Wrench
Thanks much for figuring this out. In the meantime I stumbled on a workaround. Paste this over your decal file for VF-11:
[Decal001]
MeshName=Nose
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=2.4,0.285
Rotation=358
Scale=1.9
DecalMaxLOD=4
[Decal002]
MeshName=Nose
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=2.4,0.285
Rotation=002
Scale=1.9
DecalMaxLOD=4
[Decal003]
MeshName=Wing_Left
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=-5.5,0.20
Scale=1.8
DecalMaxLOD=4
[Decal004]
MeshName=Wing_Right
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=5.5,0.20
Scale=1.8
DecalMaxLOD=4
[Decal005]
MeshName=Wing_Left
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=F-2H2/VFA-11/D/NAVY
Position=-5.5,0.25
Scale=3.6
DecalMaxLOD=4
[Decal006]
MeshName=Wing_Right
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-2H2/VFA-11/D/T
Position=5.5,0.035
Scale=4.5
DecalMaxLOD=4
[Decal007]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/NAVY
Position=-4.5,0.6
Rotation=358
Scale=3.1
DecalMaxLOD=4
[Decal008]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/NAVY
Position=-4.5,0.6
Rotation=002
Scale=3.1
DecalMaxLOD=4
[Decal009]
MeshName=Nose
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/RipperE
Position=3.2,0.55
Rotation=358
Scale=0.80
DecalMaxLOD=4
[Decal010]
MeshName=Nose
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/RipperE
Position=3.2,0.50
Rotation=002
Scale=0.80
DecalMaxLOD=4
[Decal011]
MeshName=Tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/T
Position=-6.3,2.1
Scale=6.0
DecalMaxLOD=4
[Decal012]
MeshName=Tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/T
Position=-6.3,2.1
Scale=6.0
DecalMaxLOD=4
[Decal013]
MeshName=Rudder
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/MBuNoH
Position=-5.55,1.25
Scale=2.4
DecalMaxLOD=4
[Decal014]
MeshName=Rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/MBuNoH
Position=-5.55,1.25
Scale=2.4
DecalMaxLOD=4
[Decal015]
MeshName=Nose
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/NoseNum
Position=4.0,0.275
Rotation=358
Scale=3.0
DecalMaxLOD=4
[Decal016]
MeshName=Nose
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/NoseNum
Position=4.0,0.275
Rotation=002
Scale=3.0
DecalMaxLOD=4
[Decal017]
MeshName=Wing_Right
DecalLevel=2
DecalFacing=TOP
FilenameFormat=F-2H2/VFA-11/D/NoseNum
Position=4.65,0.1
Scale=3.3
DecalMaxLOD=4
[Decal018]
MeshName=Tail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/NoseNum
Position=-6.4,3.175
Scale=1.0
DecalMaxLOD=4
[Decal019]
MeshName=Tail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/NoseNum
Position=-6.4,3.175
Scale=1.0
DecalMaxLOD=4
[Decal020]
MeshName=Tail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-2H2/VFA-11/D/BuNo
Position=-5.55,1.175
Scale=2.4
DecalMaxLOD=4
[Decal021]
MeshName=Tail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-2H2/VFA-11/D/BuNo
Position=-5.525,1.175
Scale=2.4
DecalMaxLOD=4
Transparent tail problem goes away!