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Everything posted by EricJ
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Strike Fighters Update
EricJ replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't know, nothing against him, but I don't want to lose my life savings over a volatile currency anyway.- 35 replies
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Strike Fighters Update
EricJ replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't know about that, he was just acting. But yes he isn't stupid. Maybe if we keep him away from here he won't find out...- 35 replies
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Weaponspack 3
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Get well Volker, but don't die on us though, and enjoy the time off, we'll still be around for your work... -
Strike Fighters Update
EricJ replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah good luck with that. He's a gamer though, so if you get a hold of him, let us know and we can flood him with vids and stuff, and get him hooked, then throw in the "SF2 is dying, PJB needs SF3, and we'll need some money." Gotta stretch it out though so he doesn't become aware of our plan until it's too late.- 35 replies
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S-400 Air Defense System
EricJ replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
angelp may be working on one, I know I think I saw an S-400 in one of his WIP shots or something like that. -
EricJ Helicopter Pack RC128 - Tweaked 7.62mm suppression values, should suppress enemy better - Added a PilotView system to the AH-96, although it doesn't move around yet, is fixed forward for now. - Tweaked Flight Model of the MH-92s, now flies smoother - MH-92 DAP has same sensor suite as the MH-92 (Insertion), now has functioning radar and IR system. - Reconfigured the MH-92 DAP, as some legacy config issues were causing it to show positions that weren't there. Everything remains the same, just a "new" config forit, so it operates like it should. - M134 Miniguns for the drones now rotate and show muzzleflash when viewed at longer distances - After some user feedback, the aeronautical engineers tweaked the flight models of all the MQ-17s - Added a GMV (HMG) for the TF562 units Google Drive is updated too. Merry Christmas and Happy Holidays!
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My projects (guuruu)
EricJ replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try researching special ops... You can get enough non-classified information to make a best guess, but in the end you'll get it wrong somewhere and have to take artistic liberties. -
Strike Fighters Update
EricJ replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This- 35 replies
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ADuke Kiowa Warrior RC7 - Fixed a couple missing texture errors - Fixed some missing HUD textures https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
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Strike Fighters Update
EricJ replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Posting what we all wish for isn't going to magically bring back TK and his interest in this game. I mean other than a project I working with Soulfreak and Co, I have little interest in the game anymore, or at least selective interest anyway. I mean there's just no indication that TK is going to work on this and maybe an SF3, or improve SF2... So there you go Wrench, somebody did something about it.- 35 replies
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Well I thought I could stop working on the EricJ Helicopter Pack and was wrong. Anyway, I found through a user feedback on the UAVs (at least I understand the MQ-17s), that it "flew like a brick". Unfortunately I don't get much feedback and any feedback is much appreciated. It was an easy fix, and I think that the flight model now should be better to users of it. I fixed a minigun issue (was an easy fix, appaently didn't update a LOD and now should work fine. On the note I'm looking for somebody to UVMap and texture the Barrett M468 that has been collecting itself in the EricJ Weapons Pack for years. It's not configged (I can handle that), but it's not textured. I put a request on various Discords and so far no response. So if you're bored, need something to do I can send you the model and you help me out. It'll need some patterns for variety but overall not too complicated of a request. If I could do it I would, but I'm not that great with weapons unfortunately. If you are interested PM me either here or on Discord and we can get it rolling. Not much else planned but some fixes for the Helicopter Pack. For the Taliban Fighters there was a request for bearded units, and frankly I don't have any heads with believable beards to do this. Other than that not much else on that front either, mainly the helicopters.
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EricJ Helicopter Pack RC127 - Slightly repositioned the refueling probe on the MH-92s - The outer pylons of the AH-96 pylons can mount the gun pods from Reaction Forces CDLC, as well as the outer pylons for the MH-92 DAP. Note if you do not have Reaction Forces you won't get any errors, and so on, so a dependency wasn't created. The pylons simply won't show the RF weapons if it's not purchased or enabled. - Added the other developed containers from the EricJ Cherokee Containers mod. That way people can access the containers if they don't have that mod. - Tweaked the MH-92 DAP (4-pylon) wings to differentiate it from the UH-60 version Google Drive link updated.
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My projects (guuruu)
EricJ replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah I mean I'm not saying baking does a bad job, but I think baked shadows are just pointless in my opinion. I think the DCS L-39 pulled it off okay, and I merely changed the opacity to reduce the effect, and frankly worked well with my skins. But the FSX Super Hornet skins it was too pronounced, and people still liked what I did back then. -
My projects (guuruu)
EricJ replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ahh nice, it worked out pretty good I'll say, I like how it turned out -
My projects (guuruu)
EricJ replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think sometimes that stuff like baked shadows on planes and the like really looks bad, as it makes no sense when you spend all that money on creating shadows to render anyway. I will say that it looks nice on this model though, and should look good in-game. -
One more question...
EricJ replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's been my opinion the whole time this discussion has been going on. I think the model is shit, and amariani is doing things right, just that the model is borked. SF2NA hasn't been total quality since it came out. -
ADuke Kiowa Warrior RC6 - Tweaked RVMATs, has less of a shine
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EricJ Helicopter Pack RC126 - AGM-145D can now be fitted on the other pylons of the AH-96, with rail adapters. - Improved roll rate of the AH-96 Google Drive link updated
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EricJ Weapons Pack RC115 - RPG range for AI use is set to 400m instead of 600m Google Drive version has been updated
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EricJ Helicopter Pack RC125 - Tweaked AIM-9X texture, removed the "AIM-9X" from the body of the missile - UH-92s can lift up to 6,000kg now, while the MH-92F (Insertion) can lift only 5,500kg - Added an AGM-145D Anti-Radiation missile. It has a range of 8km and can engage radars. Due to game engine issues the missile must be fired below the horizon as it has a LOAL trajectory. It is point and shoot at the direction of the radar, no further locking is necessary. It is currently usable on the AH-96
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EricJ Taliban Fighters RC30 - Special Activities Division units now have two first aid kits as standard - Added a Special Activities Division Fire Team. Given the flexible nature (they routinely have 2 to 10 operators) of the unit, I decided not to make a full squad. Mission makers can of course adjust this as necessary.
