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Flanker562

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Everything posted by Flanker562

  1. Also did some animation tweaking, particularly the TADS system (for lack of imaginative name) on the XX-92s:
  2. Also added a Server Key on my site in case for Steam users: http://562.50megs.co...3/ServerKey.zip
  3. And a shortish video showing some various things, the FLIR page for the Pilot (only as you'll see in the video) that can be operated. In talking with one of my SMEs the amount of stuff that the 160th loads in their helos, the FM for the SOAR MH-60s will be a lot more sluggish (as well as weight adjustments too), to give some semblance of 'weight" and how it will affect the flight of the SOAR MH-60s. Given that the CP/G FLIR page is not working (oddly) for the H-60s I'll leave the Compass page as is and just allow the pilot to see what the CP/G is seeing. I also fixed some Co-pilot issues for some DAPs (not able to control as Co-Pilot just in case) as well as other tweaks. It also shows the adjusted dashboard (as well as the additional assortment of added stuff to the bird so far) and the view from the cockpit.
  4. Also managed to get the SOAR MH-60s (at least for the pilot anyway) to have an MFD FLIR page so at least he/she can see what the gunner is seeing. For some reason the CP/G can't use it, weird but overall as far as functionality goes for now, when you start the bird, the pilot can select an MFD "page" that will replace the Compass and show what the CP/G is seeing. What I'll do is simply remove the Compass and leave the FLIR image "always on" until I can get it to turn on and off.
  5. And some cockpit tweaking: MH-60 SOARs: MH-92 SOARs:
  6. More MH-60 work. The MH-92s will get more streamlined gear (this is just what I have on some good photo references) but won't have as much as the current DAPs:
  7. Some more external MH-92 external tweaks: As well as more MH-60 SOAR additions:
  8. Talking with an SME and he showed me some current DAP features: And the MH-92 version, more or less like the Super Hornet's "Pizza box" look to show some progression of tech: It should be noted that the MH-60 visual updates will be incremented but overall will show a slow update (as I want this current build to get out soon so I can focus on the MH-60/92 updates and so on. So not all will be added Right Now. And after making an MOS out of a simple function, got the Squad Leader monitor working:
  9. Changed the AAMs for the USMC and US Army versions, which will mount Falchion-22s in lieu of the ASRAAMs the NATO (and other versions) AH-96s: As well as new Ducted Fan radius tweaking, so now you can get close (you'll still break them if you get too close but now you can get into tighter spots with them: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtNnQ1dXItR0xvd3M/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ HeloSkins RC7 - Tweaked the USMC textures, now they won't be so "washed out" as before.
  10. AH-96 USMC Texture Tweaking:
  11. Nevermind on the UH-1Y: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtRW9nWXdwYk1rYXM/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's UH-1Y RC7 - Enabled fastroping through ACE3 (with help from baermitumlaut).
  12. UH-1Y - Haven't forgotten about ACE3 Fastrope points, just haven't gotten around to it, so be patient AH-1Z - Work is continuing and my testers are picking out bugs and so on so maybe soon (not sure when, but soon) I can probably release. Just isn't feeling ready yet. UH-60 Pack - Fixed some AH-96 issues, particularly the CP/G FLIR MFD, now shows properly where the gun is pointing - Tweaked some more textures to mimic the progress I'm getting with the Ah-1Z - Added some detailed cockpits in the third person view, which somewhat mimics the first person view. Kiowa - Still on standby. Weapons Pack - Other than various tweaks, going to eventually do some suggested black SCARs. Otherwise not much on the plate as I have more helo work than gun work.
  13. Some Custom work being done:
  14. Some moving images as one likes to say :)
  15. Some more additions, finally got the gun to move with the sensor ball: As well as Formation light strips: Also another net effect of the Weapons pack fix is that you no longer have to go through Arsenal and select a weapon for it to not have the floating parts anymore when either getting in a vehicle or whatnot.
  16. Per some testers Feedback: Once things get finalized I'll match the AH-96 textures as well.
  17. And finally the Black River PMC specific FFV adjustments:
  18. And the fixed (a few things) arcs for the Raven Warfare Group UH-92:
  19. And managed to switch out the ASRAAMs for Falchion-22s. Per a Marine's friend suggestion, there will be two versions, one with Falchions, and one without (given various photos and such):
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