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Everything posted by VonBeerhofen
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Good call Mark, Also check if the problem relates to just a particular plane or if there are more which suffer the same problem. I know that many older 3D models aren't entirely R/S compliant as back then there was little knowledge on how to build them properly. The used textures are also about 10 times heavier then stock planes but that only applies to the 1.28E version. Try to narrow the problem down, if the model is flawed it should also cause problems in single mission mode. Wish I could do more to help but 1.28E isn't my forte. From the files it seems that campaign mode is flawed and at some point can cause problems. From experience I know that it can sometimes be fine for weeks on end too, it just depends on which missions are compromised and whether that mission is selected. As far as I recall the source code specifically stated not to add more airfields but there is at least one extra which according to the creators is a new carrier. I'll see what happens with 1.28E on my rigs when I try a few missions myself, I'll just let it run on autopilot for a few days and report back after. VBH
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Anything can happen, I can fill a book with weird things I've seen. Try changing screen resolution or lower some detail settings, maybe it helps, :) VBH
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I just checked the unaltered 1.28E version and it too has a changed data set. Furthermore it shows that all targets seem to be resequenced but the campaign files remained unchanged. I checked it with a file comparison program and it shows over 1000 differences in GRIDDATA alone. Some 200+ targets were no longer in their original location or modified as well and the airfield.dat was larger then the stock file, which indicates it's been also changed. When the target set is resequenced it also requires all campaign files to be edited to make sure the called targets sit on the proper side of the frontline and has the target available which the line in the camp**.dat wants to attack. If it is for instance a bombing mission and an attack on airfield, the resquenced target value used may no longer have an airfield when it's moved to a new line in the target editor or the current vale may sit on the wrong side of the front line. The campaign files don't have any error checking to my knowledge. This is true for every campaign ever created, i.e. anything derived from these files will have exactly the same problem as all campaigns ever created, as they all used resequencing with the one and only target editing tool available. File dates are NOT an indication of altered files, any opened files which are resaved will get a new modification date, only a file comparison will show the differences. I'm sorry to be the bearer of such bad news. VBH
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Smart move DrAq and long overdue me thinks. Feel free to use the above files if you haven't already, :) Capt.Sopwith, to quote another famous modder, I haven't been able to replicate your problem, it's all working fine here as long as you don't try to fly the previously none flyable bombers in carreer mode as there are no entries for them in the campaign files, not in any campaign or any version and also not in EAWPRO's. It's the one thing which would take years to create, even for one single addon and that's been a known fact since 1998. I'm sorry to admit that I don't have that much time to spend on it, hence the advice to stick to flying quick or single missions. Mark I send you a p.m. VBH
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I don't think there are campaigns which will work all the way with any modified theater , with that I mean with changed front lines and target locations. I've tried them all and they all failed. There is however a set of stock campaign files which can be used to over write the altered campaign I created. I can't however guarantee that such will work with Gog's version as my version will have replaced the Gog executable and there's no telling what else is different in the Gog version, such information is not available. Download available here: https://rabartel.home.xs4all.nl/DownLoad/FX1.2_Targets_FM.ZIP Just allow overwrites of the files it wants to replace and maybe it'll work, Good luck! VonBeerhofen
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The Arabian teahouse. Naaaah, it's just a further development of a much older 3D model with a minor adaptation of the skin in use intended for Eastern theatres like my Suez addon. A less extravagant skin is in the works and the model may change again later, like some additional sunscreens or a tower. Will keep you posted! VBH
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Thx for the heads up Mark, VBH
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Here's the object which produces the beam at night, here with the beam switched off during daytime through a new bit of programming: VonBeerhofen
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a beautiful morning somewhere near Dortmund as we're heading out for battle against our virtual enemies. Of course they're also heading out but it's a bit darker where they are so it wasn't really worth taking pictures of that, sorry! VonBeerhofen
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Here's the model as it was expanded to it's fullest capability, hence a 100% model, as there's no more room to add any polygons or nodes which will have any use. As the build progressed the model was saved regularly at various stages of the build, all of course with fewer polygons. However I've tried to change each consecutive model significantly so that each one is unique and I have at least 100 of these to play with. VonBeerhofen
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Wehey, cool beans! Will be interesting to see how it fares but it gives me hope I can still play when my 20 year old legacy machines die, but they're not dead yet, :) Glad there's such a wide choice available nowadays, keep em flying! VonBeerhofen
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Here's a quick mock-up of 3 different rock models using the same skin in a desert environment. These models were not additionally resized but instead a sloping hilly terrain was used and the models were grouped so close together so multiples look like a single rock formation, each model isn't larger then a default forrest 3DZ. Ofcourse one could use different drawings on each model too and it could probably mimic the cliffs of Dover with an appropriate drawing and a special coastal tile for it or perhaps reefs or mountain ridges. Plenty of ideas here but a lot of work, An Old Rocker
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That's what you get when wearing headphones and you don't hear the incoming bullets from an enemy behind you hitting your plane. Or maybe our hearing is getting impaired after so many years of flying this game, :D VBH
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occasionally you can get these interesting smoke effects in EAWPRO generated by the new randomly asigned and expanded effects routines, giving many a much wider use. Besides that there are more smoketypes available which have new uses. Each animation is sixteen 64 pixel drawings in 8 bit using an entire 256 x 256 pixel PCX. Here a few expanding black smoke clouds were generated after two planes collided and you can still see a firey wing dropping down. VonBeerhofen
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Hang in there guys! VonBeerhofen @ the EAW Launchpad
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And here's an eerie Dawn Patrol: Amazing color gradients for a game which was initially released with just 256 colors. VonBeerhofen
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The EAW Launchpad and I wish everyone a Merry X-mas and a Happy 2022, which I hope will turn out to be a better year then before. Keep your hopes up and stay healthy, and occasionally think of those who're in worse circumstances then most. All the best! VonBeerhofen
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When the EAW world starts turning reddish and the sky get's those orange and pinkish hues and it slowly gets darker and all of a sudden all searchlights in the area flip on as the landing strips become illuminated. No better time for a recon mission! VonBeerhofen
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Needing a new fire spriteset to use EAWPRO's latest capabillities to display double sprites for each fire and using all 16 pictures now animated in 4 orientations I went out to check the result and ofcourse the easiest was to shoot up my own airbase to save time. However I got a bit too low and my fuselage skipped the ground with this result. The initial attack run: 2 sequential close ups of the resulting damage and the panic which broke out shortly afterwards Ofcourse I was reprimanded for the accidental destruction but I now had a good impression of the fire animations, :) Will try to be more careful next time and try out a few enemy targets instead. VonBeerhofen
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Yep, this might cause problems for some people. Maybe they can stop upgrading and keep things working but most people don't even know how to make that happen. Still I don't expect Operating Systems to install an upgrade which isn't suitable for older hardware but I've seen some weird stuff before. Win10 support will also drop pretty soon I understand and with that support for EAW and other legacy games may also stop altogether. Can't stop progress. No worries for people still using legacy computers to play these games, glad I kept mine working, :) VonBeerhofen
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Lots of holes in the ground in our bombing raids in the EAW Launchpad, smoke too and absolute panic on the ground! VonBeerhofen
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This night screen shows EAWPRO's bullet impact animation routine in action. Impacts can select a short animation within any of the available smoke and fire animations starting from any frame in that animation. I don't know offhand how many available drawings that is but roughly well over 200! This mimics bullets hitting various types of ground or objects and can for instance even use the watersplash animation when hitting a fuel cannister or something simmilar, as can be seen on the left of the screen where also a fire has started after the impact. BTW, notice that not all drawings are illuminated at night. VonBeerhofen
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Here's a rare picture of an online mission which didn't end well for my friend as his plane exploded into hundred pieces after colliding with an enemy. rest in peace Frank and thx for being such a great friend! VBH
