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EricJ

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Everything posted by EricJ

  1. Well methinks more of a model issue, rather than just an INI issue now... The missing weapon image is the AGM-65G model, and the other one is the AGM-65E... not sure what the deelio is.
  2. Working the Angles, Heading Out, and The Threat
  3. No, I'm actually using the old method.
  4. True enough... but when you try all the limited tricks you can think of, and still no worky, time to ask.
  5. Yeah... But the thing is all weapons act as they should. So I'm guessing I delete the weapondata that is installed and just drop them in the folder and it creates it's own based on the INI data already in the folder? But I still don't understand how it causes a rendering problem.. I'll reinstall it and try that theory out. Gotcha column5, sometimes you gotta be the retarded one to figure stuff out...
  6. File Name: Fictional Laos AF SEA skin File Submitter: EricJ File Submitted: 11 Jun 2009 File Category: Fictional/What If Skins Made for the same aborted campaign, this is a MiG-29A in SEA camo. For the Mirage Factory MiG-29A - Russian, but can be applied to any MiG if you change the filenames. Falls under the Combatace Freeware License Agreement. Click here to download this file
  7. File Name: Fictional Laos AF All Metal MiG-29A - Russian File Submitter: EricJ File Submitted: 11 Jun 2009 File Category: Fictional/What If Skins This is a fictional rendition of what a MiG-29 could possibly look like in Laos service, around 1985. It was intended for a campaign, but since the author couldn't finish it, he allowed me to release them, and I didn't want my work to go to waste either. For the Mirage Factory, MiG-29A - Russian, but can be used on any other version as long as you change the filenames. Falls under the Combatace Freeware License Agreement. Click here to download this file
  8. http://forum.combatace.com/index.php?showt...=40588&st=0
  9. Well mine will get bigger now that I figured out how adding weapons works... Much thanks Dave...
  10. You know I was going to come up with a smart response... but since your job helps my job.... I have to let it go, especially since you're getting a Sniper pod squared away on the bird. But yeah man, need to tell the T-ban to just take it easy for a bit.
  11. Much appreciated Dave, but it's not so much just Super Hornet specific weapons and equipment. It's when I have the generic loadout (for example 2 x AIM-9X, two tanks, and recon pod), it's when I want to add two AIM-120s they don't show up. I caught Crusader's comment about requiring an INI for each weapon. Methinks that's the issue, no INI file with it, so I will have to download KB's SF2 pack and modify it to make it work.
  12. Nice, and here I was stuck on the SF2 thing... since I can't figure out the issue with the weapon models not showing up, I'll wait until a patch shows up that maybe fixes this issue. But did you just drop the F-111 cockpit in there? or did you mess with the values so it looks "right?"
  13. Version

    75 downloads

    Made for the same aborted campaign, this is a MiG-29A in SEA camo. For the Mirage Factory MiG-29A - Russian, but can be applied to any MiG if you change the filenames. Falls under the Combatace Freeware License Agreement.
  14. Iran new helo

    Yeah similar but with Russian assistance: http://www.irandefence.net/showthread.php?t=19278
  15. Version

    79 downloads

    This is a fictional rendition of what a MiG-29 could possibly look like in Laos service, around 1985. It was intended for a campaign, but since the author couldn't finish it, he allowed me to release them, and I didn't want my work to go to waste either. For the Mirage Factory, MiG-29A - Russian, but can be used on any other version as long as you change the filenames. Falls under the Combatace Freeware License Agreement.
  16. True enough but I have a rough 95% accuracy rate anyways. Matter of fact I "toss-bombed" a Tunguska in Afghanistan a couple days ago with a -12F, but that was a shallow one anyways.
  17. You don't have to change the guidance types to still get hits. I still use vanilla GBu-12s against tanks and the like, matter of fact it's preferred
  18. Thanks! Orbiting waiting for my JSOW to strike, and mission complete.
  19. Okay, gonna have to check it out, but it shouldn't have that issue if I load empty pylons though....
  20. Well I think it's having to do with refreshing or something, because it'll recognize the weapons, but not the models in game. Well as far as textures.. I think the A model still uses the F-15C textures so I'll have to extract them and see if the KB answer works.
  21. Me too, I read the KB, but really too lazy to go CAT Extracting at the moment though. Only issue is I'm having with SF2:E is weapons not showing up. I ported over my weapons and the Weapons Editor got them in game, but it's like I have to manually copy each weapon model so it'll show up. Weird.
  22. As for Strike Fighters 2 and the Super Hornet. Right now I'm going to hold off until MF updates their Hornets for SF2 as well. Right now I just installed it and noted a problem as far as missing textures. Until then I'll hold off until I become more familiar with SF2 then work on updating it for that series.
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