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EricJ

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Everything posted by EricJ

  1. More fun in the Cali sun and Himalaya fun.
  2. It's not a specific version, it's included with the 1 and 2 packages, it's just the SHARP pod store.
  3. Best thing to do man is to re-download, or delete what you got because I flew it out of the box yesterday and got 650 knots and while not exactly flying high, I got above 120FT.
  4. File Name: BTR-80A File Submitter: EricJ File Submitted: 29 Nov 2009 File Category: SF2 Series Add On Objects Since I'm not good with vehicle skins I did a cheapie and went with what I have. Template .bmp included. For SF2 but readme has instructions for adapting for SF1 series. Model by Razvan Stanciu cheap texture by EricJ. Click here to download this file
  5. Here, modded from yours. Everything else works too, based off the F-100D_68. QF-100D.7z
  6. Managed to check this out in SF2E... a little tweaking is involved, due to LOD naming and etc. But checking some references online, it was the SEA camo with the Orange markings. Not hard to do but its nice to have a dedicated target, even though using the BQM-34 Firebee from the Range map still works too.
  7. Guns are setup to work like the weapons, so if it came with a "Gun" put that folder in the Guns folder, or create one in the Mod folder, in "Objects". If done correctly the game should read the new gun and it will be available for use.
  8. Not sure why you edited the engines anyways... straight "out of the box" it works fine...
  9. Well I have been meaning to test some AI used of possibly "fixed" AIM-120s... thanks!
  10. Okay that's great! Howzabout some screenies?
  11. Is there anybody working on this project?
  12. Nothing like something for a close to real Clear and Present Danger scenarios...
  13. I would think.... [TargetArea002] Name=Elk Airfield Position=259576,345592 Radius=6000.000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield4.ini <---- Change to whatever ini is in the terrain NumSquadrons=6 Where the "desert_airfield4.ini" could be changed to whatever the ini that is in the Anatolia terrain to the new one. Find the appropriate entry and copy the info from the _TARGETS.ini and it should work..
  14. ....And GEF1414 sound by both Spillone104 and Spectre8750, add this to your soundlist.ini: SoundFilexxx=GEF1414 [GEF1414] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90
  15. Yes you can only see most ships in Campaigns and individual missions. However... if you change the role of the ship to CARGO_SHIP you may have the "joy" of trying to sink a carrier or so..
  16. Arrg, that's what I get for laziness: Go to the bottom for the E/F hotfix http://forum.combatace.com/topic/44114-super-hornet-package-for-sf2-v1-4/page__st__20 And the bottom of this page for how to fix the C model: http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  17. Thanks for both, and you too!
  18. I don't think it was a runway to jet issue, as I can fly off of forward strips fine, but did have what you're talking about. I started the mission, then blew up, so exactly what you're talking about Wrench, that oddity. It could be a SF2 GermanyCE.cat issue versus SF1 but can't really confirm that.
  19. Yep, the F-15C uses a generic skin so he used one I created for the -15C project by FC.
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