Slant6
HAT IN THE RING-
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Everything posted by Slant6
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Running an i3 1200f with GTX 1650 super (equal to 6GB 1060). Latest nvidia drivers. Decided to raise shadows from medium to high. Everything stock is fine, but any F-111 (A, D or E) has YUGE framerate drops. When shadows are dropped to medium, F-111 framerate runs like a scaled cat (or aardvark). Is there a fix for this?
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The Chinese Intervention sub-campaign of the Korean Air War campaign is broken. No matter how you fight it (as Blue), difficulty levels, etc. the Red side invariably pushes you into Busan and takes over the entire peninsula. That's not what happened in real life. The sub-campaign should stop somewhere south of Seoul and push back north towards the 38th parallel. Is there a fix for this?
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Did the 7-10 upgrade back in 2019. No problems with SF2 fully merged, June (or July I forget) 2012 patch. Had to replace my sound card though. Old Audigy 2 was no longer supported (got Sound Blaster Z)
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Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this? [Decal001] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal005] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal006] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal007] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal009] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal010] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal011] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal012] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal013] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal014] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.40,2.20 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal015] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.38,-1.0 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal016] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal017] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal018] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal019] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal020] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal021] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal022] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\ls Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal023] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b\pacusnvf151 71\D\rs Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal024] MeshName=spoiler_left DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal025] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=2.38,-1.56 Rotation=-14.0 Scale=0.50 DecalMaxLOD=4 [Decal026] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=-2.38,-1.56 Rotation=14.0 Scale=0.50 DecalMaxLOD=4 [Decal027] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal028] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal029] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\NL Position=4.90,-1.7 Rotation=-37.5 Scale=2.0 DecalMaxLOD=3
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Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
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Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
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Running a i5 2500 Sandy Bridge rig with a GTX 1050 ti vid card. Get slowdowns in Vietnam campaigns, especially the 2 Linebacker campaigns. Lots of SAMs/AAA and B-52 loads going off at once. Has anyone found that this goes away when upgrading to new generation Intel or Ryzen CPUs? BTW, ran MSI afterburner with SF2, and it does indeed use all 4 cores.
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OT I know but Cooper (and David Nicolle who’ve co-authored Osprey books about Arab MiGs vs Israel) have an admitted anti-Israel bias. Like most Americans I’m not happy about that.
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SF2 NAA B-45B Tornado "Gunship" What-If by Veltro2k
Slant6 commented on Wrench's file in What If Hangar
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Windows 10 massive new update
Slant6 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Upgraded to W10 over a year ago. Can’t say much changed performance-wise with SF2/FE2. YMMV. -
I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?
