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EricJ

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Everything posted by EricJ

  1. Well was going to show a screenie of the F but FC got there first. ATFLIR is now in game, and it's setup as a pylon but you can't load anything else. Due to coding I'm quite sure you can mount a different pod, as the screenie shows. JAT81500 sent me a layer for extra detail work, revised intake warning stickers and serial number:
  2. Unless somebody made one, there's none available here. Failing that you're gonna have to make your own.
  3. I have man, just not been interested after skinning it to be honest with you. It's just not that cool enough I guess
  4. I had it on Easy, but after reading this topic, Normal (meaning I forgot about the changes DS mod made). I really should just change the FM to Hard, to really have some fun since I can always land fairly easy.
  5. On what plane do you need it on and where? If you done skinning, I guess that's MSFS? All textures are 24 bit bitmaps, no DXT settings.
  6. Usually it'll entail any "Jeep" location, but then again there's very little vehicles on an airfield in WOI/WOE/WOV. I'd like to know how to do it meself since it would dramatically flesh out any airfield.
  7. In which it is I will say it is JAT81500 did a very good job so far on the FM, so it'll be all good. Right now it's closed to limited testing. Overall we're so far finding out issues on our own, but if needed will consider it 76.IAP-Blackbird!
  8. No problem Dave, and I'd like to reiterate that this is not (again) a Super Hornet vs. The World topic. Whether or not you like it or do not like it, that's fine, as this is not the place to argue the merit's/stupidity of the Navy's decision. But regardless, the US Navy made it and we have to live with it, fair or foul. In some respects it worked, and in some it did not, and consequently the SH gets the moniker of "Rhino" due to it's weight on landing (if I remember that from another forum some time ago) not so much it's capability, looks or the current phase of the moon. I don't mind flying the Phantom every once in a while, but my personal view is time moves on and that's that. So I don't besmirch people's opinion way or another, I like it but do see some of the faults without a blind eye, but that's just my 2cents on the issue. I just don't like it in an area where we're not discussing capabilities, we're discussing a project. And an article Canadair on the weird ways and whys of the pylons: http://worldwidewarpigs.blogspot.com/2009/...ores-story.html
  9. You have to be kidding, they make that kind of smiley? Next thing it'll be an EEL one.....
  10. Jarink has templates, unless you're using them. You may want to set your textures for objects to unlimited... would look much better
  11. Seriously.. FC added that little trick. They're red when it's deploying and green when it's extended. And of course Red while retracting. FC has some documentation on it so he'd be the better person to ask really.
  12. http://www.google.com http://www.airliners.net
  13. I've noticed after the Oct 08 patch AI now fires Active homers too, found that out on a long, slow strike mission in Israel, my escorts called out "Fox 3" and I was happy.
  14. Finally got the drop tanks weathered. Not perfect but doable. And you were right yet again FC, the refuelling pod only has one green light.
  15. Not really planned man, it was just a nice pic I came up with returning from a strike mission at Al Khafji. Though moments afterwards I splashed two -29s and got a Fishbed though.
  16. Dave really wasn't looking for a completed look, more or less the prototype skin and that was it. I may float a skin sometime, but not an absolute priority.
  17. Updated model for the buddy refuelling pod, and new feature:
  18. Weapons: http://forum.combatace.com/index.php?autoc...amp;showcat=340 Utilities: http://forum.combatace.com/index.php?autoc...&showcat=30 The pack comes with a "weapondata.ini" that has all the entries for all the weapons in the pack, you put the weapons pack (by reading the README) in your WOX/Objects folder. Open the Weaponeditor and find where you put the weapondata.ini (of course where you installed the game) and you click "Save" even though you didn't edit anything. It creates a "Weapondata.dat" which the game reads, so when you go into the game and you can select a boatload of various weapons to arm your aircraft with
  19. More weathering/Detail work. Did some more weathering to the top of the wings, as well as detailing (so to speak I guess) for the pylons when not mounted. And I'll admitting in having to purchase the VRS F/A-18E for most of the references for this project. While alot exists some of the reference work had to be used in order to get more detail. And no witch hunters, no unlicensed texture work is used on this project. Believe me the gear bays would be more detailed than as I could get. I've honestly bounced the idea of using some by askjng, but overall I think I have done a good enough job without them.
  20. Looking good Wrench, but just an addendum, most of your maps work fine in WOI, so overall while you generally do not, I use WOI and so things are generally kosher. Nice little Towers of Kuwait there
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