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VonBeerhofen

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Everything posted by VonBeerhofen

  1. I think it's now more an Arabian Fortress, so I will take it from there to complement it and add a few camels or something. VonBeerhofen
  2. Hmmm, things got a bit out of hand as I was trying to make it more useful. Only 1/2 way to a 100% model: the Teahouse Church :), dunno what else to call it. Look there's a visitor already! VonBeerhofen
  3. Glad to hear that Capt., keep em flying! VBH
  4. Yeah, same here in WinME 256MB on a gForce 2 TNT 200/400 32MB, ExtraSquads=1, and the B17's haven't even arrived yet, :) Well, I don't know if it's that high but EAWPRO runs very, very smooth. Have fun with your game and thx for your help and attention! VonBeerhofen
  5. That's about the equivalent number you get with stock EAW and Extra Squads=2. VonBeerhofen
  6. Running the game in 4K is unprecedented and so is running ExtraSquads=5, these may open a whole new can of worms for EAW. Perhaps 5 is normal for v1.28 but my game already crashed with a setting of 3, but that's on a legacy computer. To my knowledge the max number of planes can not exceed 255, at least not in v1.2. but I reported a severe drop in FPS on my rig a decade ago with heavy bombers in v1.28 which caused quite a stir with the developers. My highest resolution ever was 1920 x 1080 and I will test the bombers again now I have that version reinstalled. I've not previously heard anyone about your problem in my 25 years of flying this game. You report the issue with 2 Gog versions in career mode only, which always involve heavy bombers, and then another with EAWPRO on top. The only common theme here is Gog, so I suggest you talk to them. I also can't help with v1.28 which is the code group's department, but as noted there could possibly be an issue with those carreer files but that's also not for me to further investigate. I haven't got a clue and I'm glad it's not me having to solve that issue, hope you can figure it out! My advice is not to try add ons before you have it working properly Files are NOT transferable across the various versions without expert knowledge, always start with everything in a minimal setting and then start increasing the weight of an add on until you run into problems.! Any none stock version has been extensively altered and for a large large part no longer bears any similarity with v1.2 or it's files. VonBeerhofen
  7. I wonder if you installed the addon the proper way, perhaps you were given the wrong instructions by a certain person as that has happened before, some people would do anything to sabotage my work or interfere. All which is needed is to extract each .ZIP on top of a FULL install of the working 1.28 or 1.2 version, being a NoCD/NoOS version you allow it to overwrite what it wants. The optional update is next and the above FX1.2_Targets_FM.ZIP goes in last. I just like to understand one thing before trying to further figure out what could be the cause of these explosions. Are these happening in both GoG versions you mention with and without EAWPRO? Exploding planes have been reported throughout the game's history but to my knowledge on line only. I've flown a few Me109E missions but haven't encountered anomalies so far. When both Gog versions have the original files in them then I don't think it should have resulted in exploding planes and definitely shouldn't happen with either version with or without EAWPRO on top, unless there are more differences with their original counter versions. Stock campaign files in altered data sets may absolutely cause CTD's and other problems but I can't say if 1.28E's changes are the cause. Although the data set is extensively modified it was not resequenced.. As Mark indicated there is no reason to assume that the Gog versions are that different and I can't check that, but EAWPRO was tested to run in both v1.2 and v1.28. Ofcourse my game isn't meant to be used in campaign mode due to the same unedited campaign files and you already found that out yourself but the above v1.2 campaign files are meant to cure that problem and should allow full campaign functionality. I'm at a loss for further ideas but hope you will find what you're searching for. VonBeerhofen
  8. Good call Mark, Also check if the problem relates to just a particular plane or if there are more which suffer the same problem. I know that many older 3D models aren't entirely R/S compliant as back then there was little knowledge on how to build them properly. The used textures are also about 10 times heavier then stock planes but that only applies to the 1.28E version. Try to narrow the problem down, if the model is flawed it should also cause problems in single mission mode. Wish I could do more to help but 1.28E isn't my forte. From the files it seems that campaign mode is flawed and at some point can cause problems. From experience I know that it can sometimes be fine for weeks on end too, it just depends on which missions are compromised and whether that mission is selected. As far as I recall the source code specifically stated not to add more airfields but there is at least one extra which according to the creators is a new carrier. I'll see what happens with 1.28E on my rigs when I try a few missions myself, I'll just let it run on autopilot for a few days and report back after. VBH
  9. Anything can happen, I can fill a book with weird things I've seen. Try changing screen resolution or lower some detail settings, maybe it helps, :) VBH
  10. I just checked the unaltered 1.28E version and it too has a changed data set. Furthermore it shows that all targets seem to be resequenced but the campaign files remained unchanged. I checked it with a file comparison program and it shows over 1000 differences in GRIDDATA alone. Some 200+ targets were no longer in their original location or modified as well and the airfield.dat was larger then the stock file, which indicates it's been also changed. When the target set is resequenced it also requires all campaign files to be edited to make sure the called targets sit on the proper side of the frontline and has the target available which the line in the camp**.dat wants to attack. If it is for instance a bombing mission and an attack on airfield, the resquenced target value used may no longer have an airfield when it's moved to a new line in the target editor or the current vale may sit on the wrong side of the front line. The campaign files don't have any error checking to my knowledge. This is true for every campaign ever created, i.e. anything derived from these files will have exactly the same problem as all campaigns ever created, as they all used resequencing with the one and only target editing tool available. File dates are NOT an indication of altered files, any opened files which are resaved will get a new modification date, only a file comparison will show the differences. I'm sorry to be the bearer of such bad news. VBH
  11. Smart move DrAq and long overdue me thinks. Feel free to use the above files if you haven't already, :) Capt.Sopwith, to quote another famous modder, I haven't been able to replicate your problem, it's all working fine here as long as you don't try to fly the previously none flyable bombers in carreer mode as there are no entries for them in the campaign files, not in any campaign or any version and also not in EAWPRO's. It's the one thing which would take years to create, even for one single addon and that's been a known fact since 1998. I'm sorry to admit that I don't have that much time to spend on it, hence the advice to stick to flying quick or single missions. Mark I send you a p.m. VBH
  12. I don't think there are campaigns which will work all the way with any modified theater , with that I mean with changed front lines and target locations. I've tried them all and they all failed. There is however a set of stock campaign files which can be used to over write the altered campaign I created. I can't however guarantee that such will work with Gog's version as my version will have replaced the Gog executable and there's no telling what else is different in the Gog version, such information is not available. Download available here: https://rabartel.home.xs4all.nl/DownLoad/FX1.2_Targets_FM.ZIP Just allow overwrites of the files it wants to replace and maybe it'll work, Good luck! VonBeerhofen
  13. The Arabian teahouse. Naaaah, it's just a further development of a much older 3D model with a minor adaptation of the skin in use intended for Eastern theatres like my Suez addon. A less extravagant skin is in the works and the model may change again later, like some additional sunscreens or a tower. Will keep you posted! VBH
  14. Thx for the heads up Mark, VBH
  15. Here's the object which produces the beam at night, here with the beam switched off during daytime through a new bit of programming: VonBeerhofen
  16. a beautiful morning somewhere near Dortmund as we're heading out for battle against our virtual enemies. Of course they're also heading out but it's a bit darker where they are so it wasn't really worth taking pictures of that, sorry! VonBeerhofen
  17. Here's the model as it was expanded to it's fullest capability, hence a 100% model, as there's no more room to add any polygons or nodes which will have any use. As the build progressed the model was saved regularly at various stages of the build, all of course with fewer polygons. However I've tried to change each consecutive model significantly so that each one is unique and I have at least 100 of these to play with. VonBeerhofen
  18. Wehey, cool beans! Will be interesting to see how it fares but it gives me hope I can still play when my 20 year old legacy machines die, but they're not dead yet, :) Glad there's such a wide choice available nowadays, keep em flying! VonBeerhofen
  19. Here's a quick mock-up of 3 different rock models using the same skin in a desert environment. These models were not additionally resized but instead a sloping hilly terrain was used and the models were grouped so close together so multiples look like a single rock formation, each model isn't larger then a default forrest 3DZ. Ofcourse one could use different drawings on each model too and it could probably mimic the cliffs of Dover with an appropriate drawing and a special coastal tile for it or perhaps reefs or mountain ridges. Plenty of ideas here but a lot of work, An Old Rocker
  20. That's what you get when wearing headphones and you don't hear the incoming bullets from an enemy behind you hitting your plane. Or maybe our hearing is getting impaired after so many years of flying this game, :D VBH
  21. occasionally you can get these interesting smoke effects in EAWPRO generated by the new randomly asigned and expanded effects routines, giving many a much wider use. Besides that there are more smoketypes available which have new uses. Each animation is sixteen 64 pixel drawings in 8 bit using an entire 256 x 256 pixel PCX. Here a few expanding black smoke clouds were generated after two planes collided and you can still see a firey wing dropping down. VonBeerhofen
  22. Hang in there guys! VonBeerhofen @ the EAW Launchpad
  23. And here's an eerie Dawn Patrol: Amazing color gradients for a game which was initially released with just 256 colors. VonBeerhofen
  24. The EAW Launchpad and I wish everyone a Merry X-mas and a Happy 2022, which I hope will turn out to be a better year then before. Keep your hopes up and stay healthy, and occasionally think of those who're in worse circumstances then most. All the best! VonBeerhofen
  25. When the EAW world starts turning reddish and the sky get's those orange and pinkish hues and it slowly gets darker and all of a sudden all searchlights in the area flip on as the landing strips become illuminated. No better time for a recon mission! VonBeerhofen
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