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dtmdragon

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Everything posted by dtmdragon

  1. I was listening to the Level Hell podcast interview of John "Karl" Marks a USAF A-10 Desert Storm vet and he stated that at that stage there was no symbology on the HUD to show where the Maverick seeker was pointing once it had been slewed off the HUD boresight onto a target. To me this translated into removing the Maverick EO TD symbol from the HUD.
  2. I was listening to the Level Hell podcast interview of John "Karl" Marks a USAF A-10 Desert Storm vet and he stated that at that stage there was no symbology on the HUD to show where the Maverick seeker was pointing once it had been slewed off the HUD boresight onto a target. To me this translated into removing the Maverick EO TD symbol from the HUD
  3. Is that a PL-15 or R-77M? Quick repaint and it's the (nearly) perfect stand in
  4. Change the warhead weights to what you see below which accounts for the amount of incendiary in the Armor Piercing Incendiary/ Tracer (API/ API-T) rounds used in late WWII M2 .50cal belts and post WWII M3 .50cal belts. The figure I have used is based on the actual grams of incendiary in each shell averaged over the typical belt composition in the case of the M2 and then halved to account for the fact it is incendiary not explosive.
  5. Version 1.0.0

    555 downloads

    Third Wire MiG-23MLD update & flyable for SF2 - Made flyable with the MLD cockpit and avionics available here at CA by Stary - Leading edge flaps fixed to now automatically deploy during manoeuvring as they did on the MLD with the type 3 wing. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar as fitted in the MLD. - KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - Ejection seat (from ODS mod) and more suitable pilot added. - Canopy can be opened and closed. - Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform. - Loadouts enhanced and corrected. Some Afghanistan specific ones added. - Used of Kh-25M air-to-surface missile and datalink pod added. - Fuselage AA-8 positions corrected. - Removed ECM jammer. - Updated weapons from the RSSW 099 mod. - Various Soviet- Afghan war skins added. Drop into your main mods folder to install, OVER-RIDE!!! CombatAce fair agreement applies.
  6. Scooters

    Love VA-81 Crusaders, 1961, USS Forrestal, A-4B!
  7. Third Wire MiG-23MLD update & flyable for SF2

    Afraid not
  8. Operation Red Torch: June 1953. Following the death of Stalin.... ....The Royal New Zealand Airforce equipped with British Fighters as part of the Commonwealth Desert Airfoce stationed in the Middle East, is assigned to take part in the defense of NATO and the Western Allies.
  9. No. 14 Squadron RNZAF, Commonwealth Desert Airforce, Middle East 1953...
  10. Because they weren't built with a provision for them or French Airforce/ Navy simply don't use them?
  11. Just wondering what the story is with the third under wing MICA missile station on the F4 in the download? None of the other variants in the download have it. From what I can tell from searching on line is French operational Rafale don't seem to use it (or can't?) but some test/ demonstration aircraft and the F3 variants for India do?
  12. Just wondering what the story is with the third under wing MICA missile station on the F4 in the download? None of the other variants in the download have it. From what I can tell from searching on line is French operational Rafale don't seem to use it (or can't?) but some test/ demonstration aircraft and the F3 variants for India do?
  13. British had the SRAAM/ Taildog in the 70's that was a small missile housed in launch tubes. Never made it into production but was the starting point for the future ASRAAM https://en.wikipedia.org/wiki/SRAAM
  14. Based on some discussions in the old TW forums with TK, the 0.2 baseRCSmodifier value for the stock F-16A Netz in the game (note however TK has mistakenly assigned the F-16C baseRCSmodifier value to the F-16A Netz as explained later in this post) and other topics I have read I have come to the following conclusions: 1, The game engine does not correctly calculate an objects RCS. Instead it simulates it by using the size of the aircrafts hit-box as defined by its .lod to decide at what distance an aircraft is detected by a radar after taking into account that radars power etc. 2, The baseRCSmodifier value is a multiplier that reduces the size of the aircrafts hit-box to simulate any RCS reducing measures that aircraft has. This in effect reduces the range the aircraft can be detected on radar. 3, The games hit-box size RCS method is basically accurate for an aircraft with NO RCS reducing technologies as far as the game is concerned. So to work out the baseRCSmodifier value for an aircraft with a reduced RCS, we need to work out what percentage its real world RCS is of its hit-box game decided RCS. Knowen (or educated guess?) of RCS values of aircraft WITH RCS reduction measures: F-5E: 3 m2 F-16C: 1.2 m2 Gripen: 1.0 - 1.2 m2 F-18E: 0.75 m2 Rafale: 0.75 m2 Eurofighter: 0.5-0.75 m2 B-2: 0.01 m2 F-35: 0.01 - 0.005 m2 F-22: 0.01 - 0.001 m2 F-117: 0.001 -? m2 RCS values of aircraft with NO RCS reduction measures: F-16A: 6.0 m2 F-15C: 10.0 m2 To get the hit-box game generated RCS of an aircraft we have to work it out by comparing the physical size of the aircraft with non RCS reduced aircraft we know the RCS of. For size comparison we can use the F-16A 6m² at one end of the scale and the F-15A 10m² at the other. For example I would give the F-18F Super Hornet an estimated hit-box RCS of 9m² based on its physical size. Its real world (reduced) RCS is 0.75m² so the baseRCSmodifier value is 0.75/9= 0.083 BaseRCSmodifier=0.083 This was the same calculation done by TK in a (now gone) third wire forum topic to get the baseRCSmodifier=0.2 value for the F-16C that TK thinks should be used on the F-16A as well. (I say this as the real world F-16C has RCS reducing measures not the F-16A.) And as I said TK has gone on to use that baseRCSmodifier=0.2 figure for the stock F-16A Netz in the game. Same calculation for the F-35: Real world RCS of 0.005m² hit-box RCS of 7m² so 0.005/7=0.00071 baseRCSmodifier=0.00071 F-22: Real world RCS of 0.001m² hit-box RCS of 10m² (as the F-22 is roughly the same physical size as the F-15) 0.001/10=0.0001 baseRCSmodifier=0.0001 The hardest part is deciding where an aircraft fits hit-box RCS size wise. I collect diecast scale model fighter jets so I was able to compare all the aircraft in my examples to each other to decide how they compared size wise and what size their hit-box RCS would be in the game. Knowing the hit-box size of the F-16 equates to a 6m² RCS in the game and the hit-box size of the F-15A equates to a 10m² RCS in the game gives you a pretty good idea and scale to use.
  15. Just remember for every round you can see there are 3-4 hitting that you can't as tracer are every 3rd or 5th round (can't remember the default game setting). A 14.5mm HEI round leaves the barrel at 3,300 ft per second and imparts 29,850 Joules (22,020 ft⋅lbf) of energy. That's just the kinetic energy and doesn't include the explosive or incendiary effect of the warhead. Sounds like plenty enough to knock off a flap or a couple of AIM-9 missile, lucky it didn't set the rocket motor or missile warhead off! 😁 just remember the A-10 survivability is about being able to take damage to core systems with multiple redundancy. It's not a flying tank with armored flaps etc. Killing a T-72 from any angle is probably more of a game engine/ damage modeling issue. A T-72 could be completely destroyed from a 45 degree angle onto the top of the turret. However an attack from any other angle would still likely result in a mobility/ mission/ communication/ sensor/ Weapon kill. The game cannot model that so the tank is simply destroyed completely in the game.
  16. I think given the size of 30mm rounds, the kinetic energy they have when fired, plus the explosive armour piercing warheads, they are pretty accurate in the game.
  17. Disabling the EffectShaderName=fltHUD.fx as per the instructions on each aircraft does not seem to have any affect unfortunately. Also aircraft with out a HUD and just a gunsight eg F-4E etc still have the problem even though they don't use the fltHUD.fx shader.
  18. Anyone figure out away to get this to work with Effects set on unlimited?
  19. Early AIM-9L (think F-15A USAFE) and AIM-7F should be white not light grey- my 2 cents 😁 'mid' service USAF/ USN AIM-9L seem to still have the white rear fins but a light grey body.
  20. The RAF Harriers GR.3 that operated in the Falklands conflict had major issues with getting thier Inertial Navigation Systems to align and as a result their navigation and attack systems would not function correctly. More often than not they had to fly their missions by compass, stopwatch and a map. And just the back up manual aiming system displayed on the HUD. They called it the revisionary sight and it is fixed but the horizontal arm of the cross could be manually depressed. This information can be found in books written by RAF GR.3 pilots about the conflict. I have recreated that here from my research on what it looked like. It makes using the GR.3 in the game much more challenging as without the CCIP on the HUD you have to manually dive bomb with the fixed revisionary sight. I have set it up so the horizontal arm of the cross will depress automatically based on the selected weapon. The position is based on the tactical dive bomb profile that needs to be used. There is also no moving map without the Nav/ Attack system. HUD Nav mode: Basic flight data and no navigation/ waypoint/ heading information. HUD Air-to-Air mode: De-cluttered with fixed revisionary sight only. HUD Air-to-Ground mode: Basic flight data and fixed revisionary sight only with horizontal arm adjusted based on selected weapon. No moving map at all.
  21. " Fox two!... Splash one Mirage F1!... Where the f*#k is the CAP?!!!"
  22. "Guns! Guns! Guns!.. Splash one MiG-29!"
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