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Everything posted by EricJ
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My next terrain project
EricJ replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I could survive without blowing up a bridge so I don't care for what it's worth. -
What I'd like to see ...
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have no issue with the Super Hornet. You'd have to get with FastCargo as he has the original max files. -
What I'd like to see ...
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ahh okay. It would make for some interesting missions in a way, where you'd have to blow up that plane or whatnot. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks to daddyairplanes he got me some Ravenclaw_007 templates, which work fine for just making a personal skin. I'd have to muck with it some more with the templates if I want to do anything more. Here's one thing I wanted to do, is have a uniform dark grey that drove me up the wall with the original skins -
What I'd like to see ...
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And don't forget period maps too. I think it's easier to just go with the rando spawning because you use maps in different time periods, and as trotski00 says, it's a bit of work to get it right. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Does anybody have better templates for the Viper Team F-16s? I don't feel like redoing the wing templates, but may have to if nobody has any lying around. -
Help needed
EricJ replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I see, I'm not that familiar with maps and how they work (I have an inkling based on reading posts) but that's a Wrench or Gepard, or Menrva problem that I can't solve. Going to have to wait until they chime in. -
Help needed
EricJ replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe, but you're doing all of the steps, and it may be happening on this map. -
Help needed
EricJ replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm sure that the game doesn't recognize the carrier as a base on the map, even though it's a base. I haven't heard of maps having carriers on the map itself for the player/wingmen to fly from. I could be wrong but it may not be possible. I've always placed a carrier on the map via the Mission editor (or how they rigged it for ODS30), but never as a static base on the map. Wrench may know, but I doubt it can be done is all I'm saying. -
Help needed
EricJ replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh now I see what you're trying to do. The game may not allow that kind of stuff. -
Help needed
EricJ replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did the carrier show up? You as far as I know have to physically put the deck on the map for it to recognize that there is a carrier on the map and allow you to take off from it. It only generates when you're going after a CVBN or whatever the acronym is. -
Version
6,107 downloads
READ THE README requires 7z to open: http://www.7z.org Adobe PDF for the readme: http://www.adobe.com Has weapon additions, and skin templates. Falls under the Combatace.com Freeware License Agreement Version 1.9 Fixes: -Improved Textures from the SF2 Version used. -Fuel capacity adjusted from the US Navy NATOPS manual. -SHARP Pod also included including weapondata additions. It should be advised that this was designed for SFP1/WOV/WOI/WOE, not Strike Fighters 2 as issues from that game will affect gameplay to varying degrees. If you wish to use this in SF2 DO NOT use this version, go here: http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v19/ -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did some research (was looking for something else) and happened upon the page for the F-16 Block 52 radar, so I tweaked it to improve the stats somewhat (for the Viper Team Block 52 F-16), radar reference is here: https://en.wikipedia.org/wiki/AN/APG-68 Simply replace the file and go fly. You can lock onto targets at 100 miles (I figured that was realistic enough) to use the AIM-120D effectively depending on your install. F-16C_B52_AVIONICS.7z -
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Strike Fighters 2 Screenshots Thread
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Decided to try out the F-16C Block 52 and doing some BVR familiarization earlier. -
What If Screenshot Thread.......
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Coming in for a bad trap. If I was flying a real plane they would have waved me off and I would have struck the ship, possibly damaging the landing gear and turn in my wings. But this is SF2 and I can get away with it. -
I'd like to see a skin like this
EricJ replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh, me forgetting that the templates are a sub-entry in the Aircraft Skins part of the SF2 Downloads. -
I'd like to see a skin like this
EricJ replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh snap, I was wrong, sorry looks like I'm the one having a senior moment here. -
I'd like to see a skin like this
EricJ replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think so, as for the SF2 side (don't know about SF1) they're gone from the file area Utilities/Editors/. -
I'd like to see a skin like this
EricJ replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here are mine, it's for the only one we got, the FastCargo one (I believe that's it) but has everything, for the A, B, and C models. F-35Templates.7z Wrench, is it possible to add a Texture template thing for the Downloads section? I tried to find them under Utilities/Editors (where I believe that they were initially) but now gone. -
What will be next in cockpits?
EricJ replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
torno should be working on a Sea Harrier, I'm sure that it's a new build cockpit I saw in there Espanol forum -
Photographs in Cockpit
EricJ replied to LaoHu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There's a mod by FastCargo that does just that. Check the Downloads section and I would tell you the exact name if I remembered it. Should be in either the SF1 or SF2 section.- 11 replies
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Weaponspack 3
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll probably never use it, but man that's beautiful work Ravenclaw. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't think so. Nobody as far as I know made it work with SF2, or probably never tried. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah it is what it is. I mean we can show an AMRAAM shot and describe what you expect to see, but with the audio cue it's pretty much something that is easy to do and would just feature BVR shots against various aircraft before or after they launch on you (especially with the more modern jets and the like). But right now unless I fix the issue with my stick I'll stay away from it.