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EricJ

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Everything posted by EricJ

  1. So every time I fly this I'm technically "hogging"?
  2. Yup the "76.IAP-Blackbird Special" we forgot to mention.... But look at the bright side! You get an eel too!
  3. True, some of the few shots I have make it look huge compared to the Tomcat taking off. Then again... the Tom was probably lighter than this beast anyways...
  4. Well can never disagre with the experts can you? Thanks!
  5. Prototype main gear bay texture. Found this at a modelling site, and it's okay I think.
  6. Say a few thousand dollars and that's a good start. 3DSMAX isn't cheap by any stretch of the imagination.
  7. I don't think anything can fix that
  8. The small spoilers and rudder animations are there. I'm not sure so much about the stabs but then again, the speed drop is significant by itself so if it is true, it really isn't needed. More detail work on the gear. Not much here as I have few references or textures to work with. Also retextured the probe bay.
  9. How prescient.. I was contemplating a Jolly Rogers scheme for the B....
  10. Well it can most definitely take off from a carrier, and quite honestly not that bad in the weeds.
  11. As pods go and how the game engine treats them, it's pretty much a good looking pod, perhaps one of the best done, but it's been very reliable
  12. Pretty sad you have to throw that disclaimer in. If you had said you'd sick rabid eels on them, it'd be kosher
  13. Well it threw me for a loop for awhile, but the method I used was more effective, so its all good man
  14. Yeah man, PS. I've used back in the day Photoshop Elements, which is far cheaper than CS3, but just as powerful, and I honestly use perhaps 5% of the features available even in CS3.
  15. And that's usually the best type to have posting comments, the ones who want to learn. I learned I'm still good at texturing, I suck at gear work (though maybe if I had more patience. I learned to take the time and effort to build something from scratch, rather than falling on a template. And I learned some more ini stuff that I never really paid attention to. So it's all good man After some trial and error, got a general weathering on the buddy pod. Still have more detail work to do but I'm somewhat happy with the result. And while we're on this subject, it should be noted that this, and the drop tanks are split into four parts, so getting this to be weathered took some creative erasing to get the effect. Still it's preliminary but as said, I'm happy that it worked out.
  16. Operationally the US Navy never used the triple rails like the USAF due to issues of drag if I remember right and launch weight. They just use single missiles on adapter rails. Yes the E is laser guided (by lazercats).
  17. Real ones, you can tell by how the fuselage LERX curves to it, and how the fuselage straigtens out at the inside tip of the canard. Can't wait to fly the beastie
  18. Thanks both, and FC will send ASAP I like to believe that by showing progress I get more feedback on the work I'm doing, or what JAT81500 is doing, and FC. Jarhead1 was going to show some screenies of the tanking ability in action (he had it setup but loadout issues are hampering it I assume) And JAT81500's weathering layer added to the other ones:
  19. I've noticed that on one time I was in the SoCal map, I jerked the plane and all of a sudden I blew up, guess now I actualy have to be careful . But OT, I do have to carry more A2A missiles yet again, damn Iraqis spawn like nothing else... Doing a deep strike and all of a sudden swarms of MIG's, and other assorted stuff comes around... good work though, becoming an ace quicker yet again
  20. Honestly the plane is good to go, just waiting on the ATFLIR model (I'm using the AV-23-R in it's place for now). Once that's skinned and detailed, as well as the buddy pod, I hope by the end of the week at least for the E model. The F and G will be after of course.
  21. http://forum.combatace.com/index.php?autoc...p;showfile=5717 It's always a goody, perhaps my favorite one.
  22. String of updates, JAT81500 has done some phenomenal work, with the compression of the gear, light settings, and a prototype decal of VFA-143. I had thought FC came up with a "damage model" but also is included when I got bounced by a Flanker over Iraq. Also added feature that JAT81500 caught was the "toeing" of the rudders before takeoff, characteristic of the Hornet line.
  23. Danke Crab_02, das war super references! (I truly hope I didn't butcher that up...)
  24. It's so righteous, only the fact that game engine limitations don't allow us to have the fun with that plane as much as we'd like.
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