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UllyB

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Everything posted by UllyB

  1. As I said, you CANNOT use it in SF1 series (SF Israel, SF Vietnam, SF Europe, SF). If you can't see it, more than likely, the model (LOD) is made for SF2 ONLY. (SF2 Israel, SF2 Vietnam, SF2, SF2 Europe, SF2 NA). And if you will continue to bring/port incompatible SF1 models from SF2 , I guarantee you it won't be just the first time it happened. :)
  2. I bet you use it in SF1 series, do you ? If the LOD is made in unicode or uses JPGs , the SF1 engine won't recognize it. So it will appear as...invisible. The same with any object created in the same manner. If you chase SF2 planes to "port" them to SF1 look first into their LOD. If you see there BMP files declared, then it might work. If they are TGAs or JPGs , you can forget it. :)
  3. The two Myanmar skins "in action".
  4. A work in progress (second Myanmar skin at the horizon)
  5. It says in the (real) photo, it's the Bangladesh Air Force. :) The second one is Myanmar (ex Burma) Laos skin will join the party soon as well.
  6. Could you rephrase the question please ? I don't understand what you do mean.
  7. there was none, I discovered looking back some wrong spelling in the text, and when you correct it, the website engine reacts as if you update. That is the answer. They have no section for text only. :)
  8. Version 1.0.0

    466 downloads

    TU_160 Blackjack - Cold War version for SF2 series project by UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - B-1B bomber cockpit - Dels weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
  9. Another skin that it will be in the upcoming pack for YAK-130
  10. Mirage F1CK

    Very nice!
  11. Paint.net is also very good for the job. I use it regularly for saving them as TGA.
  12. I take it that you solved the missile problem, right ? Nice job man. As soon as I will get home i will download your boat.
  13. Nice job! I look forward to test it.
  14. Ok, I will take a look, thanks for pointing me in the right direction. Also I will take a look to your beta terrain and if I see anything wrong I will let you know. You are right, feedback helps.
  15. I wish I could help, but I don't have your skill. Terrain veterans could for sure, but I bet they have hands full. Someone told me that, here , on CombatAce, unfortunatley, are less and less modders. It's sad if you think of it, it means we don't have much of a future, but I am optimist. :) Personaly I would be interested in a terrain for a "what if" Greece vs Turkey scenario. Good luck, I will keep my fingers crossed for you.
  16. What do you say about this plane ? is anyone interested ? I might have it in the future plans if I get at least 100 hits of approval.
  17. Mirage F-1CG

    man! I tested it again, your cockpit is GORGEOUS!!! It's like a jewel! I mean it, I am in love with it! Nice job! I love the fueltanks, too; extraordinary that metalic shade you matched!
  18. When an aircraft refuses to show up in the aircraft menu, except you screwed the names of the files in the folder (the folder name must match the aircraft "ini" file; also in it, all the lines you see in the upper part of it, must match the files' names in aircraft folder), it means you need a cockpit. It can be any of them. First check if there is a stock plane (meaning that it is flyable) with the same name which has a cokpit already . There is no one? Well bad luck! If that is the case try hooking one you are comfortable with (copy directly the cockpit folder+cockpit.ini and be sure you match the name of the brought cockpit , with the one in the aircraft ini file that calls for it; you'll know when you'll see it). Keep in mind, also , that the cockpit goes with the cockpit.ini file, they are "together" , sort of speak, so mixing a cockpit folder (with all its files inside) with a cockpit.ini file for another aircraft, it's a bad idea.(especially when the line that points to the name of the cockpit LOD doesn't match, you guessed!, the cockpit LOD name)
  19. When I saw the word "Wraith" I remembered the Wraith from Heroes of Might & Magic series, though that Agressor F-16 looks nice. We'll see.
  20. By allblack you mean a SR-71 ? LOL
  21. If you ask me, I never saw where TK ever said that a Win 10 version will mean, automatically, a DirectX 11/12 support for the game (did he?). The way I felt it, it was that he just wanted to release the same game, with no Direct X suport upgrade, but to be hardcoded "compatible" 100% with the OS, which would be a ripoff, pure and simple. Why would I (re)buy a game that changed just the OS ? I play it very well even now in Win 10, so I wouldn't be that stupid to buy it again. Maybe he tried that, I'm just saying it, and he saw the reactions, people were not happy with this idea and maybe he decided to forget it and move on. Maybe he just got bored and wants to do anything else with his life. Sometimes we all can wind up there, some already have been there. Or maybe things have gone bad for him, economically, with this pandemic and all and he simply doesn't have resources to do that now. Or maybe he is around the corner just calculating his next move. Maybe a heavy name from here should have a talk with him to see what is actually happening. PS - an update to Windows, whatever it would be, won't change the Direct X support for 11 and 12. Microsoft , if a Direct X 13 is comming, will integrate such feature in the next OS. They are not that stupid to give it away for free, with Win 10. Exactly how it was with the meteor that killed the dinosaurs: It happened before (Win XP/Vista/Win 7/Win 8), it will happen again.
  22. Could you elaborate a little relatively to the information you have that the game was abandoned for sure ? Or it's more just a hunch ?
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