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Everything posted by UllyB
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Medals & Musics Pack for Edward's Korean War
UllyB reviewed Capitaine Vengeur's file in SF/WO* Hanger/Menu/Loadout
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Updated Arab air forces campaign in the 1973 Yom Kippur war. Ver. 1.1
UllyB reviewed guyran's file in User Made Campaigns
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Gull Grey A-6 Intruder Skin for Third-Wire model V1.1
UllyB reviewed gerwin's file in A-6/EA-6 Intruder Skins
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Siberian Sky -- moving warm front for strategic air warfare
UllyB reviewed Lexx_Luthor's file in Environmental Mods
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Fuel indicator question
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I discovered in an old avionics file a fuel indicator section and I remembered that an old Tu-16 cockpit, even if it seems to have on board the fuel indicator, it won't move a bit to show me if it works. How do they work, how are they connected to the cockpit 3D model ? Can I make it work putting them together if I have just a fuel indicator section from another avionics and a cockpit that shows the fuel ? Can anyone help me please ? -
Russian Weapons
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll tell you how. You don't have a SpecificStationCode declaration on YOUR wings of the plane where you try to load (manual or via loadout.ini file) an AA-12 missile. So practically, first, the "game" is looking if it is allowed to exist such weapon on your plane's wings. And all this is BECAUSE in the weapon files is specified that AA-12 goes ONLY for a wing where is specificated that AA-12 as..."SpecificStationCode". To make it work you have twoo way, the hard way and the easy way: - the easy way, delete that line in the weapon's data - the hard way, specify for EACH wing where you want to have an AA-12 that ONLY that missile goes there. Actually there's a third way...lol, CREATE AA-12 specific stations the wings you want that weapon for your plane. -
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Iraq SuperEtendard Skin Pack (multiple skins)
UllyB commented on Ariell's file in Mirage and Dassault
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Fuel indicator question
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
wow man you're a life saviour! THANK YOU for your effort and tenacity, I wish I had it! So it's all about proportions....The value of the needle in units correspond to 100% value of the fuel loaded, when fuel is 100%. I guess then you took the easiest route and looked when the clock was "set" for 50% fuel. BRILLIANT!! Thank you once again! -
Russian Weapons
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
DON'T tamper with start and end date !! Those dates are for ALL aircraft and objects in the game! If you change it to 2000 (end year) aircraft made AFTER year 2000 won't be available to fly ! The same if you change the start date, if you have a aircraft that flew BEFORE 1991, you won't be able to fly it. Keep in mind that the larger the limits between start and end date, the more probable you will be able to fly ALL your planes, if their "life" is between that period. The nation of the aircraft is in its data.ini file. Don't TAMPER with that, too. Do it only if you know what you do. It's hard to understand why someone will play in a game a F-35 belonging to SOVIET nation (except testing and for some fun), or a MIG-35 belonging to USA etc In SINGLE MISSION section you will find the LAST plane you flew with so keep in mind that is just a temporary way to know what plane you flew the last time and that is all. It doesn't mean anything else or permanent.