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UllyB

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Everything posted by UllyB

  1. Lockheed U-2A for SF2

  2. Refueler

  3. Cockpit view mod

  4. I discovered in an old avionics file a fuel indicator section and I remembered that an old Tu-16 cockpit, even if it seems to have on board the fuel indicator, it won't move a bit to show me if it works. How do they work, how are they connected to the cockpit 3D model ? Can I make it work putting them together if I have just a fuel indicator section from another avionics and a cockpit that shows the fuel ? Can anyone help me please ?
  5. I'll tell you how. You don't have a SpecificStationCode declaration on YOUR wings of the plane where you try to load (manual or via loadout.ini file) an AA-12 missile. So practically, first, the "game" is looking if it is allowed to exist such weapon on your plane's wings. And all this is BECAUSE in the weapon files is specified that AA-12 goes ONLY for a wing where is specificated that AA-12 as..."SpecificStationCode". To make it work you have twoo way, the hard way and the easy way: - the easy way, delete that line in the weapon's data - the hard way, specify for EACH wing where you want to have an AA-12 that ONLY that missile goes there. Actually there's a third way...lol, CREATE AA-12 specific stations the wings you want that weapon for your plane.
  6. Aconit Class Frigate

    could this be taken by the game's engine as a random ship target in antiship missions (in single player I mean) ? or is it just to look nice in the landscape ?
  7. Tupolev Tu-95MS Bear-H

    nice!
  8. wow man you're a life saviour! THANK YOU for your effort and tenacity, I wish I had it! So it's all about proportions....The value of the needle in units correspond to 100% value of the fuel loaded, when fuel is 100%. I guess then you took the easiest route and looked when the clock was "set" for 50% fuel. BRILLIANT!! Thank you once again!
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