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Flanker562

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Everything posted by Flanker562

  1. Got a request to convert the Kiowa Warrior into a Dual Rotor configuration, and here you go. It's looking pretty cool, and frankly I'd like to do an AT-99 Scorpion but alas, this will suffice for now. The key difference is the motive system and weapons capability as well. It's a bit different, but I like how it turned out anyway, even though I thought it was a weird request. But he allowed me to upload it as a mod, so Sunday: - Better Infantry - Flanker562 Helicopter Pack - "OH-76 Kiowa Warrior II" - AH-1Z
  2. It's a good thing I didn't give my advice, in which I don't fly with wingman at all. Just never liked them in most games as a whole, but good to see things working out.
  3. Playing one of my Pilot missions and the FIA soldiers were in contact, and they seemed to do okay, but I decided to give it a "boost" by adding some Better Infantry stuff to it. Right now it's only setup for the BLUFOR side, so it's a little biased. I may look into variations of the other two factions (Independent and OPFOR), but this Sunday's update will feature the BLUFOR faction for a couple of missions I actually use the FIA soldiers with, so that will get some possible testing done for the faction, so there's that, so this Sunday: - Better Infantry - Flanker562 Helicopter Pack - AH-1Z
  4. Oh no, that's obviously the worst you can go through, as long as you're dying with a clear conscience. If I can help in any way let me know.
  5. I think there's an ASAT mod (I think it's in 1st Gen) in the SF1 section, by FastCargo. It even includes a satellite to shoot at.
  6. Been getting a lot of complaints about the MP versions of the Pilot series, and it focuses on the blacking out of the mission. I think (but not sure) that the host or lead person who joins the pilot slot needs to first slot in, select the parameters, and then OK it, and then have the other players join in, just to solve the issue. I have contacted RobJ, but he doesn't respond rapidly, so I think that's the only real workaround for the MP missions. I did tell one guy to do it, and maybe that'll work for him, and such, and for other players. If that does work, then that can probably be the only thing people can do to alleviate that issue. I also plan on putting that on the MP missions once that is confirmed to work, hopefully.
  7. Okay with 2.22 being released on Stable, I can upload the Flanker562 Helicopter Pack and the Ah-1Z Sunday, so those can finally be let out of the barn and so on. Modding for this week is sparse, I don't have any ideas, but I may look into expanding the Friendly CSAT mod though, but since nobody has really either used it and provided feedback, or whatnot, I haven't gotten any feedback on most of the unit mods, so I'll just work on it until somebody says something, but I think it's a viable mod for most missions that would allow such a scenario to exist in some fashion. Anyway, that's it for now, more to follow if something does, so for Sunday: - Flanker562 Helicopter Pack - AH-1Z
  8. Click on the Downloads and maybe figure out when able to find the mod you're looking for, as there's quite a lot.
  9. Look at the Knowledge Base. You can modify SF1 stuff to a degree for SF2, but from what I know you can't go from SF2 to SFP1
  10. Better Infantry RC8 - Fixed some more errors from a complete run-through of the mod configs. Things look good now, so this should be the last fixes for the mod.
  11. Okay right now I may tackle the F-4E next week. As for a manual? I'm not sure as a lot of the F-4E drivers seem to figure out what to do with the Shrike, but I could always evaluate what's going on and put out my thoughts, who knows. Right now I have no other mods other than the Missile Mod that I put out. I don't entertain the need for anything else, the game itself satisfies my limited needs in flying and so on, so all I'm looking for was a long-range AMRAAM to pick off the enemy from a distance and such, not so much any need to mod anything else. I'm still learning coding for this game (I do a lot for another game), so as things progress and patches come out, I'll probably work with darkcode for the forseeable future as I'm still not confident in my code-Fu for DCS.
  12. I'm not going to get into any arguments, but you're okay posting screenshots, so no quarrel with that, just we're having issues with some stuff you upload. Erik did send you a PM so I don't know if you missed it, but I would check your Messages and respond if you can.
  13. Just for other users, Menrva pretty much said that if strahi is posting allegedly ripped models, he can post them, but will run into various issues if he uploads them. It's been a long conversation that we've been having on this issue alone, so we're aware of what's going on, but that's the "policy" for now if he is legit posting ripped content to the site. I know it may not be the "best fit" for what may happen, but as said, it's an issue we're working on as Staff behind the scenes. Mandatory screenie
  14. Well looks like that the CSAT config for Better Infantry was borked to some degree. Some things weren't done right, and so on. Every now and then I make mistakes. The good thing was that other than a couple entries, things should look right now that I went over the configs better than before. I'm surprised nobody said nothing and so on, but I guess it looked good enough for government work. It's backed up so any mistakes will happen going forward, but will necessitate an update on Sunday, just to keep things regular, and the small amount of people who use it, don't notice any errors anyway, or don't use it enough, but will update on Sunday, as the worry seems to be on my end, not the user's end. Anyway not much else projected for this week, another slow one but had a lot of real life issues come up too.
  15. Been getting blown up by AT gunners and moved to increase the cost to make them more targetable, and turns out that the config for that soldier was missing a ;, so it wasn't working correctly. Hopefully the update I just posted will fix the issue and make them easier to engage by AI forces, since that's how I deal with them, and take those buggers out, since they've been plastering me with RPG rounds left and right recently, so I fixed that. I think now I'm in a holding pattern with the ECM, as there's differing values, and that the code and stuff isn't implemented yet with the RC build, so gonna have to play it by ear, as if I'm reading the config right there should be separate ECM and DIRCM pods, or if that's how BIS wants to run it and so on as the ECM pods are actually DIRCM, or something like that, or something.
  16. Better Infantry RC7 - Fixed CSAT config, AT soldier should be working now due to missing ";" https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543
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