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VonBeerhofen

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Everything posted by VonBeerhofen

  1. On line target selection

    A minor adaptation was done to the on line region selection to allow the game a wider choice without having to go through the regions sequentially. Now any region can be set before the game picks a target and transmits the data to the other players. I.e. the routine can directly switch from let's say Channel to Berlin or Normandy or any other region without first going through adjacent choices, resulting in 30 possible choices, where the stock game only has 12 (up and down for 6 regions) . This to better use the resequenced target lists which in most cases are laid out from East to West, whereas Stock EAW uses North to South with overlapping regions already set in the target list. This change can now also select the 'in between targets' in the list, which previously was not possible and therefore often limited the choices available causing the game to regularly default to the failsafe target in each region if you didn't switch through the year selection and forced the game routine to reposition the pointer in the target list due to a changed frontline. At first glance nothing has really changed, the selection still works the same way as always for the host who makes the selection, but the players will receive the region selection upon the game countdown or when the host selects something which also forces transmission. Hope you guys understand what I mean, that it's still simple for anyone to use but more effective, :) VonBeerhofen
  2. USS_HECTOR

    A miraculous transformation from the USS_HECTOR to the HMS_HERMES, as in use in various older addons. The bow section changed to the older carrier model and a bit of color was added to the life rafts to complement this version. Here it is in a quick adaptation of an off line shipping interdiction in EAWPRO. You heard it first on Combat Ace! VonBeerhofen
  3. Benelux terrain Add In

    Updated pictures with a few recently created new tiles. VBH
  4. Supertrees II and Maxview

    A new variant on the above, single rows of trees to be used as field boundaries or on the side of roads, or just in the garden or around a target, :) Also great for shaking an enemy as AI are programmed not to get too close to ground objects, still you might see the occasional daredevil: VonBeerhofen
  5. Supertrees II and Maxview

    A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! VonBeerhofen
  6. Supertrees II and Maxview

    Another neat model to compliment the above or can be used as standalone, the Orchard, a single group of 36 trees VonBeerhofen
  7. Supertrees II and Maxview

    Ofcourse there is a large range of skins available as some people may not like what they get (really there are such people!). So plenty of choice, :) VBH
  8. The EAW Launchpad group and I hope everyone will still enjoy these festive days, in spite of the looming darkness in some parts of the world. Fortunately one doesn't have to be of a certain belief for that in our part of the world, or stay in hiding. Stay healthy and safe and make the best of it! VonBeerhofen
  9. USS_HECTOR

    Yeah, 2D perspective can be a bit deceiving. Well perceived though, almost had me fooled me too lol. VBH
  10. USS_HECTOR

    After a thorough cleanup 9 nodes were freed and put to good use, with still 5 to spare. Now fully rigged and weaponized with 6 anti aircraft guns: VonBeerhofen
  11. USS_HECTOR

    Yeah not much you can do with that old one from 2004 anymore, might as well get scuttled. Sorry C.G. hope you like what I did to it, I really tried to keep some nodes as is, so maybe that's some consolation! Shouldn't look too shabby in Midway either. VBH
  12. USS_HECTOR

    The final 100% product, hope it's good enough. I'll find a use for the 2 remaining nodes! VonBeerhofen
  13. USS_HECTOR

    Updated pictures above and this one! VBH
  14. USS_HECTOR

    Had my doubts but once it began to take shape it went pretty quick, privilege of being a pensioner and being able to work 24/7 but I had to take a coffee break after 8 hours, :) VBH
  15. Carrier update

    Guess who I found not far away from the carrier, this guy really needs help! BTW, the shark is animated and swims hungry around this bloke. Glad there isn't a hole in his dingy or his head! Another VonBeerhofen original
  16. Carrier update

    It still had some room for improvements so I added more rigging to keep the crows nest more stable and added 3 machine guns on the aft balcony and arrestor wire, hope that's the right terminology. Plz correct me if I'm wrong, :D I still have some room left so maybe I can cram something else in. VonBeerhofen
  17. Carrier update

    Yeah, I made the towers and antennae see through, :) Otherwise it's rock solid. VonBeerhofen
  18. Stronghold

    Making good use of EAWPRO's shadow files: VonBeerhofen
  19. Stronghold

    I was thinking I could easily cut this model up and make an alternative version for my old fuel dump (or some other object) as it's always nice to have a choice. I made sure both have identical scale to match the objects they're intended for. VonBeerhofen
  20. More extravagant buildings

    Free bonus incase I need more of those, :D VonBeerhofen
  21. More extravagant buildings

    The Arabian teahouse. Naaaah, it's just a further development of a much older 3D model with a minor adaptation of the skin in use intended for Eastern theatres like my Suez addon. A less extravagant skin is in the works and the model may change again later, like some additional sunscreens or a tower. Will keep you posted! VBH
  22. More extravagant buildings

    I think it's now more an Arabian Fortress, so I will take it from there to complement it and add a few camels or something. VonBeerhofen
  23. More extravagant buildings

    Hmmm, things got a bit out of hand as I was trying to make it more useful. Only 1/2 way to a 100% model: the Teahouse Church :), dunno what else to call it. Look there's a visitor already! VonBeerhofen
  24. A Sincere Note of Thanks

    Glad to hear that Capt., keep em flying! VBH
  25. A Sincere Note of Thanks

    Yeah, same here in WinME 256MB on a gForce 2 TNT 200/400 32MB, ExtraSquads=1, and the B17's haven't even arrived yet, :) Well, I don't know if it's that high but EAWPRO runs very, very smooth. Have fun with your game and thx for your help and attention! VonBeerhofen
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