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VonBeerhofen

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Everything posted by VonBeerhofen

  1. OHKA prototype

    Yep, sure was a devastating weapon. Don't think any weaponised versions were actually designed. In ECA panel it was supposed to be a rocket fired projectile. Perhaps I can do something special with the rocket routine to make it more interesting, no promises as usual. As AI they're not designed to fight and my changes to it merely make em fly around. They do attack but they have very little steering capabillity. Not sure if it's in the FM that Theo created for the Reichenberg. Will keep experimenting with it and see where it goes. Sofar it's only been about creating a good working 3D model plane but as usual it's just the beginning of the story. As RiBob mentioned, it has no problem to create a spectacular explosion, :) VonBeerhofen
  2. OHKA prototype

    Russ it can be anything you want it to be, what would you like? I'm thinking to have one as an ordinance file so it can be fired like a rocket and another one as a flyable plane, with or without guns. Ofcourse guns are a bit more fun. In EAWPRO a plane can also be set as a none flyable AI in which case it will behave as the V1 and plummet onto the target in an intercept mission. Just couldn't help it but I had to add the front- and backview of the pilot so he's visible from all angles. VonBeerhofen
  3. OHKA prototype

    The final model, only some more work on the skin remains. VBH
  4. OHKA prototype

    The summum of EAW roundess and perhaps a bit over the top which i think can't be further improved. I know, I know, it's been said before but all I wanted to learn was how to fix all the flawed planes I've seen throughout 20 years of playing this game and I think I found a fair number of solutions. Not that I'm going to fix all of em, only the one's I need. The Ohka is not EAW's toughest plane to create and there's always room for improvement but I'll only make the canopy rounder in the texture and match the nose, which is actually the exhaust of the V1 ramjet, and that'll be it, at least for now. Time to move on! VonBeerhofen
  5. OHKA prototype

    Canopy got revised, the front side panels were canted backwards and the sidepanels are now more accurate. It's not entirely right yet as I'm still using the Reichenberg drawing for the canopy but I want a more round collar all around instead of the squary look. Also added a crosshair reticule. The wing still needs a bit of work for control surfaces, a smaller wing is opional and only requires the removal of 4 polygons. Will also try to get the nose more round (less pointy). VonBeerhofen
  6. OHKA prototype

    The final 3D model? Don't think it can be further improved but I've had simmilar thoughts before. Next will be creating a proper skin for it. VonBeerhofen
  7. OHKA prototype

    I've created this protype to have a flawless plane from which other planes can easily be derived and which is cheap in terms of nodes, polygons and framerates, yet just a little more interesting then what stock planes provide. It's also been a study of the issues you see on many other planes created for EAW and how to prevent problems. It's a single 3DZ which consists of 132 nodes and 163 polygons and I've made it more elaborate then it needed to be, which just was more of an accident but very illuminating nonetheless. It showed me how to make modifications to existing planes and tweak them without significantly altering the R/S. As I said it's a prototype but a very important one because you just can not alter planes which are inherently flawed without solving these flaws first. This model has no flaws whatsoever, has more polygons then it needs and adding or deleting polygons and reshaping the model is a piece of cake for those who understand the R/S. During the build I encountered about 10 different shapes, each one slightly deviating from the base model but still totally flawless and I hope to turn them into the planes I've admired for a long time. To show what's possible here's one modified version, it's not an OHKA yet but reshaping the tail and keeping the R/S intact is not going to be a problem. Turning the canopy into a bubble version is a bit harder I think but since it's a flawless base shouldn't take too long. VonBeerhofen
  8. Extra weapons

    In line with the latest weapons loadout expansion, which adds some 7 or 8 new selectable weapons to EAWPRO the FritzX guided bomb was created. The bomb with an 800 KG warhead was used in anti shipping raids and carried by the JU 88 amongst others. The plan is to use every available weapon slot and hopefully make em work too. The FritzX for now is a selfpropelled weapon with a high drop ratio since human control of guided missiles or bombs is not yet programmed in EAW, so it'll have to do for now. VonBeerhofen
  9. Operation Husky

    Since this project got shelved after leaving SimHQ in 2010 it didn't have many cities in. Spend all week making good on that and this is now where the current ingame maps stands. The tilemap was superimposed onto the elevation map to give a better idea of the game's topography. Still in progress, adding a few thousand bridges to the rivers. VonBeerhofen
  10. Operation Husky

    Now playing in the EAW Launchpad, Operation Husky, the Allied Invasion of Italy. New true WWII railroad map (in yellow). VonBeerhofen
  11. New Supertrees 2 variant

    RiBob, as I wrote before, stock EAW uses multiple 3D models where each can use it's own texture. EAWPRO doubles the number of possible textures. Principally any object can be trees if you replace houses, factories etc. with a 3D tree model which would allow some 150 different drawings at once. Only one texture is used here to make finding the model easier, if there would be 12 or more you may have to fly a long way to find this model and saving time is essential when you're creating these things. This goes for any model you see in the game and even terrainsets. You can not fly hundreds of miles to find a specific terrain tile to check if it's any good, so I use a tilemap with just one tile throughout the EAW world so it's displayed no matter where I take off from. VonBeerhofen
  12. New Supertrees 2 variant

    Using a very old texture design which used to be UHR (= 512 x 256) redesigned for standard texture size 256 x 256 in 8 bit. 3D model may still change as it was selected from my base library of models. Another one may be more impressive, you never know. VonBeerhofen
  13. New Supertrees 2 variant

    Supertrees II can display 12 different species in EAW out of a selection of some 150 species created for it. To make it easier to find the changed model in the EAW world only one specimen is asigned to all trees in my game. Notice that the groups of each 3D model has twice as many trees then stock EAW. The use of less species improves framerates which is also an important aspect in my online games. There's a library of models I can use for the skins of trees, their mapping of the skin varies and often require minor tweaks to the model to get the best out of it. As I wrote previously no such tweaks have been done yet, the picture merely displays the resolution these new 3D models are capable of obtaining. VonBeerhofen
  14. Hi Stratos,

    The issue started with finding out that the filenames of my addons were used by Rotton and Mr.Jelly, so I inquired in the previous thread why that was and pointed out possible cross contamination between files and addons with the same name which can potentially harm people's computers. Rotton immediately jumped in to accuse me of poisoning the atmosphere but I was merely inquiring as to why this happened and wether people realised the risk.

    Having done more research I found direct links to EAWPRO and an EAWPRO theatre in Mr. Jelly's mediafire account, which are exact and full copies of my work. I confronted Mr. Jelly with the fact that I need to host my own work in order to keep my website and online group going and that his actions were killing their existence and that it's his actions which are actually poisoning the atmosphere. It does not only threaten my group's existence but it ruins my life and love for modding as well and I told him to stop hosting my work.

    Subsequently Mr. Jelly showed pictures of EAWPRO in action in his game which was obviously another sledgehammer in my face and a show of utter contempt and tried to proof that his actions are legitimate because EAWPRO has no filemanager. I told him that I didn't think that such made it legitimate at all and told him again to remove my wok and the dowload links I'd found. Mr. jelly then went on that my pictures were unrelated to the subject, so I tested the links and found he had already removed them yesterday but hadn't said so. I went into Mediafire to check his downloads and found that the EAWPRO theatre was still there and wrote my last post.
      
    I'm sorry but I'm fighting for survival trying to keep going with what I used to love doing, but I'm not allowed to. Everything I've tried is met with actions which are meant to push me over the edge, destroy me, my website and addons and I'm tired of it. People who take ownership of my work without conscent is a step too far and slapping me in the face with it is undigestable. With Mr. Jelly using my work to atract online pilots, my group doesn't stand a chance. Their only chance is my creation.

    I'm done with my work for EAW, as I feared there's no way I can do what I love in peace and I see no other way out then giving up. Mr. Jelly may have removed EAWPRO from his website but it won't be for long and he'll be waiting for every release I make. He shall not get more then he already has taken and I'll keep whatever I already created for myself and my online group.

    I am most sorry to admit defeat, I believed I had a chance to fullfill my dream to create something important but I have nothing more to offer. I'm also very sorry for the community after showing so many beautifull objects and keeping them informed of progress. Survival of the fittest, right? Can't beat the all consuming Filemanager named UAW or OAW which works with everything, even EAWPRO.

    I'd appreciate it if you give me a verdict through a PM instead of having me chew on the gloating of the other parties that they finally got their way. As promised I will leave on my own achord and not return. Don't bother showing me the door, I know where it is and I've gone through many, I realise the fight has followed me inhere and I could no longer restrain myself in fear of what's been happening over the past 5 years since Mr. Jelly acquired our unreleased version of EAWPRO by signing up with the Launchpad for one day under the assumed name of Hector.

    Don't feel bad about it, I already knew it would come to this and I'll be back in SimHQ in a week where the two subforums were actually realised and neither group are allowed to discuss eachother's work, so perhaps there's still a little chance for me, but the real problem will not go away inspite of that. Wish your forum had gone ahead with it too, then none of this might have happened but EAWPRO would have been assimilated regardless. I wish you good luck with your EAW forum and hope it will still have some sort of a goal. I'll keep an eye on it! Thanks for your hospitality, sorry I couldn't give you more in return.

    VonBeerhofen

  15. does anyone know? I can make an educated guess but ofcourse I wouldn't use all of it, I'd keep some room for a fair ammount of extra terrain tiles and possibly a new tileystem. Did you know you can actually loop the hitbubble table so you wouldn't need any of those 10.000 bytes, the only downside would be that every loop you'd have to use the same hitbubble value for a different object, but with the number of available I think that's hardly a limitation, unless you're building a complete city with only a few 100 large buildings, there wouldn't be a possibillity anymore for smaller objects. Not that I'm going to create something like that, already have my hands full to create 4 housing blocks for Operation Husky and I'm barely 1/2 way. Perhaps it will set some people thinking about what programming is all about. I just have too much imagination and sometimes it runs away with me, not that I mind, actually I think it's quite cool. I think I just made it clear that in programming it all comes to using your imagination when it comes to solving problems. Ofcourse I won't ever solve all problems as another important thing is the time available and the priorities you've set yourself, first things first right? Anyway, there's always a workaround to any problem but sometimes you make the wrong choice, which is quite annoying as it usually means one or more steps back. It gets worse if you make mistakes, once a mistake slips through the net it becomes a very hard task to backtrack your changes and find where you went wrong. This is where imagination becomes even more important, as you have to design some sort of way to debug your own work as the compiler or debugger itself failed to notice a mistake. You can always go back to an older version but that will come at the cost of your latest changes of which one change may have an error. You then have to check your notes, that is if you kept any seperate from your code and hope your latest changes are in there, which may help you find the problem. Ofcourse the bookkeeping for all of that is staggering and before you know it you have a few hundred MB of notes, and they're not the ones you've kept inside the sourcecode but extra, jut incase. If you can see the picture then multiply that with 15 years and you'll get an idea of what it means to program about 1/10th of EAW single handedly. It's great fun, I guarantee it, but I'm not sure if I can stay away from the asylum forever, they're looking for me you know. Just don't let them know I'm here. Phweet, phweet <==== innocent whistling sound John Doe
  16. The original 1.28 release

    If I understand correctly, UAW is just a newer version of OAW which instead of copying addons into the game now just sets a directory pointer to the selected game version by means of that script and when players copy the name of that script the filemanager will grab all the stuff and paste it into the game, which is essentially still like it was done before? You can't use the script to modify the choosen EXE to redirect it to load all the various bits and pieces directly from each folder, each EXE is too different in build and adress locations for such a script would need to go to different memory locations. So UAW takes a bit of time to do that, right? VonBeerhofen
  17. A while back EAWPRO was called AFB (All Flyable Bombers) but I was forced to change the name to EAWPRO because Mr. Jelly released an addon with the same name. He also has a so called EAWPRO theatre meant for use in his version and one for use with OAW. Recently an addon appeared for SPAW named the Final Cut, a name which I have used for almost a decade for a work in progress. What's the goal of such actions, don't people realise that it will only lead to confusion and possible cross contamination of addons? What's created for EAWPRO will screw up addons which were not created for EAWPRO and vice versa. I have uploaded a SPAW_UPGRADE.ZIP (Special Air War) to my FTP site to demonstrate the danger, it is NOT for the SPAW addon but for EAWPRO and I hope people can imagine what would happen when this addon would be added to a none EAWPRO version. This addon is for the active Launchpad members only and should NOT be added to any other vesion but EAWPRO! Whatever the goal is, it's dangerous and detremental to the game and I advice people to stay away from such use. If you don't then you're knowingly putting people's computers at risk. The name The Final Cut has been used for an EAWPRO work in progress for a very long time now and the use elsewhere is pure folly, as everyone in the EAW community will understand. A simmilar warning like this was treated in another forum as a threat and got me banned for two months due to my poor knowledge of the English language, IT IS NOT A THREAT, IT IS A PLEA TO STOP THIS IRRESPONISBLE BEHAVIOUR AND A WARNING TO THE EAW COMMUNITY TO BE AWARE OF POSSIBLE CROSS CONTAMINATION OF ADDONS WHICH CAN POSSIBLY HARM PEOPLE'S COMPUTERS! VonBeerhofen
  18. Why are people using the names of my addons?

    Sorry, no comment. I have my answer and it's good enough for me, I know what to do now. VonBeerhofen
  19. Why are people using the names of my addons?

    Sorry, I have nothing comparable to say regarding either response or another version, it just never worked on my computers but even if it had I wouldn't have said anything comparable as it's useless to compare apples and oranges. You can be the apple and I gladly take on the role of orange, but we can swap too if you like. The responses are telling enough and I think I can safely assume that the questionable behaviour is not going to change. I leave further conclusions to this community without trying to manipulate them, I thank both of you for showing your true intentions. To everyone else I say, you can't judge a book by it's cover but you can judge a bad copy from an original. So give the real EAWPRO a try and perhaps one day you get to see a finished Final Cut too, or whatever name I'll come up with for it. One is already named "Operation Husky", but I don't think the name will stand the test of time. Case closed. VonBeerhofen
  20. Why are people using the names of my addons?

    Honoustly I don't see what a timefactor has to do with it Mark, SPAW started it's life in 2008 and I think it's by no means finished when objects are still flawed due to not working R/S issues. EAWPRO is also not finished and judging by the pictures I see I think v1.60 is also not finished, and both started life around 2005. It's questionable if any of it ever gets finished, I mean I have enough ideas written down for another 100 years of work and time is running out. Develloping isn't about finishing things, it's about taking it as far as you possibly can, following your own intended path and having fun while you're keeping yourself occupied with a hobby which got out of hands. When that hobby gives 5 minutes of fun to others for no charge whatsoever then I think it's mission accomplished but it's not where it ends unless you decide to give up on it. Even then it's not defeat, when it survived for so long I'd call it a great success, no matter what some people think of it. Dang I just followed you down the same road, :) VonBeerhofen
  21. Why are people using the names of my addons?

    No attack has been made, I'm only asking questions and the answers are unsatisfactory and unrelated to the questions about the dangers of cross contamination. All I read is that it's been done because there's no law which prohibits the use of these names but that's by no means a legitimate justification for it. Whatever else is said has no bearing on the subject and has been dealt with on numerous occasions. EAWPRO is just another addon for EAW, just like all the other addons Mr. Jelly copied. How good it is is not for you or Mr. Jelly to decide, that task lies with the EAW community. Nothing can mimic the addon with it's 50.000 changed bytes, not without knowing how it works and that knowledge is not shared. So stop playing the inferiority card, you don't have a clue what I've created, not even when you've played it. Even a good programmer would need 10 years to figure it out. Inferiority can be seen in screenshots when planes or ships are missing 1/2 their parts or have them in the wrong spots, or when pilotmaps have no detail whatsoever. Yes the creation of a good piece of work is very timeconsuming and no the Final Cut has only been about 3 or 4 years in devellopment, EAWPRO is the part which people can play untill it gets finished. The fact that Mr. Jelly doesn't want to fly EAWPRO is of no consequence to anyone, I don't want to fly his version either but that doesn't mean others should do as I do. The fact remains that using the names of other people's addons for something which isn't in any way related is irresponsible and dangerous and may lead to cross contimination of files between versions. And yes that's an attack on irresponsibillity and a few other behavioural things. VonBeerhofen BTW I don't care in which sandbox people play but I do care when people are telling others not to play in mine.
  22. Why are people using the names of my addons?

    Nothing you say adresses the possible cross contamination between different addons with the same name in different environments. You seem to downplay the power of EAWPRO with another version but it's not the subject of this thread. Fact is that the EAWPRO theatre is NOT called EAWPRO theatre but it's called Battle over the Reich and it's been devellopped specifically for EAWPRO. Without EAWPRO it is a poor facsimile of the real thing but as I said that's not the point. The point is that the names of my addons are being used in other versions and that's something I have not ever witnessed in 20 years of playing this game. As I said it's dangerous to name addons so that possible cross contamination becomes possible, so let's concentrate on that fact. How AFB had to be named doesn't alter the fact that you released an addon with the same name which forced me to change it and now it's happening again, why? What are you trying to accomplish with this? VonBeerhofen BTW, I did test the 1.28 versions on my computer and informed you they weren't working but that's a long time ago and has nothing to do with the subject.
  23. 100% Deuce and a half

    Not sure if it's an improvement but I opened the driver's cabin as I think was intended with the original design. Wish I could do more with the model but there's no more space with EAW's game engine untill the 3DZ format can be altered (not impossible!) VonBeerhofen
  24. 100% Deuce and a half

    Fueltruck version. This model came originally from Gunship and was completely overhauled. Texture was reorganised to allow more bits and pieces. Missing parts were added and the model was reshaped to a more curvy version based on photographs from the web. I have several slightly different versions now and hope to turn one into a fire engine, just because I think EAW should have one. VonBeerhofen
  25. 100% Deuce and a half

    Crammed in a bit more detail. Hope it's a reasonable likeness, :) VonBeerhofen
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