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Everything posted by EricJ
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ANG Mustangs
EricJ replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I might fly the Mustang just to showoff these skins, nice work... -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It could be, but other radars I hit fine, so it may be how the radar is setup too, not sure. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And this is what happens when you attack it with munitions. One thing of note, I don't know how far away you can lock onto the radar, but it allowed me to lock onto it with my Mavericks from a far distance, about where the video starts (at least that's what figure for now), so it is able to be destroyed with regular weapons, just anti-radar missiles have the issue with it. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's a quick video showing what happens when you fire two AGM-88Es at the SA-10A: -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Also updated the ALQ-99WG (The German Super Hornet pack) with the new values. Here it is if you don't want to go through the trouble of downloading the whole pack for the jammer: ALQ99WG.7z -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Also tweaked the ALQ-99G Jammers to work in-line with the EA-6B Superpack. I figure that HomeFries and Co. did some good research on the jammers and figured that I can use that. What I did was make the jammers more powerful and tweaked the maximum frequency for the -L jammer pod as well. It will be in the next update but decided to upload them here now: -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Also tweaked the ALQ-99G Jammers to work in-line with the EA-6B Superpack. I figure that HomeFries and Co. did some good research on the jammers and figured that I can use that. What I did was make the jammers more powerful and tweaked the maximum frequency for the -L jammer pod as well. It will be in the next update but decided to upload them here now: -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hahaha I wish. If the warhead is the size of a tactical nuke you may kill it, but the G won't kill it either :( -
Cold East Ground Objects Bonanza.
EricJ replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the SAMs as I replaced some of them with your stuff given the amount of SAMs I do have in my folder. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Was doing some testing and just want to note that shooting the system is hard (much like Fubar512's version) given the radar isn't able to be hit with a HARM (or any other missile for that matter). I can jam it with a Growler (3 x ALQ-99) up to about 17 - 20 miles, then it has you. I haven't bombed it yet, but I figure that the radar point is over the ground so you can't destroy it. I haven't flown a mission where it randomly spawns but thought I'd let you all know. -
Super Sunday
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Getting some E time -
What If Screenshot Thread.......
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Not sure how that's a What If, but looks nice at least :) Caturday flying, taking it easy in the Black Sea -
The Wonderful Voltige Victor Mirage F-1 Display Team
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well from what I understand is that the code was taken out or something for SF2, so there's no chance, except for SF1- 9 replies
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- aerobatics
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The Wonderful Voltige Victor Mirage F-1 Display Team
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah I never did MP in SF1 because I had some aversion to it back then. Now I don't and it would require the assets and a programmer to do it, unfortunately.- 9 replies
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Intercept!
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Set it in the clouds but managed to get close, though i need to work on my formation flying. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Decided to make the A-7E FLIR a more tactical color than just white. This is for the TMF A-7s. A-7_Flir.7z -
The Wonderful Voltige Victor Mirage F-1 Display Team
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's too bad there isn't multiplayer. Stuff like this could be done in-game and such. Oh well, it was a cool video at least.- 9 replies
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Intercept!
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
An old screenshot, but taken over the Anatolia terrain back in the day... -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I don't understand, there should be more folders in there than that. And as a test I checked the download, and all the files are there, so I think you deleted the folders by accident. The VFA-2 (Late) skin is in the FA-18F_BlkII folder. The decals are in the FA-18F folder, which is missing. Did you delete them by accident? -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You mean the modex numbers? EDIT: I checked the files and they're all there. There are no decals other than the modex number (1xx, 2xx, etc.), so after checking it checks out. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, so far I'm not going to add that capability to the USN Growlers. If as a user you want to, then fine by me. But overall as a virgin download, I'm going off of what I see operationally, not so much What If. Besides, when the Aussies lost one in Nellis the notation said that the replacement USN Growler had to be modified to suit Australian needs. Maybe it was the carriage of more AIM-120s I don't know, but I'm leaving that up to people who want it since they can learn how to mod or something to add that capability. Personally, I don't see why a SEAD bird needs more AIM-120s for its role (I see the AIM-9X as a good self-defense weapon, but that limits HARM missiles of course, or however they do things down under), so I don't see the USN doing the same thing. The Aussies have their needs, the USN has theirs. And what they do operationally affects how I make the mod. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm not sure about USN Growlers. They might but so far I've seen it on Aussie ones, not USN, so I'm going on that. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah but I also have this pic (I already have most of that already, thanks though), so I'm going off of that. -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
5.5 - Added an RAAF version of the Growler. It pretty much is the same as the USN version, but can carry more AAMs due to Australian Air Force requirements Uploaded and awaiting approval -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No I haven't, thanks for that EDIT: Found it, and it only has twelve listed. I guess not, so 12 aircraft so far.