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Everything posted by EricJ
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Typhoon Brimstones wrong way round!
EricJ replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was using them quite a bit for some ad hoc SEAD work after that post I made and fired horizontally, and an angle. Could be the fact you're firing too close? -
enbseries file locations
EricJ replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, once we approve the file the thread is created, standby and I'll get it. -
Typhoon Brimstones wrong way round!
EricJ replied to Planejunky's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually didn't know about this... but just in case.... just replace this on your SF2 install: [WeaponData001] TypeName=BrimStone3Pack FullName=BrimStone 3-Pack ModelName=BrimstoneLaunchRails Mass=55.000000 Diameter=0.203200 Length=1.600000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,UK SpecificStationCode= NationName=RAF StartYear=1999 EndYear=2020 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=TLR NumWeapons=3 LoadLimit=51.000000 LengthLimit=1.810000 MaxFuelAmount=0.000000 Attachment01Position=-0.215000,-0.004500,-0.059000 Attachment01Angle=0.000000,-3.876633,0.000000 Attachment02Position=0.215000,-0.004500,-0.059000 Attachment02Angle=0.000000,-3.876633,0.000000 Attachment03Position=0.000000,0.082900,-0.112600 Attachment03Angle=0.000000,-3.876633,0.000000 I'd also like to ask people that once they fix SF2 bugs, please as a good samaritan service, PM 331Killerbee and FastCargo/Kowalski. (or those weapons that you know belong to the author) your fixes so they can update their own files accordingly. Plus you're helping out the community as well by allowing them to get the files fixed/updated, and the community to have the fixes too. -
Screenshot Thread
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Various flying around shots, nice ones Silverbolt! -
LOD viewer?
EricJ replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've got an old .3ds viewer I've had stashed for years that I never use due to the fact that it's for only .3ds, but agreed, it would be sooooo nice to have a LOD viewer instead of going back in and out of the game.. -
Anatolian Terrain (WIP)
EricJ replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Agreed, I fly this terrain in a free flight manner more than any other -
And let's not forget China is getting better in the realm of training. Still not as well adept as Western pilots, but they're working hard to fill that gap. Plus you still got alot of those old airframes still chugging around (some, like the F-7G), modded and upgraded to be at least a threat to nations, like Taiwan. But I agree with you Jug, a Westernized Su-35 would put alot of stuff to shame, or we can just buy MKIs, or MKMs. Alot of the Russian hardware is getting pulled out and more capable Western electronics are being put in.
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The reason we built the F-15,-14, and -18 was because of the Soviet threat, to intercept the bombers, and maintain air superiority over Western Europe when things supposedly got hot. The thing is, all were built in a time when there was that definable threat, not the un-definables that exist today. People who designed the Strike Eagle never envisioned it performing a CAS role, but a Sniper pod equipped Eagle is a very effective CAS platform, and it has the tools at it's disposal to drop on the "three Talibans" because those Talibans are effective in doing serious harm to ground troops, either as a spoiling attack or IED emplacers. And I've had no second thoughts about dropping my two bombs during an engagement either from an Eagle, and my FOs surely appreciate a good bomb from either an A-10 or Eagle. It's simply proven and works, so therefore the Air Force is working to provide those tools to work. Sure an OV-10 would be nice, but in some cases a bomb is preferable to just rockets and machine guns, it does wonders for people's morale , and the Tucano can't deliver what an A-10 can do, so while it would be kinda cool, it just wouldn't do anything for the ground pounders who daily rely on that airframe. Simply because a Tucano can't close a cave if needed (which we have done), nor an OV-10. The F-22 is purpose designed to intercept aircraft, and that's it, with a secondary capability for ground attack, but it's cost isn't worth the pounds of bombs it could drop, when you already have two effective aircraft as it is that are getting worked heavily, dropping bombs on three Talibans. It's definitely worth every penny to keep those planes flying.
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Anatolian Terrain (WIP)
EricJ replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Great shots man.... -
Do you think UAV's should replace pilots?
EricJ replied to scouserlad13's topic in Military and General Aviation
No they shouldn't especially when using lethal hardware. As mentioned the "Skynet", "Stealth", and "I Robot" scenarios make it all too vivid on when things go wrong. Nope I'll deal with the human operator... -
Plus another way to look at how Congress may be looking at: What has it really done to prove it's cost? Fly in airshows? Alot of good arguments but seriously, the Raptor hasn't proven the "bang for the buck" that other airframes have, or systems. I think more C-17s do more for the GWOT and improved targeting systems for aircraft, along with UAVs and other highfalutin stuff that is proven to work, rather than fly around. So why would we need to spend more money on a capability that hasn't been matched? PAK-FA? Whatever, it's an ambitious program, but hardly able to surpass the Raptor even if upgraded. The Raptor really can't be matched yet. So if we somehow have to fight Talibans flying PAK-FAs, I think we can stay with what we've got, and shift to what we need. Air superiority isnt' needed if there's no threat of it.
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As somebody who required air support for a year, I can't agree more. Realistically the loss of the Raptor... isn't a loss because F-15s, A-10s, and various other assortment of aircraft we depended on to just drop bombs. Stealth isn't needed to provide Close Air Support and never saw a Raptor in-theatre anyways, and it sucks but from my personal opinion the world will still turn and bombas are needed more than a plane that hasn't done much, yet. A couple years for PAK-FA is a bit optomistic anyways, sopposedly five to six.. but whatever they say
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Invisible Mavericks
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's the ones that work for me fo sho. Dave (USAFMTL) hooked me up with these, I just had t take some time and figure out which ones. AGM_65E2.zip -
Invisible Mavericks
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Using the Weapons editor isn't going to help, least didn't work for me. I'll find out which models do work, and upload them ASAP. -
Mig-21 Complete Pack SF2 1.8
EricJ replied to ataribaby's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It's part of the ini really, Kowalski/FC can help you out in figuring out what the issue is. He's helped me with the SH and I'm helping him with another project, and none of the burner can effect is texture based as far as part of the aircraft canvas. -
Screenshot Thread
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mornings in SoCal.. And beautiful shot fougamagister -
Updating Older Planes to SF2 Standards
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pretty much that hasn't been touched already, except these: Mirage Factory Planes (They're doing the conversion themselves) GMG (They're also doing the conversion themselves AFAIK) Just be mindful on the previous page by Dave (USAFMTL)'s requirements. Make sure you include the original readme, and if one isn't present, I like to provide the original SF1/WoX link just to keep it legal. It should be noted some don't (except for the previous ones) mind, but if you have to ask, just do it to cover your six. -
Taliban DSHKA for SF2
EricJ posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Taliban DSHKA for SF2 File Submitter: EricJ File Submitted: 19 Jul 2009 File Category: SF2 Series Add On Objects Original download: http://forum.combatace.com/index.php?autoc...p;showfile=7838 Not much just added a USER_LIST for Afghanistan EricJ Click here to download this file -
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@Comrpnt
EricJ replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Still doesn't rule out the use of stand off weaponry. You know it radiates anyways, so the effect is still there, you launch a HARM and it's bound to track on something, so regardless if it's not showing up or not, it's not like you can't not use it. And it's not like a harbor full of ships is mobile and able to move quickly. And I wasn't just talking about HARMs. Matter of fact I didn't even mention the use of anti-radiation missiles in my first post, good that people are paying attention I meant stuff like JSOW, SLAM, BGM-109. I know the AI doesn't use them as efficiently as they should, but I'm not hopping in that nest of vipers for the sake of machoism. And even going with the RWR bug, doesn't mean if the AI can spot it, they can't shoot it. Load up some more HARMs on the loadouts, and you can get a vast majority of the radars anyways, so it's not like the mission can't be beat without the right planning. -
@Comrpnt
EricJ replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
But... if you're talking about Ship Radar? I would say maybe for earlier gen SF series... Jun 2009b, I get the CVN71_static's radar fine. Matter of fact I have to figure it out what the radar system is. So that could be the disconnect, maybe TK finally fixed a bug with ships, not sure but if that's the case then they're working on the RWR/TEWS. -
@Comrpnt
EricJ replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Not sure how they're not showing up, I've seen every system on the RWR and I fly solo... so not sure what you're getting at or whatnot, but my TEWS works fine... -
@Comrpnt
EricJ replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Don't think so, all the SAMs that I've converted for SF2 go through a "shoot at me" process, I place it on the map for a custom single mission, and I get engaged by it. And this is all solo work by myself. So maybe they fixed it with SF2, but I don't upload a SAM mod unless it A) fires, and B) shows up on the TEWS. -
Making a custom .tga for TEWS Radar Warning Recievers
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I've been contemplating maybe starting a TEWS Database, but the only point of contention is updating it... I maintain a blanket one for my aircraft but a CA one? -
Updating Older Planes to SF2 Standards
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okie, alot of stuff is looking like much doesn't need to be really changed as far as most of the Russkie stuff. Since the Bereza is handled differently, all that needs to be really done is RWR=TRUE and RadarFamilyName.... I'll muck around with it and see how it works..