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dtmdragon

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Everything posted by dtmdragon

  1. Hi guys, I have NATO fighters 4 installed and am trying to add my RNZAF A-4K_Kahu to the NATO fighters 4 1986 Red Storm campaign. I have made the following INI edits: In SQUADRONLIST.INI [squadron305] <<<<<<added the following on to the list of squadrons. Name=75sqn DisplayName=No. 75 Squadron Nation=NewZealand In campaigne4.ini [CampaignData] CampaignName=861019 Red Storm DataFile=campaigne4_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=WGermany Service004=Belgium Service005=Canada Service006=Denmark Service007=Netherlands Service008=Spain Service009=USMC Service010=NewZealand <<<<<<<< added this Also in campaigne4.ini [NewZealandUnit001] <<<<<<<added the following at bottom of list of units UnitName=No. 75 Squadron ForceID=1 UnitID=128 StartDate=10/19/1986 DescFile=woe4Start.txt StartText=woe4Start1.txt AircraftType=A-4K_Kahu In campaigne4_DATA.INI [AirUnit128] <<<<<<<<added the following to list of air units AircraftType=A-4K_Kahu Squadron=75sqn UnitName=No. 75 Squadron ForceID=1 Nation=NewZealand DefaultTexture=RNZAF EURO BaseArea=Söllingen Airbase BaseMoveChance=25 RandomChance=100 StartNumber=16 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=15 MissionChance[CAP]=15 MissionChance[iNTERCEPT]=15 MissionChance[ESCORT]=10 MissionChance=20 MissionChance[CAS]=30 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=NEVER Everything works except on the loadout screen after starting a campaign in the “SERVICE MARKINGS” box is “UNITED STATES AIRFORCE” instead of ‘ROYAL NEW ZEALAND AIRFORCE’ which is what shows up on a single mission. Does anyone know how to fix this? In case you need to know here is the information in TEXTURESET.INI from the RNZAF EURO texture/skin file [TextureSet] Name=RNZAF EURO Nation=NewZealand Squadron=75sqn Specular=0.300000 Glossiness=0.300000 Reflection=0.000000 And from the A-4K_Kahu.INI file [AircraftData] AircraftFullName=A-4K SkyHawk Kahu (86) AircraftShortName=A-4K Kahu AircraftDataFile=A-4K_Kahu_data.INI LoadoutFile=A-4K_Kahu_loadout.INI UserList=A-4K_Kahu_UserList.INI CockpitDataFile=KfirC2_cockpit.INI LoadoutImage=A-4E_Ahit_loadout.TGA HangarScreen=A-4K_hanger.JPG LoadingScreen=A-4K_loading.JPG AvionicsDLL=Avionics70.DLL AvionicsDataFilename=A-4K_Kahu_AVIONICS.ini [LOD001] Filename=A-4E.LOD Distance=100 [LOD002] Filename=A-4E_LOD2.LOD Distance=250 [LOD003] Filename=A-4E_LOD3.LOD Distance=500 [LOD004] Filename=A-4E_LOD4.LOD Distance=1000 [LOD005] Filename=A-4E_LOD5.LOD Distance=10000 [DamageTexture] DamagedPostFix=_Holes.DDS [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [TextureSet001] Directory=RNZAF EURO Name=RNZAF EURO Nation=NewZealand Squadron=75sqn Specular=0.300000 Glossiness=0.300000 Reflection=0.000000 [TextureSet002] Directory=RNZAF GREEN Name=RNZAF GREEN Nation=NewZealand Squadron=Composite sqn Specular=0.300000 Glossiness=0.300000 Reflection=0.000000 [TextureSet003] Directory=RNZAF GREY Name=RNZAF GREY Nation=NewZealand Squadron=Composite sqn Specular=0.300000 Glossiness=0.300000 Reflection=0.000000 Thanks, Dan.
  2. That made no difference unfortunately. For the life of me I can’t figure out what piece of incorrect or missing data is causing the issue! When I look at the way other addon aircraft are set up to work in the campaign I have done exactly the same!??? Cheers for the help, Dan.
  3. A-4K_Kahu_USERLIST.INI [NewZealand] ServiceStartYear=1986 ServiceEndYear=2020 Availability=COMMON And from the A-4K_Kahu_DATA.INI [MissionData] NationName=NewZealand ServiceStartYear=1986 ServiceEndYear=2020 AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE PrimaryRoles=CAP,STRIKE,SEAD,CAS SecondaryRoles=SWEEP,INTERCEPT,ARMED_RECON,ANTI_SHIP,RECON,FAC NormalMissionRadius=671 MaxMissionRadius=1137 Ceiling=15697.2 MinBaseSize=SMALL CarrierBased=TRUE Cheers, Dan.
  4. Hi guys, I’ve got a question about the way the SF2 series files install when you are doing a full merged install, does each consecutive game that is installed (eg SF2, SF2 Vietnam and so on…) override the common base files or edit them? I ask as I have had SF2 Europe/ Israel merged for quite some time and have edited a lot of userlist.ini files for a lot of stock Migs. I now have Strike fighters 2 and Strike fighters 2 Vietnam so I will be doing a full game merged install. So I want to know if the base un packed userlist.ini files will be changed in anyway by adding SF2 & SF2 Vietnam to include airforces that are in these earlier games or are they ALL already in the userlist.ini files from SF2 Israel/Europe base files that I have already edited? Cheers, Dan.
  5. Basically I want to know about the original game files that we extract in order to mod them. If each consecutive game that’s installed overrides the previous files that are common to both games then my changed userlist.ini files will still be correct as I had SF2 Israel when I changed them and SF2 Israel is the latest game in the series. But if each consecutive game just changes or edits the common files it shares with the previous game (eg SF2 Vietnam and SF2 Israel both have a Mig-21M in them so both games have a Mig21M userlist.ini file) then I will have to re extract and re mod my userlist.ini files.
  6. Cheers wrench, I aw aware of renaming each aircrafts main ini as these are overwritten in the mods folder during an install, personally I re name my entire mods folder and then merge it back into the new mods folder that is created from the fresh install/installing a patch etc (I check the change list file first incase any changes have been made to cat/ini file I have extracted and changed). So what I mean by my question is how are the cat files changed that haven’t been extracted. Because if I do what I have just explained above, when I merge my old mods folder into my new one after I reinstall all the SF2 games I will end up with my changed userlist.ini file in each of my Mig aircraft folders. These userlist.ini files will be the ones I extracted and changed when I just had SF2 Europe/Israel merged. So what I am getting at is will the un extracted userlist.ini files in the cat folders have been changed by adding SF2 & SF2 Vietnam to my merged game? I was thinking probably not as the files I originally expanded and changed were when I had SF2 Israel installed and that is the latest of the SF2 games so assumable has the most up to date userlist.ini files with it? However that is assuming that when you merge in a new game all the older (un extracted cat) common ini files are over ridden by the game that has just been installed and is the latest in the series. How ever if un packed ini files are changed and added to as opposed to over ridden my userlist.ini files could have users missing from them. If you get what I mean? If I am making any sense lol Cheers, Dan.
  7. Hi guys, Just a quick questian about this great mod: How has the Soviet SAM threat in Nato fighters 4 been increased/changed? And can the add on SAM's avalible for download here be added to the mod or will they 'upset' the way the mod works in some way? Cheers, Dan.
  8. Hi guys, I have a bit of a question that is probably a matter of opinion but I’m wondering what non addon aircraft mods will give you the ‘best’ out of a merged series of Strike fighters 2? I have had the game for a few months now and even managed to spit out a few mods, personally I just use the default terrains with all the aircraft, ground objects, weapons and effects from the Nato fighters 4 mod plus what ever other aircraft I fancy from the downloads section, all add on SAMs for SF2 and some ships from the SF1 section (changed so they show up in anti-ship missions by changing them from 'warship' to 'cargo_ship' in the data.ini). I have just purchased Strike fighters 2 Vietnam to complete my strike fighters series and looking into the Vietnam ground and air war expansion series but wondered what mods experienced players/modders recommend for someone starting off with all the games merged and patched to the latest versions? As I'm aware the NATO fights and Vietnam ground and air war mods change the game quite a bit. Also can I use one mods folder with all these major addons (nato fighters and Vietnam air and ground war etc) merged into it to give me one ‘super modded’ game so I can fly any aircraft on any map etc or is it best to have separate mods folders for the major modes? Cheers, Dan.
  9. Cheers that was my plan after reading the replys to this topic. Have the Soviet SAM threat in Nato fighters 4 been increased? If not can the add on SAM's avalible for download here be added to the mod to enhance it? I find the Stock SAM threat way to easy even on hard
  10. Cheers that was one of my aims, but after reading all the responses I think I am going to go with a merged install with separate mods for the two major add ons: Nato fighters and Vietnam Air Ground war, a separate mod folder left as a stock install and one last mod folder as a stock install with extra add on aircraft, ground objects and the playable years extended to the present day. I also will extend the Nato fighters playable years to the present day and add more aircraft to cover the years up till the present day for when I'm playing single missions. As you pointed out I think there are to many edits to the stock aircraft and the various add on aircraft that are unique to each major add on (Nato fighters etc) to allow a massive merged mod folder to function correctly. I wonder if it would be a good idea for someone to start a sticky topic of all the major and must-have mods available for a full merged game of SF2? It would be a kind of ‘ingredients list’ to download and install to get the best out of the game in terms of more realistic campaigns, aircraft, AAA, terrains, and effects etc. From what I can tell Nato fighters and Vietnam Air Ground war are a good start plus the killer bees weapons pack and what ever add on aircraft you want to cover the years past those covered in those mods. But what about AAA, SAMS and ground objects etc? And what are the best add on effects to use, those with Nato fighters, or are there better ones out there, or are the default game ones the best etc? These are some of the questions I would have liked to ask when I first started modding my game but didn’t want to be a pain asking things that had been covered over and over in other topics. So I just trawled through old topics to try and get the 'gist' of things but here I am months later stumbling across information in random topics that leds me to some great addons I knew nothing about and now I have to re do all my mods folder to include them! lol Just a though if some of the more experienced/senior moders/players are interested? Cheers, Dan.
  11. Cheers thats the kind of thing I was wondering about, as I try out the different terrain/camaign mods I'm finding there are diffrent parts of each that I like and want to use with the stock game or other mods eg certain effects, an addon aircraft or extra ground objects. But It can become quite a job to find the idividual effects or sound files that go with a certian part of a mod so you can copy and past it into a stock vertion of the game or another mod etc. Hence why I am putting the questian to the masses, what are the best mods/terrains/campaigns to use from the get go. Dan.
  12. Cheers, I had a feeling that would be the case! Going back to my original questian then, what are the best mods other than extra aircraft and a weapons pack to use with SF2 to get the best from it?
  13. Hi guys, Just a quick question on enhancing the game through the use of more realistic and addon SAM ground objects. I installed all the available ones for SF2 from this site but have noticed quite a few references in SF2 addon terrains to other SAM ground objects that I assume are SF1 ground objects that work in SF2? If this is the case what would you recommend using in SF2 from the SF1 downloads section etc? Or any other mods/tricks to enhance the games SAM/AAA Cheers, Dan.
  14. Hi guys, I’m trying to update each of my threat library lists for each aircraft to include all the addon aircraft I have in my sim. So how do I go about doing this? I’m unsure what part of an individual aircrafts data defines what its radar system is called as it applies to what needs to be put in the threat library list etc. Cheers, Dan.
  15. Cheers, I have the Hawks and Roland SAM already installed but to get them to show up I have them set as static or mobile AAA objects with the availability set on the lowest. I've also duplicated and added multiple versions of the stock blue AAA units to flesh out the selection of blue SAM/AAA so I don't end up with a ton of Hawk launchers that blow every soviet aircraft out of the sky before they can get a single bomb off!
  16. Hi, I cant seem to be able to unpack this file with 7-zip as there is an error. I have tries re downloading it over the span of a few days but have the same problem each time. Cheers, Dan.
  17. The maximum range setting is 120 also but it can only track a target (and thus enter STT mode) out to 28 Nautical miles (Radartrackingrange=28). The 28 Nautical miles (51km) is the figure that seems to small to me. What figure do you use?
  18. Hi, Just wondering what information the Tracking range of the Gripen Radar is based on? It seems fairly short compared to other aircraft of its generation. Cheers Dan.
  19. Hi, Just wondering what information the Tracking range of the Gripen Radar is based on? It seems fairly short compared to other aircraft of its generation. Cheers Dan.
  20. Never mind I found an old post that has all the info :) Dan
  21. 20/06/10 Sorry but there was a small error in the launching velocities of the flares and chaff. If you have already downloaded this update just go into the JAS39_DATA.INI file and copy and paste the following over top of the countermeasures section. Otherwise I have uploaded a corrected vertion. // Countermeasures ------------------------------------------------------- [ECM] ReferenceName=SaabTech EWS 39 SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=65.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition= 0.0,0.0,0.0 MaxExtentPosition= 0.0,0.0,0.0 [bOP/C1] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.50,0.05 EjectVelocity=1.0,0.0,15.0 NumChaff=40 MinExtentPosition=0.65,-3.50,0.05 MaxExtentPosition=0.55,-4.50,0.1 [bOP/C2] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.70,0.045 EjectVelocity=1.5,0.0,15.0 NumFlare=40 MinExtentPosition=0.65,-3.70,0.045 MaxExtentPosition=0.55,-1.70,0.145 [bOP/C3] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.90,0.04 EjectVelocity=1.5,0.0,12.0 NumChaff=40 MinExtentPosition=0.65,-3.90,0.04 MaxExtentPosition=0.55,-4.90,0.54 [bOP/C4] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.73,-3.70,-0.20 EjectVelocity=1.5,0.0,-15.0 NumFlare=40 MinExtentPosition=0.73,-3.70,-0.20 MaxExtentPosition=0.63,-4.70,-0.00
  22. Update for SF2 JAS39C Gripen

    20/06/10 Sorry but there was a small error in the launching velocities of the flares and chaff. If you have already downloaded this update just go into the JAS39_DATA.INI file and copy and paste the following over top of the countermeasures section. Otherwise I have uploaded a corrected vertion. // Countermeasures ------------------------------------------------------- [ECM] ReferenceName=SaabTech EWS 39 SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=65.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition= 0.0,0.0,0.0 MaxExtentPosition= 0.0,0.0,0.0 [bOP/C1] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.50,0.05 EjectVelocity=1.0,0.0,15.0 NumChaff=40 MinExtentPosition=0.65,-3.50,0.05 MaxExtentPosition=0.55,-4.50,0.1 [bOP/C2] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.70,0.045 EjectVelocity=1.5,0.0,15.0 NumFlare=40 MinExtentPosition=0.65,-3.70,0.045 MaxExtentPosition=0.55,-1.70,0.145 [bOP/C3] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.90,0.04 EjectVelocity=1.5,0.0,12.0 NumChaff=40 MinExtentPosition=0.65,-3.90,0.04 MaxExtentPosition=0.55,-4.90,0.54 [bOP/C4] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.73,-3.70,-0.20 EjectVelocity=1.5,0.0,-15.0 NumFlare=40 MinExtentPosition=0.73,-3.70,-0.20 MaxExtentPosition=0.63,-4.70,-0.00
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