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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Massive update and upgrade for SF2, more skinning to go.... doing F-15E squadrons as the F16-XL was in the running against the F-15E
  2. When doing sum research about the proposed Kahu II upgade for the RNZAF A-4K fleet I found some good info on the New Zealand F-16 deal that nearly was in the late 1990s/early 2000s. I decided to make as accurate 'what if' version I could. Ive used the Mirage factory F-16A/B Block 15 OCU model which is the version we would have received as they were built for Pakistan but embargoed and put in storage. I added a A-4K style UHF antenna just behind the refueling receptical. I've left the weapons the same as used by the upgraded A-4K fleet except for the addition of the Litening targeting pod and Harpoon ASM which were going to be procured along side the aircraft. Since the RNZAFs primary role is close air support it was unlikely any extra money was going to be spent on any radar guided missile such as the AIM-120 as their air-to-air role was seen as one of primarily self defence. The terms of the deal included a Mid Life Upgrade at the end of the 10 year lease period when we would have purchased the aircraft. As part of the MLU I have included the integration of the AIM-9X as it stands to reason that the RNZAFs AIM-9L models would have been considered to be going out of date by 2009. Also on the MLU aircraft are ALQ-131 ECM pods which there were provisions for in the original terms of the lease but most likely would have been pushed out to the time of the MLU because of the extra costs. F-16A Block 15 OCU in the Pakistani camouflage scheme the aircraft were already painted in: All over grey paint job that is used on all current RNZAF aircraft since around 2003: F-16B Block 15 OCU: High- viz No. 75 Squadron Commanding Officers mount: F-16AM Block 15 OCU (After the Mid Life Upgrade 2009/10ish) Small 'M" on the top of the tail fin and 'F-16 Viper' logo on the intake are to differentiate the MLU aircraft from the un-upgraded aircraft during the upgrading phase. Pilot also now has Joint Helmet Mounted Cueing System (JHMCS) to go with the AIM-9X: Retro A-4K Skyhawk all over green paint job: High- viz No. 75 Squadron Commanding Officers mount: Pylon Intergrated Dispensing System (PIDS) included as part of the MLU: F-16BM Block 15 OCU- This is the first of the MLU aircraft and is in a special paint scheme: F-16BM Block 15 OCU line bird: F-16BM Block 15 OCU in special All Blacks supporters scheme for the 2011 Rugby World Cup- which we won might I add Spinners if your reading this lol F-16BM Block 15 OCU in A-4K style SEA retro scheme: F-16A/B Block 15 OCU cockpit: And F-16AM/BM Block 15 OCU cockpit after the Mid Life Upgrade:
  3. Not at this stage, I did the MLD after reading about them tangling with Pakastan F-16 during the Soviet- Afghan war and wanted to recreate it in SF2. https://en.topwar.ru/21611-istrebiteli-mig-23-v-afganistane.html
  4. EDIT: These INI edits below have now been superceded by a full download package available here: For those of you who have made the Third Wire MiG-23MLD flyable or just want the AI flown one more accurate here are some corrections for the MIG-23MLD_DATA.ini file. Leading edge flaps changed to automatically deploy during hard maneuvers (aka slats), the MLD had automatically deploying LE flaps/slats as part of the type 4 wing (which also changed the mid setting wing angle from 45 to 33 degrees): [LELeftFlap1] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0220 CDdc=0.0018 Cmdc=-0.0007 DeltaStallAlpha=0.28 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= [LERightFlap1] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0220 CDdc=0.0018 Cmdc=-0.0007 DeltaStallAlpha=0.28 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= [LELeftFlap2] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0305 CDdc=0.0032 Cmdc=0.0002 DeltaStallAlpha=0.24 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= [LERightFlap2] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0305 CDdc=0.0032 Cmdc=0.0002 DeltaStallAlpha=0.24 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= Radar upgraded to the S-23MLA-II: [DetectSystem] Name=S-23MLA-II RadarType=AIR_INTERCEPT RadarFamilyName=HighLark RangeUnit=KM RadarAzimuthLimit=56 RadarElevationLimit=42 RadarSearchTime=1.2 RadarSearchRange=75 RadarSearchStrength=100 RadarTrackTime=3.5 RadarTrackRange=60 RadarTrackStrength=100 DopplerLookdown=TRUE RadarSearchFreq=10.5 RadarTrackFreq=10.5 RadarMissileGuidanceFreq=10.5 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE KDS-23 countermeasure dispenser installed in center line drop tank pylon, drop tank had to be jettisoned first! Pressing the 'jettison droptank' button a second time armed the pylon dispenser on the real aircraft: [Fuselage] SystemName[019]=FlareDispenser3 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.42,-0.79 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName= ///ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank800_MiG23C [FlareDispenser3] Name=KDS-23 SystemType=DECOY_DISPENSER EjectPosition= 0.0,0.42,-0.79 EjectVelocity= 0.0,0.0,-13.88 NumChaff=6 NumFlare=6 If you have the MLD flyable here are the radar corrections for the MIG-23MLD_AVIONICS.INI file from the SF2 MiG-23MF/ML/MLD cockpit available at CA by Stary: [RadarData] AvailableModes=SEARCH,STT,ACM RangeUnit=KM RangeSetting[1]=15 RangeSetting[2]=30 RangeSetting[3]=60 RangeSetting[4]=90 RangeSetting[5]=9 RadarPosition= MaxElevationAngle=57 MinElevationAngle=-42 MaxAzimuthAngle=56 MinAltitude=50.0 MinReturn=0.1 MinimumSpeed=50.00 SearchRange=75 SearchStrength=100 SearchTargetTime=1.2 AcquisitionSymbolSpeed=0.5 AcquisitionTime=3.5 AcquisitionResetPosX=0.5 AcquisitionResetPosY=0.45 AcquisitionResetTime=5.0 TrackRange=60 TrackStrength=100 TWSUpdateTime=0.5 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=29 DisplayLimitBottom=226 [RadarDisplaySearch] RangeSetting=1,2,3,4 BarElevation[1]=1.50 BarElevation[2]=0.50 BarElevation[3]=-0.50 BarElevation[4]=-1.50 ScanRate=120 ScanBeamAngle=2.5 //ScanArc=40 ScanArc=60 PPI=FALSE Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=AcquisitionSymbol Symbol[06]=TargetSearch [RadarDisplaySTT] RangeSetting=1,2,3,4 ScanBeamAngle=2.5 ScanArc=6 PPI=FALSE Symbol[01]=LockLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=TargetPDT Symbol[06]=//TargetTAS Symbol[07]=//TargetAspect Symbol[08]=//TargetHeading Symbol[09]=TargetRangeCaret Symbol[10]=//TargetAltitude Symbol[11]=//TargetClosure Symbol[12]=AimDot Symbol[13]=ASECircle Symbol[14]=ShootCueSTT Symbol[15]=BreakX Symbol[16]=RMinCaret Symbol[17]=RMaxCaret Symbol[18]=HorizonLine [RadarDisplayACM] RangeSetting=5 ScanBeamAngle=5.0 Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]= Symbol[04]=AzimuthCaret
  5. As promised (when approved): https://combatace.com/files/file/17269-third-wire-mig-23mld-update-flyable-for-sf2/
  6. Just wait a few days and I will release a full download of the flyable aircraft with cockpit, all the ini modifications above (plus some more) and the Afghanistan conflict skins I posted in the screenshot thread.
  7. 9km range setting was only available in "close air combat mode" aka ACM or boresight mode. So best left as it was. Search range setting should be 15km, 30km, 60km and 90km although 15 is an educated assumption as I have only found 30, 60 and 90 referenced in my research.
  8. Will do maybe not for a week or two though
  9. [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Red7225b SetCockpitPosition=TRUE Position=0.0,4.21,0.78 SeatModelName=Mig21KV1 SeatPosition=0.0,3.95,0.403 MinExtentPosition=-0.25, 3.67,-0.34 MaxExtentPosition= 0.25, 4.68, 0.88 HasArmor=TRUE ArmorMaterial=GLASS Armor[FRONT].Thickness=62 CanopyNodeName=Canopy CanopyAnimationID=9 Red7225b.7z Mig21KV1.7z
  10. In terms of the wing sweep if you compare the TW MLA to the MLD in flight with the wings at mid sweep they are diffrent the MLA wings are at 45 and the MLD wings are at 33. This difference is also reflected in the wing sweep figures in each of the data.ini files. So TW got that part right! The MLD wings just need the leading egde flaps changed to automatic angle of attack. I'm not at home so I cant check the animation number for the wing sweep but as I have said the wings sweep in my game and I haven't changed it??? I think you might be looking at the 3rd party mirage factory MiG-23?
  11. The wings swing so the lod viewer must be wrong???
  12. Yes it did, the pylon dispenser was an additional one that was installed around the time they deployed to Afganistan. I believe in Afganistan full loads of just flares were carried in all three dispensers since MANPADS were the main threat. But the pylon dispenser like the over fuselage ones could carry chaff or a mix of both.
  13. MIG-29SMT (Product 9.19) 14th GvIAP, 7000th AFB
  14. The seat and pilot disappear as the stock TW ejection effect and camera angle are from the pilots perspective after ejecting. Hence you are the pilot sitting on the seat. That is why you see the aircraft and separated canopy disappear off below you.
  15. Try this, provided the seat node name is correct the seat will disappear with the canopy when you eject. [XXX] SystemName=Pilot SystemName=EjectionSeat [Pilot] SystemType=PILOT_COCKPIT Position=0.0,3.10,0.9 PilotModelName=HGU26AW.lod SeatModelName= SeatPosition= MinExtentPosition=-0.25,2.86,-0.22 MaxExtentPosition= 0.25,3.87, 1.00 CanopyNodeName=Canopy_Main [EjectionSeat] SystemType=PILOT_COCKPIT Position=0.0,0.0,0.0 PilotModelName=FakePilot SeatModelName= SeatPosition= SeatID=2 Mass=0 MinExtentPosition= MaxExtentPosition= CanopyNodeName=seat_frame
  16. F-111D had a HUD and CCIP bombing mode. Get it here: Or here: (Ignore the what if Israeli skin)
  17. Out of curiosity how do you know?
  18. Hay guys, Can anyone think of a download here with a fake pilot or weapon FLIR turret? I just want a turret to add to an existing aircraft. Cheers, Dan
  19. Ah got you now, shame as thought I had found a fix
  20. Any more detailed info on how to get this to work guys? I have tried with a HUD shoot/ in range cue for the F-15C but it only appears once the target is at the 'break x' range. So the 'AwayImageFilename=' tga image is not showing up when the radar target is in range of the selected missile.
  21. F-142A USAF 6th Generation Fighter WIP End product of the USAF F-X program is the worlds first 6th Generation Fighter the F-142A Thunderbolt II introduced in 2031. Features that define a 6th Generation Fighter above and beyond a 5th Gen fighter are: - Extremely low levels of observablity in all spectrum's (radar, IR, acoustic etc). - Artificial Intelligence to aid pilot decisions. - Adaptive Versatile Engine Technology. - Advanced electronic and cyber attack capability. - Directed Energy Weapons (eg lasers) to destroy incoming missiles; and high-power to offensively engage enemy aircraft and ground targets. - Large internal magazines for very long range kinetic weapons. Working whiten the limits of the SF2 engine I have managed to make a functioning Directed Energy Weapon. The AN/SEQ-36 Laser Weapon System. It can be fired straight ahead like a fixed gun but the most realistic way it operates is as two gun turrets controlled by the aircraft's AI, one on top and one below the aircraft. So when you are in a twisting gunfight trying to bring your played controlled weapon to bear the AI gun turrets will blast other fighters from the sky around you. Unfortunately they wont take out incoming missiles like it would in real life. Northrop Grumman's F-X idea: http://foxtrotalpha.jalopnik.com/this-is-northrop-grummans-idea-of-a-sixth-generation-fi-1747680825 You can check out the US Navy's operational! AN/SEQ-3 Laser Weapon System below:
  22. I have the KT030 and MT030 nuclear effects, all of the KTxxx and MTxxx infact as a package. I'm not home till tomorrow but will upload them here when I can.
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