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VonBeerhofen

RED DEVILS
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Everything posted by VonBeerhofen

  1. Another neat model to compliment the above or can be used as standalone, the Orchard, a single group of 36 trees VonBeerhofen
  2. Ofcourse there is a large range of skins available as some people may not like what they get (really there are such people!). So plenty of choice, :) VBH
  3. A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! VonBeerhofen
  4. The EAW Launchpad group and I hope everyone will still enjoy these festive days, in spite of the looming darkness in some parts of the world. Fortunately one doesn't have to be of a certain belief for that in our part of the world, or stay in hiding. Stay healthy and safe and make the best of it! VonBeerhofen
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  5. Once in a blue moon the EAW Launchpad changes it's online game to keep players interested and flying. This time I decided that the recent Blood moon was a good opportunity for a new enhancement on our BENELUX terrain set by incorporating a random selection of my 600+ Harvest tiles. These are all 8 bit versions of normal 256 x 256 pixel drawings to maintain the highest possible frame rates for our missions. It's a bit of an experiment and depending on demand the selection may change in the future. Here's a few screenies which I hope our readers will like. More screen shots of our missions will also regularly appear on my website https://rabartel.home.xs4all.nl/ You heard it first on combatace.com! VonBeerhofen EAW Launchpad janitor
  6. Yeah, 2D perspective can be a bit deceiving. Well perceived though, almost had me fooled me too lol. VBH
  7. After a thorough cleanup 9 nodes were freed and put to good use, with still 5 to spare. Now fully rigged and weaponized with 6 anti aircraft guns: VonBeerhofen
  8. Yeah not much you can do with that old one from 2004 anymore, might as well get scuttled. Sorry C.G. hope you like what I did to it, I really tried to keep some nodes as is, so maybe that's some consolation! Shouldn't look too shabby in Midway either. VBH
  9. The final 100% product, hope it's good enough. I'll find a use for the 2 remaining nodes! VonBeerhofen
  10. Updated pictures above and this one! VBH
  11. Had my doubts but once it began to take shape it went pretty quick, privilege of being a pensioner and being able to work 24/7 but I had to take a coffee break after 8 hours, :) VBH
  12. Found this object in another addon where a failed attempt was made to get it working in EAW. It was a kind of wrecked Fleet Defender carrier but I managed to pull it back to live and reconstructed the model from scratch. It's now fully working and can be further improved, which is a lot easier once it's repaired. You heard it first on combatace.com VonBeerhofen
  13. Guess who I found not far away from the carrier, this guy really needs help! BTW, the shark is animated and swims hungry around this bloke. Glad there isn't a hole in his dingy or his head! Another VonBeerhofen original
  14. Yeah, I made the towers and antennae see through, :) Otherwise it's rock solid. VonBeerhofen
  15. It still had some room for improvements so I added more rigging to keep the crows nest more stable and added 3 machine guns on the aft balcony and arrestor wire, hope that's the right terminology. Plz correct me if I'm wrong, :D I still have some room left so maybe I can cram something else in. VonBeerhofen
  16. I was thinking I could easily cut this model up and make an alternative version for my old fuel dump (or some other object) as it's always nice to have a choice. I made sure both have identical scale to match the objects they're intended for. VonBeerhofen
  17. Making good use of EAWPRO's shadow files: VonBeerhofen
  18. Free bonus incase I need more of those, :D VonBeerhofen
  19. I think it's now more an Arabian Fortress, so I will take it from there to complement it and add a few camels or something. VonBeerhofen
  20. Hmmm, things got a bit out of hand as I was trying to make it more useful. Only 1/2 way to a 100% model: the Teahouse Church :), dunno what else to call it. Look there's a visitor already! VonBeerhofen
  21. Glad to hear that Capt., keep em flying! VBH
  22. Yeah, same here in WinME 256MB on a gForce 2 TNT 200/400 32MB, ExtraSquads=1, and the B17's haven't even arrived yet, :) Well, I don't know if it's that high but EAWPRO runs very, very smooth. Have fun with your game and thx for your help and attention! VonBeerhofen
  23. That's about the equivalent number you get with stock EAW and Extra Squads=2. VonBeerhofen
  24. Running the game in 4K is unprecedented and so is running ExtraSquads=5, these may open a whole new can of worms for EAW. Perhaps 5 is normal for v1.28 but my game already crashed with a setting of 3, but that's on a legacy computer. To my knowledge the max number of planes can not exceed 255, at least not in v1.2. but I reported a severe drop in FPS on my rig a decade ago with heavy bombers in v1.28 which caused quite a stir with the developers. My highest resolution ever was 1920 x 1080 and I will test the bombers again now I have that version reinstalled. I've not previously heard anyone about your problem in my 25 years of flying this game. You report the issue with 2 Gog versions in career mode only, which always involve heavy bombers, and then another with EAWPRO on top. The only common theme here is Gog, so I suggest you talk to them. I also can't help with v1.28 which is the code group's department, but as noted there could possibly be an issue with those carreer files but that's also not for me to further investigate. I haven't got a clue and I'm glad it's not me having to solve that issue, hope you can figure it out! My advice is not to try add ons before you have it working properly Files are NOT transferable across the various versions without expert knowledge, always start with everything in a minimal setting and then start increasing the weight of an add on until you run into problems.! Any none stock version has been extensively altered and for a large large part no longer bears any similarity with v1.2 or it's files. VonBeerhofen
  25. I wonder if you installed the addon the proper way, perhaps you were given the wrong instructions by a certain person as that has happened before, some people would do anything to sabotage my work or interfere. All which is needed is to extract each .ZIP on top of a FULL install of the working 1.28 or 1.2 version, being a NoCD/NoOS version you allow it to overwrite what it wants. The optional update is next and the above FX1.2_Targets_FM.ZIP goes in last. I just like to understand one thing before trying to further figure out what could be the cause of these explosions. Are these happening in both GoG versions you mention with and without EAWPRO? Exploding planes have been reported throughout the game's history but to my knowledge on line only. I've flown a few Me109E missions but haven't encountered anomalies so far. When both Gog versions have the original files in them then I don't think it should have resulted in exploding planes and definitely shouldn't happen with either version with or without EAWPRO on top, unless there are more differences with their original counter versions. Stock campaign files in altered data sets may absolutely cause CTD's and other problems but I can't say if 1.28E's changes are the cause. Although the data set is extensively modified it was not resequenced.. As Mark indicated there is no reason to assume that the Gog versions are that different and I can't check that, but EAWPRO was tested to run in both v1.2 and v1.28. Ofcourse my game isn't meant to be used in campaign mode due to the same unedited campaign files and you already found that out yourself but the above v1.2 campaign files are meant to cure that problem and should allow full campaign functionality. I'm at a loss for further ideas but hope you will find what you're searching for. VonBeerhofen
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