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Everything posted by Flanker562
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Other than the uploads this Sunday, I have no new work to be had or planned. I got a request to do a four-rotor Chinook, but I said that somebody else was going to do it, so I backed off. I'm not particularly interested in doing the big helos, as I'm more of a medium-lift person. Anyway, I've been enjoying something I don't do with Arma 3, and that's just being a player more or less for DCS World, enjoying learning some things like the F/A-18C and such, so that's been a relaxing time for me this week. Who knows what will come to mind next week, but it's just nice to play a game (which I'll start tomorrow morning for A3) rather than worrying about modding it for once. I still will work on A3, but at a slower pace unless some idea comes to mind. We'll see.
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New inbox message limit?
Flanker562 replied to mue's topic in Site Support / Bug Reports / Suggestions
Mue? Oh I don't think so, he hasn't done much for the community other than make some boooooring utilities that is just a pain for everybody involved. Just kidding he's been a good force within the SF2 community, and I didn't notice he wasn't a modder, so it's well deserved. -
New inbox message limit?
Flanker562 replied to mue's topic in Site Support / Bug Reports / Suggestions
@Erik -
I see, I'm gonna ask the guy I did this for if I can release this skin
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I'd be lying to you if I told you how it works. I don't know if it really matters actually, since friendly AI are directed (as well as the Hawkeye) by Red Crown, so I don't know if it makes any difference, or it's just something that was implemented in NA, or just something "cool" to use or whatnot. Maybe @Crusader would know, but I thought it was nifty to include, and don't see any benefit since I fly solo too. I mean it would make sense what you're suggesting, but I hven't seen any gameplay or notes suggesting if it's effective or not.
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Okay for some reason I was tracking one, but okay.
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I mean that's pretty interesting, tanks in the US Army have a height limit (I'm 6'4" so I can stand on the subturret and my head will poke out slightly from the TC Cuploa) for the M1. I don't know how true that is, but didn't see many tall people in the Tank Company I deployed with one time to Kuwait.
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I don't know man, there are some bigguns roaming around here, and I'm like 285lbs right now, and slowly losing weight, but not all Americans are fit that's for sure.
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I'm in love with two-seaters, and well... can't wait to try it out.
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Two posts and wait for 15 days, then you can download one per day.
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Unfortunately I didn't work with him, but his mods did start me in the right path I suppose, he did some good work and kept the community going when he was around.
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Right now apparently taking it easy with the modding and Arma 3. I didn't play today, which is pretty odd because I get soem play in, but doing other things like some DCS stuff. I generally have nothing for this week (other than the above uploads) and little idea what to work on. I know I need to work on the entry anims for the Ka-125/145 and such but at the moment nobody complains too much, as long as they can sit in and play. As for the Ka-125 I want to work on enabling pylon racks that the player can use rather than the inbuilt weapons that are limited. I mean it would be nice for players to make their own loadouts for the helicopter, but I need to go on the Arma Discord and see if I can't do that, as that's something I'd like to do.
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So far I've cut down some files from the Helicopter Pack, stuff that is just not used anymore, like the A2 Dust Filters on the UH-60s, which were never to my knowledge used in any service, but what do I know. Anyway I thought it would cut it down, but seems more like getting rid of models seems to affect it, not so much RVMAT and image files. It helps, but not much really. Anyways, the mod is in a good spot and I think after uploading next week, barring any requests (I had one for an SH-3, but it is a nichje gameplay mechanic that isn't implemented, so maybe not) and other suggestions for the mods. Right now not much else on the horizon, other than these mods for next Sunday: - Flanker562 Helicopter Pack, - Flanker562 Barriers, - Flanker562 Cherokee Containers
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Well hopefully it will be better, 2025 was kinda rough.
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Flanker562 Taliban Fighters RC26 - US Army Soldiers now have correct Red Tracer 5.56mm magazines - Equipped US Army Soldiers with 5.56mm magazines, increased to 12 magazines per unit where applicable. - Applicable US Army Soldiers now have four RGO grenades - Added a new HVT, Daryab Ghazali, who is a sniper with body armor, a lot of sniper rifle mags, and a suppressed rifle. He's a bit as aware as the Taliban Leader, so hopefully he can be a fixture of a mission or two for gameplay as an HVT. UNA Containers RC3 - Requires Game version 2.20 - Adjusted the category, now can be found under "Flanker562 Objects"
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Managed to update the UNA Containers, so they now require the current game version, and adjusted into the "Flanker562 Objects" Category in the Props menu in the Editor. Since it's a small mod I'll upload that tomorrow as well, so: Tomorrow: - UNA Containers - Flanker562 Taliban Fighters
