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VonBeerhofen

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Everything posted by VonBeerhofen

  1. AC Tower under construction

    Updated and nearly finished, :) (may need a page refresh due to previous cached picture) VonBeerhofen
  2. AC Tower under construction

    The obligatory teaser with the adapted wall texture derived from the photograph: More to come! VonBeerhofen
  3. Benelux terrain Add In

    Bonus tile GRASS. Here visible as two mirrored and slightly different versions, mainly to test the effect of larger areas with one nature and the long and winding road, which will come in handy in my Italy addon. VonBeerhofen
  4. Thanks Mark, hope it will help the few remaining players setting EAWPRO up. Things aren't as easy nowadays as it was in 1998! VonBeerhofen
  5. The perfect drop

    Doing some more tests on the latest EAWPRO release and checking compattibillity with a newer version I found that an old gunsight from 2006, which I used in the B26 to give its nonsensical free floating reticule a bit more meaning, was using a full custom palette from another PRO version. I converted a new drawing to the B26's palette so the thing will display properly, even though it's a bit of a monstrosity due to it's age. It was my first try and I know some planes have no use for the gunsight since they don't have human controlled guns but at the time I thought this to be the best solution for this annoyance. Don't think the obscured dials are of much help to anyone though. Today I have better models which may be incorporated at a later date. Flying these beasts usually turns into an evasive struggle and trying to get the enemy to target your wingman or somebody else so you can stay alive. Pretty brutal tactics but when lucky you may actually make it to the target, but without a tool for high altitude aiming you're often forced to go down real low to get a chance to hit the target, but then you're normally pounded by enemy crossfire which in EAWPRO can be devastating. Ofcourse I had to have a bit of extra fun in a mission after all the hard work and my target was to bomb and airfield near Paris. Now here's a hint for the perfect drop, drop your bombs when your distance to the target app. matches your altitude and you won't be far off target. Here's the result of my drop at 10.000 feet altitude/distance, absolutely spot on, don't you love it when a plan comes together! Good luck, good hunting, VonBeerhofen
  6. Ponder over this

    OK Mark, NP. Sorry Stratos, I was editing and briefly saw you commented as I resaved the tekst which erased your comment. No disrespect intended and I have nothing more to say.
  7. Ponder over this

    Now what in heaven's name drives a person to upload someone else's creation after hacking his signature into it's EAW.EXE and removing all install help and identification files, and what can possibly be gained by such action? Now don't tell me that it is to improve the 3D plane shadows or to remove the rotating 3D waves simply because you or others don't like them, or to fix a Spitfire hangar animation. Such an 'upgrade' can simply be stored in a small .ZIP of just a few Mb's to be dropped into the game folder where the EAW.EXE resides. In other words, that person has a choice to offer such package himself and take credit for it! If you don't like the reticule, you throw in another or if you don't like the sky, you replace it with another one from Sandbagger's, I mean that's how it has always been done isn't it? EAWPRO is build the same way and as long as you provide the files in the right EAWPRO format things will work the same way too. Having a central download location for my creation helps users to remain aware of pending releases, fixes and/or upgrades while other downloads elsewhere will only further muddy the waters at the cost of the EAW community. Without the apropiate instructions and identification vital feedback is withheld from the person who created it and forces that person to further restrict the package to what is essentially nothing more then a Demo and spend precious time on implementing extra routines or removing existing ones which have no other use then to stop this foolish behavior. I'd rather spend my time on making this game much more interesting but actions like these are severely hampering further development and in case of serious programming errors I have no control over fixing said uploads as they are not under my control and therefore unsupported. Besides that I'm getting pretty tired of it and when I get tired there's more chances for errors. The person who undertakes such foolish action can not help you, as he never took part in the 20+ years of development of EAWPRO and it remains to be seen what other side effects this may have on EAWPRO players who encounter such bugs. I've seen many people throw in the towel when there were issues and I never saw them again. Things get worse when a version is flagged as dangerous and don't think that such versions do not occasionally slip through the mazes of my security net. It's not done on purpose but sometimes bugs can not immediately be linked to a change and tracking them isn't made any easier with multiple versions of which I'm not aware, you can see that in other versions too. Simply because of the complexity of the program it may take months to fully test it and in the vastness of the EAW world things may not be happening within your range of view, hence you may not even be aware of a developing issue in spite of knowing there is one. Now this ISN"T just playing games with anyone or anything, these are real and serious issues which have to be prevented, i.e. such files need to be reported and removed for the safety of the EAW community, so please report them to the moderators or me so appropriate action can be taken and we can maintain a safe gaming environment. I'm sorry to say that further releases of my work have been postponed for now until I find a way to prevent more of such foolish actions by these irresponsible persons. I understand people may have questions about EAWPRO's changes but just as with any program I can not always supply an answer as such knowledge is often reserved for the development team only. However I feel that sufficient knowledge has been given to allow players the best experience, especially since EAWPRO is a FREE upgrade. So if you think you have an answer to the initial question send me a P.M., maybe something can be done about it. VonBeerhofen EAW Launchpad janitor
  8. EAW Code-Group Standalone

    I see it got removed now, wise decision, Thx. VBH
  9. Ponder over this

    No files were uploaded to SimHQ, however links were shown to a person's Mediafire account where the bad version was offered first, incorporated in a file manager. After what I would call a battle for ownership, the file was seemingly removed but had just been renamed and uploaded here. I have no problem if the file remains, after all it's those who install it who also run the risk and the person who hosts it is responsible for any resulting issues. If you think that restoring a few stock 3D models and repackaging with another person's name, hard coded into my work is a mod, then yes it is a mod, but I must stress that due to the many hard coded changes in the program there is very little room for modding by people who were not involved in it's development and makes it much more likely to increase the danger. However that doesn't take away the fact that this version is bad, where as a good version is freely available from Mark EAW's website. You're welcome to your opinion but I do not intend to proof the danger this version contains, it's my creation and my documentation says it is, but you don't have to take my word for it. Any decent assembly programmer can verify that it's true. Mistakes just happen and aren't always immediately caught in the testing process, which is why feedback is so important. Besides, wouldn't it be more prudent to replace that version with the latest, nothing wrong with that me thinks. I can't undo the 500+ downloads though. I'm very happy with the locations to show my work, thx, but I don't see what that has to do with reiterating a warning about a dangerous file to keep people safe. What seems more significant is that a person went ahead with uploading that file in spite of such warnings. I'll replace the word disputed with another, maybe the word discussed is more suitable but I don't think it's the right word either, sorry for being Dutch. I see that Mark EAW managed to delete the offending ZIP and I'm pleased it's no longer an issue, for me that is. My excuse to anyone who were involuntarily dragged into this but I didn't know how else to describe this threat as my English vocabulary isn't great, especially not without translation programs or regular Google searches. VonBeerhofen
  10. On Screen Control Direction Indicator?

    I investigated it a bit further and found that all it's doing is to indicate where the reticule is when you rotate the view in the cockpit. It's only active when the game isn't using 2D cockpits, i.e. in resolutions above 800 x 600 in the stock game. Maybe it's useful for Track IR or similar controllers. It's of no personal use to me as it's much easier to reset the cockpit snap view and faster too. VonBeerhofen
  11. On Screen Control Direction Indicator?

    OK, show me the picture, maybe we're not talking about the same thing. As far as I can determine it's controlled by the HUD value in the INI, together with all the other targeting info. I did change something there, maybe what you see is the result of it. VonBeerhofen
  12. On Screen Control Direction Indicator?

    It's called the front_director and it's only visible when the reticule is not or only partial visible. No buttons are asigned to it and in WinME there's no action visible when I press mouse or stick buttons. It's noted that it's not very useful at present and that it can easily be given a function, perhaps lead position of the bullets when fired under heavy g-force or as ILS. Not really thought about it but it can even function as a new bomb sight, like the Norden and help aiming in bombing missions, I like that idea as I do have a bomber pilot in the group who loves doing bomb runs but can't hit the broad side of a mountain as it stands now, unless it's a carpet bombing mission. I've added it already to my list of ideas.
  13. Benelux terrain Add In

    A new field tile(Nr.475 so a bit of a jubilee version): VonBeerhofen
  14. Which EAW Files Should I Post?

    I ran JelFixV2.exe and it is the in SimHQ disputed version of EAWPRO which he also tried to incorporate into an OAW version. VonBeerhofen Launchpad Janitor and Creator of EAWPRO
  15. Dang

    Not much left of my plane, :) VonBeerhofen
  16. EAW Code-Group Standalone

    I ran it and it is the in SimHQ discussed erroneous version of EAWPRO which he also tried to incorporate into OAW. VonBeerhofen Launchpad Janitor and Creator of EAWPRO and more.
  17. EAW Code-Group Standalone

    Beats me.
  18. EAW Code-Group Standalone

    #7. JelFixV2.exe: It looks like an EAWPRO version but I can''t be sure without extracting it. Have you tried it?
  19. EAW Code-Group Standalone

    I assume JelFixV2.exe is a self installing change to one of the previous exe's in the list. Possibly it needs to be applied after all of it is installed and will then find it's target and change something in one of them. What it changes can only be determined after comparison of pre and post sets. Sometimes the 7ZIP archive can be extracted before applying it, which may give some more insight. Not sure if one can also read the file's target location which would help in determining for which version it's intended. It even comes with an old fashioned OAW file manager. I think it's the last released thing before the latest UAW version gobbled it all up and made it all kind of obsolete.
  20. EAW WW1 Terrain and bulding

    Sadly it produces red conversion spots in D3D because of using the zero or transparency color in the used palettes. So GLIDE mode only. Fun texture adaptation for the buildings, :) VonBeerhofen
  21. Benelux terrain Add In

    A 6th tile was added to this set, so it can be used to replace ANY nature group in EAWPRO. Here the set is temporarily replacing the entire forest set in the Ardennes to test it out: Of course any shown graphics may be subject to change in future updates, these are merely basic designs. VonBeerhofen
  22. USS_HECTOR

    And here she is in full battledress: VonBeerhofen
  23. USS_HECTOR

    Found this object in another addon where a failed attempt was made to get it working in EAW. It was a kind of wrecked Fleet Defender carrier but I managed to pull it back to live and reconstructed the model from scratch. It's now fully working and can be further improved, which is a lot easier once it's repaired. You heard it first on combatace.com VonBeerhofen
  24. Missing Horizon Fog and Terrain Shimmer

    Interesting read Mark, Thx. VBH
  25. Benelux terrain Add In

    And here's the SPARE tile replacing the center tile in the previous pictures. Obviously it can occupy ANY of the previous tiles or be used with any other set or as standalone and as such will significantly change the layout of the terrain. Talking about SPARES, there are some 600+ in the Harvest Set and new tiles are still being created. VonBeerhofen
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