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VonBeerhofen

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Everything posted by VonBeerhofen

  1. New Supertrees 2 variant

    RiBob, as I wrote before, stock EAW uses multiple 3D models where each can use it's own texture. EAWPRO doubles the number of possible textures. Principally any object can be trees if you replace houses, factories etc. with a 3D tree model which would allow some 150 different drawings at once. Only one texture is used here to make finding the model easier, if there would be 12 or more you may have to fly a long way to find this model and saving time is essential when you're creating these things. This goes for any model you see in the game and even terrainsets. You can not fly hundreds of miles to find a specific terrain tile to check if it's any good, so I use a tilemap with just one tile throughout the EAW world so it's displayed no matter where I take off from. VonBeerhofen
  2. New Supertrees 2 variant

    Using a very old texture design which used to be UHR (= 512 x 256) redesigned for standard texture size 256 x 256 in 8 bit. 3D model may still change as it was selected from my base library of models. Another one may be more impressive, you never know. VonBeerhofen
  3. New Supertrees 2 variant

    Supertrees II can display 12 different species in EAW out of a selection of some 150 species created for it. To make it easier to find the changed model in the EAW world only one specimen is asigned to all trees in my game. Notice that the groups of each 3D model has twice as many trees then stock EAW. The use of less species improves framerates which is also an important aspect in my online games. There's a library of models I can use for the skins of trees, their mapping of the skin varies and often require minor tweaks to the model to get the best out of it. As I wrote previously no such tweaks have been done yet, the picture merely displays the resolution these new 3D models are capable of obtaining. VonBeerhofen
  4. Hi Stratos,

    The issue started with finding out that the filenames of my addons were used by Rotton and Mr.Jelly, so I inquired in the previous thread why that was and pointed out possible cross contamination between files and addons with the same name which can potentially harm people's computers. Rotton immediately jumped in to accuse me of poisoning the atmosphere but I was merely inquiring as to why this happened and wether people realised the risk.

    Having done more research I found direct links to EAWPRO and an EAWPRO theatre in Mr. Jelly's mediafire account, which are exact and full copies of my work. I confronted Mr. Jelly with the fact that I need to host my own work in order to keep my website and online group going and that his actions were killing their existence and that it's his actions which are actually poisoning the atmosphere. It does not only threaten my group's existence but it ruins my life and love for modding as well and I told him to stop hosting my work.

    Subsequently Mr. Jelly showed pictures of EAWPRO in action in his game which was obviously another sledgehammer in my face and a show of utter contempt and tried to proof that his actions are legitimate because EAWPRO has no filemanager. I told him that I didn't think that such made it legitimate at all and told him again to remove my wok and the dowload links I'd found. Mr. jelly then went on that my pictures were unrelated to the subject, so I tested the links and found he had already removed them yesterday but hadn't said so. I went into Mediafire to check his downloads and found that the EAWPRO theatre was still there and wrote my last post.
      
    I'm sorry but I'm fighting for survival trying to keep going with what I used to love doing, but I'm not allowed to. Everything I've tried is met with actions which are meant to push me over the edge, destroy me, my website and addons and I'm tired of it. People who take ownership of my work without conscent is a step too far and slapping me in the face with it is undigestable. With Mr. Jelly using my work to atract online pilots, my group doesn't stand a chance. Their only chance is my creation.

    I'm done with my work for EAW, as I feared there's no way I can do what I love in peace and I see no other way out then giving up. Mr. Jelly may have removed EAWPRO from his website but it won't be for long and he'll be waiting for every release I make. He shall not get more then he already has taken and I'll keep whatever I already created for myself and my online group.

    I am most sorry to admit defeat, I believed I had a chance to fullfill my dream to create something important but I have nothing more to offer. I'm also very sorry for the community after showing so many beautifull objects and keeping them informed of progress. Survival of the fittest, right? Can't beat the all consuming Filemanager named UAW or OAW which works with everything, even EAWPRO.

    I'd appreciate it if you give me a verdict through a PM instead of having me chew on the gloating of the other parties that they finally got their way. As promised I will leave on my own achord and not return. Don't bother showing me the door, I know where it is and I've gone through many, I realise the fight has followed me inhere and I could no longer restrain myself in fear of what's been happening over the past 5 years since Mr. Jelly acquired our unreleased version of EAWPRO by signing up with the Launchpad for one day under the assumed name of Hector.

    Don't feel bad about it, I already knew it would come to this and I'll be back in SimHQ in a week where the two subforums were actually realised and neither group are allowed to discuss eachother's work, so perhaps there's still a little chance for me, but the real problem will not go away inspite of that. Wish your forum had gone ahead with it too, then none of this might have happened but EAWPRO would have been assimilated regardless. I wish you good luck with your EAW forum and hope it will still have some sort of a goal. I'll keep an eye on it! Thanks for your hospitality, sorry I couldn't give you more in return.

    VonBeerhofen

  5. does anyone know? I can make an educated guess but ofcourse I wouldn't use all of it, I'd keep some room for a fair ammount of extra terrain tiles and possibly a new tileystem. Did you know you can actually loop the hitbubble table so you wouldn't need any of those 10.000 bytes, the only downside would be that every loop you'd have to use the same hitbubble value for a different object, but with the number of available I think that's hardly a limitation, unless you're building a complete city with only a few 100 large buildings, there wouldn't be a possibillity anymore for smaller objects. Not that I'm going to create something like that, already have my hands full to create 4 housing blocks for Operation Husky and I'm barely 1/2 way. Perhaps it will set some people thinking about what programming is all about. I just have too much imagination and sometimes it runs away with me, not that I mind, actually I think it's quite cool. I think I just made it clear that in programming it all comes to using your imagination when it comes to solving problems. Ofcourse I won't ever solve all problems as another important thing is the time available and the priorities you've set yourself, first things first right? Anyway, there's always a workaround to any problem but sometimes you make the wrong choice, which is quite annoying as it usually means one or more steps back. It gets worse if you make mistakes, once a mistake slips through the net it becomes a very hard task to backtrack your changes and find where you went wrong. This is where imagination becomes even more important, as you have to design some sort of way to debug your own work as the compiler or debugger itself failed to notice a mistake. You can always go back to an older version but that will come at the cost of your latest changes of which one change may have an error. You then have to check your notes, that is if you kept any seperate from your code and hope your latest changes are in there, which may help you find the problem. Ofcourse the bookkeeping for all of that is staggering and before you know it you have a few hundred MB of notes, and they're not the ones you've kept inside the sourcecode but extra, jut incase. If you can see the picture then multiply that with 15 years and you'll get an idea of what it means to program about 1/10th of EAW single handedly. It's great fun, I guarantee it, but I'm not sure if I can stay away from the asylum forever, they're looking for me you know. Just don't let them know I'm here. Phweet, phweet <==== innocent whistling sound John Doe
  6. The original 1.28 release

    If I understand correctly, UAW is just a newer version of OAW which instead of copying addons into the game now just sets a directory pointer to the selected game version by means of that script and when players copy the name of that script the filemanager will grab all the stuff and paste it into the game, which is essentially still like it was done before? You can't use the script to modify the choosen EXE to redirect it to load all the various bits and pieces directly from each folder, each EXE is too different in build and adress locations for such a script would need to go to different memory locations. So UAW takes a bit of time to do that, right? VonBeerhofen
  7. A while back EAWPRO was called AFB (All Flyable Bombers) but I was forced to change the name to EAWPRO because Mr. Jelly released an addon with the same name. He also has a so called EAWPRO theatre meant for use in his version and one for use with OAW. Recently an addon appeared for SPAW named the Final Cut, a name which I have used for almost a decade for a work in progress. What's the goal of such actions, don't people realise that it will only lead to confusion and possible cross contamination of addons? What's created for EAWPRO will screw up addons which were not created for EAWPRO and vice versa. I have uploaded a SPAW_UPGRADE.ZIP (Special Air War) to my FTP site to demonstrate the danger, it is NOT for the SPAW addon but for EAWPRO and I hope people can imagine what would happen when this addon would be added to a none EAWPRO version. This addon is for the active Launchpad members only and should NOT be added to any other vesion but EAWPRO! Whatever the goal is, it's dangerous and detremental to the game and I advice people to stay away from such use. If you don't then you're knowingly putting people's computers at risk. The name The Final Cut has been used for an EAWPRO work in progress for a very long time now and the use elsewhere is pure folly, as everyone in the EAW community will understand. A simmilar warning like this was treated in another forum as a threat and got me banned for two months due to my poor knowledge of the English language, IT IS NOT A THREAT, IT IS A PLEA TO STOP THIS IRRESPONISBLE BEHAVIOUR AND A WARNING TO THE EAW COMMUNITY TO BE AWARE OF POSSIBLE CROSS CONTAMINATION OF ADDONS WHICH CAN POSSIBLY HARM PEOPLE'S COMPUTERS! VonBeerhofen
  8. Why are people using the names of my addons?

    Sorry, no comment. I have my answer and it's good enough for me, I know what to do now. VonBeerhofen
  9. Why are people using the names of my addons?

    Sorry, I have nothing comparable to say regarding either response or another version, it just never worked on my computers but even if it had I wouldn't have said anything comparable as it's useless to compare apples and oranges. You can be the apple and I gladly take on the role of orange, but we can swap too if you like. The responses are telling enough and I think I can safely assume that the questionable behaviour is not going to change. I leave further conclusions to this community without trying to manipulate them, I thank both of you for showing your true intentions. To everyone else I say, you can't judge a book by it's cover but you can judge a bad copy from an original. So give the real EAWPRO a try and perhaps one day you get to see a finished Final Cut too, or whatever name I'll come up with for it. One is already named "Operation Husky", but I don't think the name will stand the test of time. Case closed. VonBeerhofen
  10. Why are people using the names of my addons?

    Honoustly I don't see what a timefactor has to do with it Mark, SPAW started it's life in 2008 and I think it's by no means finished when objects are still flawed due to not working R/S issues. EAWPRO is also not finished and judging by the pictures I see I think v1.60 is also not finished, and both started life around 2005. It's questionable if any of it ever gets finished, I mean I have enough ideas written down for another 100 years of work and time is running out. Develloping isn't about finishing things, it's about taking it as far as you possibly can, following your own intended path and having fun while you're keeping yourself occupied with a hobby which got out of hands. When that hobby gives 5 minutes of fun to others for no charge whatsoever then I think it's mission accomplished but it's not where it ends unless you decide to give up on it. Even then it's not defeat, when it survived for so long I'd call it a great success, no matter what some people think of it. Dang I just followed you down the same road, :) VonBeerhofen
  11. Why are people using the names of my addons?

    No attack has been made, I'm only asking questions and the answers are unsatisfactory and unrelated to the questions about the dangers of cross contamination. All I read is that it's been done because there's no law which prohibits the use of these names but that's by no means a legitimate justification for it. Whatever else is said has no bearing on the subject and has been dealt with on numerous occasions. EAWPRO is just another addon for EAW, just like all the other addons Mr. Jelly copied. How good it is is not for you or Mr. Jelly to decide, that task lies with the EAW community. Nothing can mimic the addon with it's 50.000 changed bytes, not without knowing how it works and that knowledge is not shared. So stop playing the inferiority card, you don't have a clue what I've created, not even when you've played it. Even a good programmer would need 10 years to figure it out. Inferiority can be seen in screenshots when planes or ships are missing 1/2 their parts or have them in the wrong spots, or when pilotmaps have no detail whatsoever. Yes the creation of a good piece of work is very timeconsuming and no the Final Cut has only been about 3 or 4 years in devellopment, EAWPRO is the part which people can play untill it gets finished. The fact that Mr. Jelly doesn't want to fly EAWPRO is of no consequence to anyone, I don't want to fly his version either but that doesn't mean others should do as I do. The fact remains that using the names of other people's addons for something which isn't in any way related is irresponsible and dangerous and may lead to cross contimination of files between versions. And yes that's an attack on irresponsibillity and a few other behavioural things. VonBeerhofen BTW I don't care in which sandbox people play but I do care when people are telling others not to play in mine.
  12. Why are people using the names of my addons?

    Nothing you say adresses the possible cross contamination between different addons with the same name in different environments. You seem to downplay the power of EAWPRO with another version but it's not the subject of this thread. Fact is that the EAWPRO theatre is NOT called EAWPRO theatre but it's called Battle over the Reich and it's been devellopped specifically for EAWPRO. Without EAWPRO it is a poor facsimile of the real thing but as I said that's not the point. The point is that the names of my addons are being used in other versions and that's something I have not ever witnessed in 20 years of playing this game. As I said it's dangerous to name addons so that possible cross contamination becomes possible, so let's concentrate on that fact. How AFB had to be named doesn't alter the fact that you released an addon with the same name which forced me to change it and now it's happening again, why? What are you trying to accomplish with this? VonBeerhofen BTW, I did test the 1.28 versions on my computer and informed you they weren't working but that's a long time ago and has nothing to do with the subject.
  13. 100% Deuce and a half

    Not sure if it's an improvement but I opened the driver's cabin as I think was intended with the original design. Wish I could do more with the model but there's no more space with EAW's game engine untill the 3DZ format can be altered (not impossible!) VonBeerhofen
  14. 100% Deuce and a half

    Fueltruck version. This model came originally from Gunship and was completely overhauled. Texture was reorganised to allow more bits and pieces. Missing parts were added and the model was reshaped to a more curvy version based on photographs from the web. I have several slightly different versions now and hope to turn one into a fire engine, just because I think EAW should have one. VonBeerhofen
  15. 100% Deuce and a half

    Crammed in a bit more detail. Hope it's a reasonable likeness, :) VonBeerhofen
  16. 100% Deuce and a half

    Here's it's little brother the fire engine. Texture and model may still undergo some changes as it's still using the previous texture and something tells me this beast should be red, but what do I know about it. VonBeerhofen
  17. The Mediteranian

    Had a bit of spare time so I decided to design a new seamless water tile for the Italy addon, and here it is! VonBeerhofen
  18. Full 4 engine capabillity

    Finally managed to implement start/stop functions for engines 3 & 4, thanks to two unused entries in the key bindings array. The two keys are actually used elswhere as well to control keyboard throttle up/down (+/-) movement. The rewritten routines do NOT interfere with this behaviour as long as planes don't have engines 3 & 4, so it will still work on single and twin engined planes. The EAW/INI still allows remapping of these keys and I will pprobably adapt their text entries to show the duality of these keys. With the added feature it's not yet clear if more needs to be done in respect to the already adapted engine overheat/damage routines but I think when we test these features in our online games in the Launchpad any negative behaviour will soon surface. Offline I've not seen any anomalous behaviour sofar but it's still early days, so fingers crossed! BTW, if my decrepid computer allows new startup sounds for the Quads will be implemented (already downloaded some). It'll require a bit more memory and I can't really say if my current install can handle much more. Shouldn't be a problem on newer computers with sufficient memory though, so I'll add them anyway. They can be removed from the gamefolder if necessary. VonBeerhofen
  19. Redesigned Halftrack

    This 100% model was rebuild from scratch and made fully 3D with appropiate troop space and benches, gunmounts, headlights, viewports, sidemounts and proper tracks like in my previous models. In the destroyed version the tracks come off and lie useless on the ground, obviously rendering the object useless. Textures could probly still be improved a little but this is where it stands now. VonBeerhofen
  20. 100% Kubelwagen

    Acomplete overhaul of the Kubelwagen using every available node in a 3DZ model . Full 3D figures, headlights, windshield, backlights, folded top cover, spare wheel and proper seats and VW dashboard. An alternative skinned version with raised windscreen and mirrors is under devellopment. VonBeerhofen
  21. 100% Kubelwagen

    This is version 2, still using the previous texture, but I have a set of photographs of a slightly different (earlier? says 1942) model which I might be able to overlay on the texture. If it proofs undoable I might use a camouflage overlay instead. VonBeerhofen
  22. Bingo, got myself a Dingo

    A pretty tough job due to it's weird angular surfaces. Next to the jeep a very important scouting vehicle which was known to drive as fast forward as it could do backwards to quickly get out of trouble. Not invulnerable though, as the picture shows. VonBeerhofen
  23. Guard tower

    Sofar comes in 3 nationalities, US, German and Japanese with appropiate changes to the model textures. British model is still a work in progress. VonBeerhofen
  24. Jagdpanzer!

    Found this in an old FXEXE install and almost forgot it needed just a bit more work because of harddrive issues in the past. A few more details will be added and texture mapping may still change a little. VonBeerhofen
  25. Jagdpanzer!

    Hi RiBob, duely noted. Ofcourse I've already read most of that and downloaded lots of pictures. As I wrote before there's still a few things to do to the model. The file has it's own transparent shadow which will work with any terrain set but it was deactivated for the screenshots because the model wasn't in it's original slot. It'll all come together in the end don't worry. VonBeerhofen
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