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EricJ

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Everything posted by EricJ

  1. I mean yeah, but when you're used to foreigners you just gotta roll with it.
  2. Yeah those were the Heather Ferris schemes, pretty well known ones.
  3. Sorry none of my own reference photos has that picture either, so it was probably a Photoshop job. I know they did experimental schemes, but even after a Google search nothing came up either.
  4. I mean I'm not saying I know (I don't), but it's a VF-31 bird, so you can narrow it down that way.
  5. EricJ Taliban Fighters RC33 - Taliban and Red Unit squads should be compatible with the ALiVE mod, found in the Editor under CSAT/FIA/Infantry (both squads) https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
  6. ADuke Kiowa Warrior RC12 - Fixed the laser designator, now is accurate.
  7. EricJ Helicopter Pack RC133 - A belated thanks to altar_of_needles on the Project Hatchet Discord for helping me with the probe hiding animation. - Added an "MH-15M Little Bird", which is a tilt-rotor (by definition of the Avatar movie Wiki) helo based off of the MH-6M. Other than that it's just using a different propulsion system - Cleaned up the AH-6, now is it's own config, making the seat assignments that weren't there go away. - Added an "AH-15M Little Bird", which is an attack version of the MH-15M. Unlike the AH-6 the helo features a FLIR ball, and uses allowed BIS weapons as well. It also has a full datalink suite as well. - 1x Hellfire missile now shows up on the rack as it should - 1x Hellfire setup for the AH-6J/15M - Fixed the display for the Pylons Settings window, drop down menus are on the correct sides for the AH-6J and AH-15M - MH-60S (2-Pylon) USN helo now cleaned up as well, now part of the MH60DAP config to make it more of an attack helo - Tweaked ANVIS-9 Off model, as well as the On model. - The 1x AGM-114 for the AH-6 has one round now - Updated Hellfire and Rattler missile code, hopefully will make them more accurate Google Drive is updated
  8. That's about as good as it gets I suppose
  9. ADuke Kiowa Warrior RC10 - Possibly fixed a lasing issue
  10. EricJ Taliban Fighters RC32 - Added a Special Activities Divison LMG Gunner, using the SPAR-16S (Sand), the fire team has been adjusted accordingly, replacing one of the Operators
  11. EricJ Helicopter Pack RC132 - TF562 Marksman now has an AMS (Sand) instead of the Mk17 Holosight. - Added a temporary solution to removing the refuel probe on the SOAR MH-60/92s. Right now it's a scroll wheel menu that the pilot can use to remove/show it. Until I can figure out a more Garage component solution, that will be the standard for now. Also only the pilot can hide/show the probes at any time. Google Drive link updated
  12. Lol don't get PJB started lol Fair enough I guess, as stuff is still not known, and frankly don't worry about it much, but would be interesting to see in SF2 at least.
  13. Well Happy Belated New Year and all, but not much is expected from me, other than a project (which is a Super Hornet project) with Soulfreak, GKABS, and ravenclaw_007. I'm not doing much other than textures for the birds, so it's Soulfreak's project, not mine. I think when I mention it GKABS gets a little confused with which project I'm talking about, so I'll mainly show skin work from this one. The good news is that I still have to work on my own project, which will be within two weeks or so, as I'm mainly doing Arma 3 work instead of anything else really. I can mod stuff in that game so I gravitate to something that I can actually work with rather than be hampered by my inability to use 3DSMAX or Blender. Frankly the files that I have (the source files) are either .max or .3ds, and while I could probably import it into Object Builder, I don't think it will work out with what I want to do, or buckle down and find a copy of 3DSMAX and Blender is easy to get since it's free more or less. With the change of payment plan that has affected the site I'm not sure what I'm doing with my stuff in regards to the suggested pricing of the mods. It's only speculative right now, and right now the firm issue is that you have to pay a subscription to download mods, and that includes all of my stuff (and everybody else's of course). If they move into a price per mod system, I'll try and keep it low so it's not like you have to sell body parts for a skin or whatnot. Again I don't know what's going on with Erik other than what has been brought up recently. But if he takes the suggestion that users pay for individual mods then again I'll try and keep it reasonable if I do have a say in pricing. If not then don't bring the pitchforks against me due to abstract pricing, but again it's speculative and so on, so I know much about the way things are headed just like you. Anyway, I hope to improve the Super Hornet stuff in the future, just have to find the right time and place to do it, as I still have stuff to tweak and so on, but not much since the last upload for the Super Hornet stuff.
  14. EricJ Helicopter Pack RC131 - TF562 now uses the MX series rifle, marksman, and LMG. Right now I'll keep the M4 for the US Army pilots (the Desert version is still available) just because I like it as I think it's better than the MX in some cases. - Removed MASTER ARM-SAFE from the pilot's seat in the MH-92 (Insertion), not really needed - Added an "AGM-152C" Anti-Radar missile derived from the AGM-117 Rattler missile. It comes in for balance two missile racks and is capable of taking out (2 missiles) a Tigris and so on. - Added a couple "1x AGM-114K/AGM-117" racks, given what is seen today and in the past on some helicopters during the Global War on Terror. - TF562 SPAR LMG Bag renamed to TF562 MX LMG Bag, classname is the same. Google Drive upload is updated.
  15. EricJ Taliban Fighters RC31 - Cleaned up a config, removed the requirement for CBA Joint Rails - Removed an errant config https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
  16. Happy New Year! Now that we got that out of the way I hope your hangovers are worth it and your celebrations fun. Back to business with me (I just went to bed normal time, didn't stay up if you want to know) as I just finished up working on an "AGM-152C" Anti-radar missile. It's based off of the AGM-117 Rattler missile, and I think two (or one) missile can take out a Tigris. Which is handy as you now have some capability on the helo front in taking out SAMs and the like. It comes in two round launchers so as setup right now, it's a maximum of four missiles. I didn't put it on all of the pylons for a little balance and the like when using them. But they kill the Tigris, so that's good. As for other things, I am intending in the future to make the fuel probes and doors on the MH/UH-60/92s able to be removed and put back on (similar what you can do with the Offroad and other vehicles) if mods simulate temperatures and stuff like that. So far nobody's requested it, but I did say that I would in the future make the refuel probe removable so that you can fly older eras (such as Black Hawk Down scenarios where it would be correct) without the fuel probe. I mean I can't account for every play style and try to accommodate as much as possible. It was a reasonable request, and I want to make the stuff (at least the crew doors, the cargo doors will stay as is) for mission preference and so on. Not much else except I want to thank those who commented and brought up issues as they go along. While I do catch some stuff in simple playing with the helos, I don't see everything and I appreciate you finding an issue and letting me know, as that makes sure that it's working and what you expect, and so on. So I hope you enjoy the new year and it brings what you want for you.
  17. EricJ

    I write books too

    Sales for this year. Most of the work was done by Written Word Media, as I use their services to get my book noticed, and the automated posting, which I think contributed to some of the sales this year. I certainly hope so as I post 132 posts a day to get you all to BUY MY BOOK... Happy New Year too
  18. EricJ Helicopter Pack RC130 - MH60 DAPs are now in their own config, now cleaned up - Updated ammo code for the IR Jammer, error should not show - The S-70 is it's own config now, just to clean it up from the military versions - Light Hit Points added to the appropriate LOD for all the S/UH/MH helicopters Google Drive is updated
  19. ADuke Kiowa Warrior RC9 - Can sling load up to 907kg - Can self-designate using when using ACE3 - Fixed spotlight/headlights - Added collision lights - Now uses RTD file - Disabled MFD showing thermal to possibly make Hellfires able to hit targets
  20. EricJ Weapons Pack RC116 - Added a Sig Sauer M17, taken from TurboSquid: https://www.turbosquid.com/3d-models/weapons-pack-3d-2058556 It's functionally similar to the Glocks in the pack, using the same magazines since they have the same magazine capacity and the like. It cannot mount a silencer in it's current form. Maybe in the future when the barrel is longer I can "thread" the barrel to accept silencers. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
  21. ADuke Kiowa Warrior RC8 - Retextured the pylon mounts, to look better and more metal - Fixed Hellfires exploding on the pylons - Fixed IR Jammer, removed error when using it (updated code) - Tracers are implemented, they show up every 5 rounds for aiming - Rockets should rearm when using ACE3 https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
  22. Haha I wish I could share your optimism man, but overall I don't think it'll happen, unless TK changes his mind, but I doubt it.
  23. I'm sorry to hear that. Yeah that book I read tried to explain how it works, and it furthered my knowledge a bit, but I agree, it's too volatile to mess with. The most recent example being the Hawk Tuah incident, but yeah I don't blame you and I keep my money in my bank too.
  24. I see, no worries though. I've read a book on crypto, but even then I don't think it's a safe bet either way. Yeah some people probably do good with it, but no thanks, and understand.
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