VonBeerhofen
RED DEVILS-
Posts
505 -
Joined
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by VonBeerhofen
-
Thx for the heads up Mark, VBH
-
Here's the object which produces the beam at night, here with the beam switched off during daytime through a new bit of programming: VonBeerhofen
-
a beautiful morning somewhere near Dortmund as we're heading out for battle against our virtual enemies. Of course they're also heading out but it's a bit darker where they are so it wasn't really worth taking pictures of that, sorry! VonBeerhofen
-
Here's the model as it was expanded to it's fullest capability, hence a 100% model, as there's no more room to add any polygons or nodes which will have any use. As the build progressed the model was saved regularly at various stages of the build, all of course with fewer polygons. However I've tried to change each consecutive model significantly so that each one is unique and I have at least 100 of these to play with. VonBeerhofen
-
Wehey, cool beans! Will be interesting to see how it fares but it gives me hope I can still play when my 20 year old legacy machines die, but they're not dead yet, :) Glad there's such a wide choice available nowadays, keep em flying! VonBeerhofen
-
Here's a quick mock-up of 3 different rock models using the same skin in a desert environment. These models were not additionally resized but instead a sloping hilly terrain was used and the models were grouped so close together so multiples look like a single rock formation, each model isn't larger then a default forrest 3DZ. Ofcourse one could use different drawings on each model too and it could probably mimic the cliffs of Dover with an appropriate drawing and a special coastal tile for it or perhaps reefs or mountain ridges. Plenty of ideas here but a lot of work, An Old Rocker
-
That's what you get when wearing headphones and you don't hear the incoming bullets from an enemy behind you hitting your plane. Or maybe our hearing is getting impaired after so many years of flying this game, :D VBH
-
occasionally you can get these interesting smoke effects in EAWPRO generated by the new randomly asigned and expanded effects routines, giving many a much wider use. Besides that there are more smoketypes available which have new uses. Each animation is sixteen 64 pixel drawings in 8 bit using an entire 256 x 256 pixel PCX. Here a few expanding black smoke clouds were generated after two planes collided and you can still see a firey wing dropping down. VonBeerhofen
-
Hang in there guys! VonBeerhofen @ the EAW Launchpad
-
And here's an eerie Dawn Patrol: Amazing color gradients for a game which was initially released with just 256 colors. VonBeerhofen
-
The EAW Launchpad and I wish everyone a Merry X-mas and a Happy 2022, which I hope will turn out to be a better year then before. Keep your hopes up and stay healthy, and occasionally think of those who're in worse circumstances then most. All the best! VonBeerhofen
-
When the EAW world starts turning reddish and the sky get's those orange and pinkish hues and it slowly gets darker and all of a sudden all searchlights in the area flip on as the landing strips become illuminated. No better time for a recon mission! VonBeerhofen
-
Needing a new fire spriteset to use EAWPRO's latest capabillities to display double sprites for each fire and using all 16 pictures now animated in 4 orientations I went out to check the result and ofcourse the easiest was to shoot up my own airbase to save time. However I got a bit too low and my fuselage skipped the ground with this result. The initial attack run: 2 sequential close ups of the resulting damage and the panic which broke out shortly afterwards Ofcourse I was reprimanded for the accidental destruction but I now had a good impression of the fire animations, :) Will try to be more careful next time and try out a few enemy targets instead. VonBeerhofen
-
Yep, this might cause problems for some people. Maybe they can stop upgrading and keep things working but most people don't even know how to make that happen. Still I don't expect Operating Systems to install an upgrade which isn't suitable for older hardware but I've seen some weird stuff before. Win10 support will also drop pretty soon I understand and with that support for EAW and other legacy games may also stop altogether. Can't stop progress. No worries for people still using legacy computers to play these games, glad I kept mine working, :) VonBeerhofen
-
Lots of holes in the ground in our bombing raids in the EAW Launchpad, smoke too and absolute panic on the ground! VonBeerhofen
-
This night screen shows EAWPRO's bullet impact animation routine in action. Impacts can select a short animation within any of the available smoke and fire animations starting from any frame in that animation. I don't know offhand how many available drawings that is but roughly well over 200! This mimics bullets hitting various types of ground or objects and can for instance even use the watersplash animation when hitting a fuel cannister or something simmilar, as can be seen on the left of the screen where also a fire has started after the impact. BTW, notice that not all drawings are illuminated at night. VonBeerhofen
-
Here's a rare picture of an online mission which didn't end well for my friend as his plane exploded into hundred pieces after colliding with an enemy. rest in peace Frank and thx for being such a great friend! VBH
-
Nice one Mark, Thx! VBH
-
Finally some time to post again. A mission with probably the oldest still flying EAW pilot Frank Růženec from Czechoslovakia, hope I spelled that right Frank. He's been with us for about 15 years as I trained him well and he's kicking my butt on a regular basis, inspite of being almost 15 year older then me, :D Thanks for all the fun m8! VonBeerhofen
-
Hi Mark, I'm trying to puzzle the latest pieces together, including the pilot map. The map is needed to properly display the new plane icons. They still work more or less without but the icon colors become messed up. This is what the new map looks like in the unfinished Suez addon: There may have been few things lost but I think the addon remains playable as it is now, after all it's just a slightly earlier version. VBH
-
You're welcome Polundra, glad someone likes it. VBH
-
EAWPRO installs over any official EAW version. Simply extract the .ZIP into the game folder where the EAW.EXE resides and allow overwrites. Have fun and don't hesitate to ask questions here or in the main EAW forum! Download EAWPRO from: https://rabartel.home.xs4all.nl/MembersLP/EAWPRO1.0_Basic.zip or visit this link to download EAWPRO from Mark EAW's website which also contains information about troubleshooting: https://eaw.neocities.org/fxexe-patches.html Or visit my website for lots of screenshots of what's different from other EAW versions: https://rabartel.home.xs4all.nl VonBeerhofen
-
The Launchpad and it's members wish a Happy New Year to all it's friends and the Combat Ace community. Let's hope that this year will be the turn around for the virus and we'll slowly start seeing improvements in our lives. Don't give up hope and make the best of what's to come, all the best to all of you. Stay healthy and safe! VBH
