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EricJ

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Everything posted by EricJ

  1. Couldn't you make one in the future?
  2. Also one thing I noticed about radars is that they'll lock onto you and then burn through your jamming. I fired a couple HARMs at a radar, and it seemed to get "angry" and lock onto me earlier than normal. Usually you have more than one system painting you so it shouldn't matter, but that's one thing I remember from a test mission one time. Just thought I'd pass it along in case you're hunting a solitary system (and with the way that people with map skills do things, it's kinda hard).
  3. I know that but it seems strange that everybody is like "mandatory screenie" when there's no need to.
  4. This is a WIP thread, not a screenshot thread. I mean it's always been that way
  5. Okay so far YAP just needed the avionics and cockpit for the F/A-18E since there's was pretty much incomplete. I referenced the names that did the actual work (I just did the skins and now working on it) so hopefully they're credited.
  6. I admit I'm a bit leery of them too, and not too excited (too much) about YAP using my bird. But if I read the zip file right, may not be using my bird after all, just have to get a reply on that and I'll go from there.
  7. Thanks, but I think the Super Hornet in question if the download is what he's expecting, isn't my Super Hornet, so I may dodge that bullet.
  8. Oh yeah, I've been talking via PM with one of the guys for YAP and one of my jets may be included, from what I saw looks like the F/A-18E, but not sure, so that's on the horizon for me.
  9. Nice, it's definitely a game changer as I don't fly at night.
  10. Changed ti to the RAZBAM cockpit and look at that, success!
  11. Been playing around with the EA-6B Superpack by HomeFries. So far it's pretty good and I think it's a good plane, I just need to force myself to learn how to trap the bird (that DIANE sight gets in my way and makes it difficult). Anyway, for my fictional squadron here's my custom Prowler ICAP III. The weathering is experimental, as my references don't have much gunk on it, but it's always a work in progress skin that I fly sometimes:
  12. Going for another try at trapping. One day I'll figure it out in the Prowler, but today is not that day. It's the cockpit that screws me up,, and I prefer a HUD compared to the what I believe is the DIANE sight, as it blocks the view of the deck when I'm coming in. The A-7, Growler all have HUDs so I can work out what to do, not the Prowler. I'll stick to land bases instead.
  13. These are proposed schemes by Fightertown sent to VFC-12 if I understand it right. If VFC-12 didn't use them then they're essentially What If schemes and so on, so no going to the PAO for something that doesn't exist at the unit.
  14. I'll see what I can do then. But the white leading edges could mean anything though, as it looks pretty bad. How about we wait until a larger pic shows up then I can modify it accordingly.
  15. A VAQ-562 pilot about to crash on the USS Nimitz due to low power when trapping. (I haven't yet figured out to trap the Prowler. The Growler I do fine but yeah it'll be some time before I get the Prowler).
  16. View File F/A-18E VFC-12 Black Scheme 2 I named this as "Black Scheme 2" because I was already working on one VFC-12 actual scheme. Anyway, this is a proposed scheme that Fightertown Decals published and thanks to crisisloaner got a hold of the decals for the jet. Simply drop in your FA-18E_BlkII folder and go fly. Can be found under the drop down menu name of "Black Scheme 2" Submitter EricJ Submitted 05/06/2023 Category F-18  
  17. F/A-18E VFC-12 Black Scheme 2

    Version 1.0.0

    37 downloads

    I named this as "Black Scheme 2" because I was already working on one VFC-12 actual scheme. Anyway, this is a proposed scheme that Fightertown Decals published and thanks to crisisloaner got a hold of the decals for the jet. Simply drop in your FA-18E_BlkII folder and go fly. Can be found under the drop down menu name of "Black Scheme 2"
  18. Final look. I changed the "Ambush" to how they normally do it as opposed to the proposal. In any case, it'll be uploaded soon and awaiting approval.
  19. Some more work. I still have the drop tank to do but other than that almost finished.
  20. Some more work. I may just use the brown as the others for artistic license since I can't find a top or bottom view of the proposed scheme.
  21. Honestly no I haven't, but I can work them into something...
  22. Also on the S-300 front I did some Googling and found out that the reaction time (after being deployed) is 28 seconds. So I modified both Fubar512's and Farid's S-300 systems with this value: Farid's S-300PT (just edit the data file from the SA-10A_LNC folder): [WeaponSystem] TargetType=AIR MissileRange=90000.000000 MinMissileRange=1000.000000 PitchLimited=TRUE PitchAngleRate=0 MaxPitch=90 MinPitch=90 DefaultPitchAngle=90 PitchModelNodeName=pitch YawLimited=TRUE YawAngleRate=0 MinYaw=-0.0 MaxYaw=0.0 DefaultYawAngle=0 MissileLaunchTime=28 Fubar512's system (just edit the data file from the SA-10L folder): [WeaponSystem] TargetType=AIR MissileRange=150000.000000 MinMissileRange=1000.000000 PitchLimited=TRUE PitchAngleRate=0 MaxPitch=90 MinPitch=90 DefaultPitchAngle=90 YawLimited=TRUE YawAngleRate=30 MinYaw=-0.0 MaxYaw=0.0 DefaultYawAngle=0 MissileLaunchTime=28 YawModelNodeName=SeekerHead PitchModelNodeName=SA-10 Also since I didn't have much going on today I took all the Prowler variants (EXCAP through ICAP III) and found out all those versions from EXCAP through ICAP III can jam the S-300 systems quite well, as well of course the Growler, so you if assigning those aircraft for Escort Jammer you can know that you'll be covered by them in a fight from 1979 to 2023, or until 2040 at least.
  23. Updated the German Super Hornets with the new ECM values in order to bring them in line with the next update for the Super Hornet pack. Essentially after FC helps me with the modeling of the Supers I can upload that with the new model edits and so on, which will be some time.
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