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Flanker562

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Everything posted by Flanker562

  1. Worked on some of the M299 models today, adding shadows and some Fire and Geometries to the models. Overall a lot of the models for the weapons (the ATACMS just exists due to it's size and stuff), but overall do have some stuff worked out for the Flanker562 Helicopter Pack. Most of the rest is complete for the other mods, so I don't need to mess with them that much as they're ready for uploading.
  2. Lol what have I gotten myself into here... Just like... Okay
  3. I guess the mini updates and the like are working, so I gave the Kiowa by default HE rocket pods, I may switch to the gun prior to release this Sunday, but I did fix the pylons and stores below the pylons, so that should work out better. Also added the pylon proxies to the Fire Geometry, so that's another mod to upload Sunday, so far: - ADuke Kiowa - Flanker562 Helicopter Pack - Flanker562 Wipeout - ADuke UH-1Y
  4. Thanks to C.Eagle on my Discord, the "Russian Federation" faction, now renamed "Russian Armed Forces", is working on Zeus as intended, which was brought up here on Discord and Steam. Right now things are good and okay. I need to update the configs on my Discord, but otherwise it's good so far. Tommorrow I'm looking at adding some more geometries to the weapons, which need some TLC and stuff as well, even though I put it off until now.
  5. With the SAFE option working on the helos, I added it back to the Flanker562 Wipeout mod, giving that additional way of safing your weapons for flying and whatnot. So for Sunday: - Flanker562 Helicopter Pack - Flanker562 Wipeout - ADuke UH-1Y
  6. Also some additions, miniguns and M240s now have a SAFE function, that is toggleable with the F key on that particular gun. The AI will still fire the miniguns with this feature (it should just ignore it), after a test with a CSAT volunteer, so that is set for Sunday's update. The various CoPilot (and Pilot for the Ka-125) have this function, as apparently it's "seen" by the weapons decleration in the config. So that's some more features in for this next update.
  7. Okay thankes to Dart on the Arma Discord, managed to improve some fixes on the Ka-125. Pylon weapons now work on it and the additional ghost slots are gone, so it's just a single-seat helicopter as the Lord intended. Anyway, also added Fire Geometries to the Hellfire/Rattler racks, and so far that's what's happened in-between the release of the last update, so Sunday - Flanker562 Helicopter Pack - ADuke UH-1Y
  8. Right now some fixes. Apparently how you setup the config for turrets determines which ones the AI occupies, must have been a game fix somewhere, or maybe 2.20 fixed that issue, but an issue was brought up for the UH-1Y and that's taken care of, just a matter of order and it works as intended, AI gunners occupy the doorguns first before the FFV slots. Another teething issue with Zeus is that the "Russian Federation" class is not usable with Zeus when you want to put out ones occupied by units. However if you choose Empty it'll show it, and the configs are setup properly, but I don't know what is causing this issue. Maybe it's a limit? I don't know because agaain it shows up fine in Empty in Zeus, but not in the regular way of bringing units into the game during a session.
  9. First post
  10. Fair point, I don't think it's wrong to learn something, especially about something you're going to use for a while.
  11. I guess I'm not a real man because sometimes well... I have read the manual...
  12. Wow, I didn't know that, but didn't expect that stuff to happen, thanks
  13. That's a question I can't answer as I never flew a campaign (I think I did one but got killed) as long as I've been playing the game, so hopefully somebody can chime in for their recommendations.
  14. You have to figure it out, but I'm sure maybe a person who flies the F-15 can tell you the ins and outs, but the IFF system is like the E key or something like that (I fly on Hard HUD, so I don't know the keybind for selecting enemies) to find out, and if you keep like the Normal settings or Easy you can see the red box around it. Though I think the E key is for ground targets, and not aerial targets.
  15. Okay what's the first thing you want to know? Note that the Knowledge Base can get you started in some stuff too, but don't hesitate to ask either, if it's somehow not covered in there.
  16. Flanker562 M119A3 RC6 - AAF version now on the appropriate side (AAF) Flanker562 Helicopter Pack RC191 - UA-57 now is placeable in Zeus - Fixed some entries for the basic containers, ensuring the proper RVMAT is used for rendering in-game. - MH-92DAP should spawn with four Scalpel racks - UH-92 CheroHawk will fire both guns at the same time (thanks to Null045 for bringing it up). - Pylon weapons added to various helicopter/UAV Fire Geometries - Added and fixed some Fire Geometries of the missiles and the gun systems as well. This is to support better visibility with the above fix. ADuke's UH-1Y Venom RC25 - Tweaked Flight Model, making it easier to sling load without Auto-Hover
  17. Impressive skins!
  18. Okay got the Fire Geometry LODs for the guns and missiles done for the Flanker562 Helicopter Pack. I'll be going through other mods this week though, as I'm waiting for a package to be delivered, and possibly play some DCS with somebody. Overall it's good to know that there are still (in a way) things to do with the Helicopter Pack, so it doesn't get too stale, and so on.
  19. In addition to the above, when you can, download The Range maps to practice delivery techniques
  20. Yes, the Super Hornet was a new build, 33% larger than it's Hornet progenitor
  21. Well, while I'm not a real fan of the Vietnam War (and didn't obviously serve then), I do like your work, so it's appreciated and who knows I might actually break down and fly the A-4, but I think I do have some of your skins, but duly noted.
  22. I have that habit of not putting the names of pilots due to either people don't really care, and for the time I've skinned nobody to my knowledge complained about it either, especially USN birds. Of course resolution is an issue too, but more often than not I don't worry about that, along with serial numbers/Bu numbers either.
  23. I mean personally I was into the games before I saw Devin, but he does put out some great videos I'll say.
  24. Yeah the F/A-18E is a new aircraft that was introduced, and the F-15E was probably a modified D model for ground attack/strike
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