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Flanker562

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Everything posted by Flanker562

  1. Speaking of unsure... in between with dealing with the dumbest tool on the planet, managed to get most of the fuselage re-riveted so it's coming along. Along with the USMC and US Army versions, I have also gone with a "NATO" version scheme: What I do plan on doing is making this one Metric (I still need to do a UH-60 and -92 in Metric...), so when I grab the relevant HUD code I'll make it as such.
  2. Continued work on the riveting of the AH-96. More than likely given that the Samples models has only ASRAAMs (which was never adopted) available to actually include, I'll have to use those instead, even though they're technically not correct (Falchion-22s would be more exact) but as such I'm hoping for an end of the week release, maybe Sunday/Mondayish. Also I found some old stuff from a Black Shark 2 skin I did and added (so far) an HMLA-167 fictional squadron. What I may do is have a USMC, and a generic US Army skin, and then have various other units or such added as time goes along, therefore there will be some sort of generic look and then players can select various skins, etc.
  3. MH-60L Cockpit: And continuing with the AH-96:
  4. Basic OH-58D Readme: http://562.50megs.com/Arma3/Doc/OH-58DKiowaReadme.pdf
  5. Doing some facelift work on the AH-96, "covering up" the old defensive systems and adding the XX-92 style on the AH-96: And some other model cleanup and improving:
  6. Some MH-60L Tweaking and some TLC (finally). I still have to look at tweaking the RVMAT a bit so it's more "cleaner" and not showing the original imprint from the M version dashboard: A short video showing a tweaked MH-92 (Insertion) roll rate. It has admittedly been overly sensitive and after adjusting a couple things, got this result, and frankly much better:
  7. And more progress, and showing the intended look for the USMC version anyway. The US Army and others will have respective looks but this is how at least one scheme will look:
  8. Here's the new XX-92 "Hump" textured. Yes, it looks a bit mirrored given the back portion but overall I like how it turned out. I may remove that black square but haven't decided as it doesn't in my opinion detract from the skin: And broke down and starting to redo the AH-1Z texture: I still have to implement that ACE3 repair code (I need a good example to add to the config.cpp, they just don't make it easy to just copy and paste). Other than that I'm shooting for next week for the helos.
  9. And updated the readme as it will reflect RC24 (when released, hopefully next week): http://562.50megs.com/Arma3/Doc/UH-60Readme.pdf
  10. Cleaned up the -92 fuselage, removed the old "bolted cover" and smoothed it out: And WIP texture for the AH-96. I'm seriously considering in redoing a template as quite frankly no matter what it looks like shit. I checked for a template but since one isn't anywhere I know I'll redo the whole bird, and get the hiddenselections working as for some reason I can set the camo in Arsenal but nowhere else, weird:
  11. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtWktNY3BJUFpWWlk/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa for A3 AC5 - Fixed sound issue
  12. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtaDE4WXpPNHhNaHc/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa for A3 AC4 - Increased engine sound slightly - Reduced max speed to 222 km/h
  13. Also fixed the fan Formation strips: Here's a small video again with the AH-96, this time the Flight MFDs that i was talking about. For now it seems like a good location to assist in landings from the pilot's seat, as the copilot/gunner slot has a good enough view. Again that's how it currently sits, but I still may adjust it, etc.: ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtaDE4WXpPNHhNaHc/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's OH-58 ALPHA AC3 - Updated fuel capacity (thanks to Tierdisogni)
  14. Reworking the basic A2 texture to at least represent it better (BIS texture was way off): As well as WIP Formation light setup. I kept to the legacy spots (other than the top and tail rear):
  15. After some flight testing of the Ah-96 I found out that the view is pretty bad for stuff like landing on something like the Fast Sea Frigate, so I have what are called "Flight Pages" for the pilot's seat, that has normal and NVG vision that is not slewed to the turret and frankly strictly for the pilot to use. Additionally I managed to get what I was derailed working, the Co-Pilot FLIR page can now be turned on and off (default on) by the Co-Pilot/Gunner (and named "CP/G FLIR On/Off" respectively, only for the military and PMC XX-92 birds. Given I'm getting better with adding pages and the like I'm considering adding an NVG page for the gunner on the Ah-96. Also currently all view pages are strictly left side MFD (has to do something) and tweaking some analog stuff.
  16. And finally: The gun uses the old A2 values for the rraverse and elevation, etc. from the AH-1Z so there's not much of a change. I may also change it to a more Apache system but so far it works, so I'm not complaining too much right now.
  17. Added an analog Horizon ball for the pilot as well as a monitor feed of the gunner FLIR image: And a requested UH-60M Medevac configuration:
  18. Some preliminary cockpit modernization, and frankly cockpit makeover as well: I'm also slowly removing a lot of the legacy stuff (such as the TOW controller) as well as various other cockpit stuff that can go away. And some nose reshaping I've also removed some of the external features due to modern electronics/sensors as well as just not high quality anymore.
  19. And the second test flight, it's more controllable now but it's also not hard to haul ass either...
  20. More work, got the FLIR ball moving (just need to get the 20mm to move with it), as well as darkened the seeker heads on the Rattlers:
  21. A WIP video done yesterday. The HMD is fixed on the current version that I'm working on and shows the basic flight model, and so far has gone from what is shown to a more "tighter" FM so far.and frankly is where I think it should be anyway: https://youtu.be/IQCisYy1sYM
  22. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link https://drive.google.com/file/d/0B8BGm0Pi3UmtaFpUZm8tR3JkWTQ/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke Kiowa AC2 AC2 - Doors removed from cargo view
  23. Some AT-99 Scorpion (from Avatar) influence, moved the front of the skids towards the center. Right now I've settled on the aircraft being called the "AH-96 Coyote", the nomenclature is set, but the name could change, but I like Coyote as well (unless somebody has a better name): As well as weapons testing. Other than the turret not moving everything works so far. I do have a WIP video I recorded late last night (the HMD is fixed BTW) and will get that up tomorrow as it's getting late: More or less since this is not being a pain in the ass yet I'll save this for RC24, after some necessary texture tweaking (BIS's colors just are totally off) and some variants (going to try and do a British one, with Metric units for the HMD). Given the port nature though some beautification will be really necessary.
  24. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtQ3piaU92VkZJV1k/view?usp=sharing Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=748513833 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa AC1 NOTE THAT THIS IS AN ALPHA, AND I KNOW IT'S NOT COMPLETE, THANKS! Due to the extenuating circumstances and at least this aircraft can fly and do basic recon work (MMS works perfectly) I figured that at least an Alpha can be released, much as I personally dislike alphas. It should be noted that this is ADuke's (ADuke823 on the BI Forums) original work, and he farmed it to me to get it released into the public hands. Note it is uploaded "As is" for now. KNOWN ISSUES: - Cockpit isn't textured - Aircraft has a basic texture - Over time it will get some TLC depending on some external reasons, and when those clear up I will of course post updates as I go along. - No AFM support as of yet, when able will implement it. Otherwise enjoy it :)
  25. Early flight test (flies pretty decent): Added a requested V-Tail: And updated the FLIR sensor ball a bit: As for the Kiowa, got a PM from eggbeast who said that Sig [uSMC] is going through some RL stuff so effectively until otherwise told the Kiowa is on hold.
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