for anything from the Vietnam War or sooner. I usually look at the map before committing to a bomb run in anything modern. What would be really nice would be functional NVGs so you can have strobes, but that's a bit much too...
  22. Nice, good thing I stayed with the previous patch, time to wait it out again...
  23. Agreed Dogzero1, but like USAFMTL said, that's an admin issue that I can't fix either. I figured it was just a cap on your status, that's all.
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